Hello fellow warrior mates,
I´m playing the warrior since beta weekend 1 and played over 300 Tournaments, most of the time as a Greatsword roamer. I also tried out a hammer pointdefender build, but as guardians do it better in nearly every single way I decided to lay that strategy down. Now I wanted to combine both. Heavy CC and Damage( 100% Might Uptime). The result is here:
www.en.gw2skills.net/editor/?fIAQNAS8ZjgOxuxQKPMRCCkivwFjiiI+ThxrU0G4A;TsAg2CroyxkjIHbOuck5sEZMyGEA
( the original link doesnt wants to work as I wanted it too… kitten links these days)
Explanation:
The Obvious stuff first: The Hammer for the Damage and Crit spikes, the sword for the Mobility and slow, the Mace for the additional stun and vulnerability.
I chose Mending to counter the condition heavy builds that are everywhere right now and to get out of some nasty stuff like Chill( one of the weakpoints of the Build as it hasnt as much Mobility as others). Bulls Chars is my initiation-skill, balanced stance for , well, stability to stomp prioritized targets ( main Use). “For geat justice” and the signet of rage are for stacking might and keep it up. The traits are mostly self-explanatory. The only think I may rework is the Distracting Strike, you can swap it out for traits you find more viable. Sure-Footed will help you out at stomping enemys aswell as not being kited that easily. Inspiring shouts will increase your adrenaline gain and therefore the effectiveness of hightened focus. If you want to, you can swap out bulls charge for another shout if you want a teamfight-heavy strategy.
“Rotation”:
As I dont think you should EVER have a set rotation in PvP I wont give you one. What skills you use always depends on the enemys actions and reactions. If you want a rough idea what you should do in the fight here is a approximate order:
Before the fight, you should activate signet of rage, use “for great justice” when signet of rage´s might timer is at ~ half.
Initiate with bulls charge, hit hammer shock so you can easily follow up with backbreaker, get into position and use your staggering blow followed up by the fierce blow ( the enemys endurance should be completely gone now). Swap the weapons and use harnstring follow up by tremor. Use your 4. to stack vulnerability. Leap onto the enemy if needed and swap back to Hammer. Your adrenaline should be full or atleast nearly full and Hammer Shock available again. Use it and carefully place your adrenale-burst skill.
As I dont expect my Build to be perfect, I would appreciate some more experienced players or whoever found something wrong to tell me , feedback is always appreciated.
Excuse my english, its not my native language.
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