4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Just turn it to Arcing Smash.
Arcing Smash- The warrior smashes his blade onto the ground which grants fury to himself and nearby players while damaging nearby enemies.
This is intended to give a free cleansing Ire. Greatsword should be a utility weapon like the bow. The GreatHamsword will be mobile but it lacks range capabilities. While the Hambow lacks mobility.
(edited by runeblade.7514)
Best idea ever! GJ
I approve of this idea.
Well anything is better than what it is today. 1 day I accidentally hit GS F1. Right when I press that button, I was like…. oh no no no, please don’t hit. And of course it did on a ele with a whopping 2k dam.
This is how you know a weapon skill is totally useless.
Well anything is better than what it is today. 1 day I accidentally hit GS F1. Right when I press that button, I was like…. oh no no no, please don’t hit. And of course it did on a ele with a whopping 2k dam.
This is how you know a weapon skill is totally useless.
In sPvP on a bunker ele or something? Mine hits for about 3-5k depending on target. And atm if you don’t need adrenal health, zerker power or any other burst skill then Arcing Slice > auto attack imo.
You will probably need at least 10 stack of might to crit 3-5k on cloth. But I much rather switch to hammer for earth shaker or f1 for any other weapon set.
I find the fury that AS gives to be very useful. Not really sure if it would be considered balanced as an AoE skill. More damage =/= a better skill.
Even from a PvE perspective, could be good in builds that don’t use Berserker’s power (i.e. Empowered Allies builds).
Far better than some suggestions to alter it to something akin to “jump around and spin in a 1500 radius circle 1 hitting every foe. Grants 25 stacks of might, fury, protection & stability to all allies within the map while reflecting projectiles” with 1 bar of adrenaline.
I love this idea. It is good and my Hulk would have more smash.
Be careful with the fury for teammates though, duration can’t be too long.
Wait are you the hulk I saw in Queensdale Champion train the other day?
+1 Any change for GS F1 is a good change. Almost any change would be an improvement over what we have now.
I think it should be worded more like “stabbing” the ground like what Guardian does when laying down Symbol of Wrath on GS. Smashing the GS sounds like it’d break it lol
But yeah +1 good idea that Anet will never implement like always
+1 for great idea!
Wait are you the hulk I saw in Queensdale Champion train the other day?
Don’t think so, I rarely PvE and can’t remember doing that train more then once… You on Piken?
For a start they could at the very least make it an aoe attack, like the auto attack chain, instead of single target. A faster attack animation would be nice as well.
also add some “Fus Ro Dah” sound like to it :P
I think the attack should be changed in some fashion, but I don’t think it should be a free cleansing ire. I don’t feel the longbow should be a free cleansing ire either.
The drawback of cleansing ire is that you’re supposed to be on the offensive, but the way it works with the bow circumvents the whole system.
Either all bursts should be free cleansing ires or none of them should.
Wait are you the hulk I saw in Queensdale Champion train the other day?
Don’t think so, I rarely PvE and can’t remember doing that train more then once… You on Piken?
Nah Blackgate. Oh well. I saw this bulky norn while I was leveling a mesmer, having a green glowing body, looks just like hulk, it was very nicely done.
I think it’s a reasonable idea. I’d give it a cone and not a circle imo, make it a little bit more skillshotty.
I think it’s a reasonable idea. I’d give it a cone and not a circle imo, make it a little bit more skillshotty.
Pretty much like hammer 3?
It is definitely better than what we already have, any improvement is a good improvement at this stage :/
I’m not sure that I see the basis as to why Arcing Slice seems so useless that it needs a total rework. If all it did was damage then I could see it being lackluster but it gives us access to a really good boon. It shines in that regard as a utility skill. I don’t know what else you could do before it starts becoming imbalanced as a single skill, I mean, It would be an AoE hitting multiple targets and granting access to a powerful boon inside the weapon skills themselves on at most a 10 second recharge. On a regular skill that could have it’s recharged pushed past 10 seconds that would make more sense.
I’m not sure that I see the basis as to why Arcing Slice seems so useless that it needs a total rework. If all it did was damage then I could see it being lackluster but it gives us access to a really good boon. It shines in that regard as a utility skill. I don’t know what else you could do before it starts becoming imbalanced as a single skill, I mean, It would be an AoE hitting multiple targets and granting access to a powerful boon inside the weapon skills themselves on at most a 10 second recharge. On a regular skill that could have it’s recharged pushed past 10 seconds that would make more sense.
Well the biggest problem is:
1. it hits only 1 target at close range
2. it’s slow, meaning the target has to stand still to be hit.
3. fury is nice, but we already have a decent amount of that, but its still good, just not good enough to be worth it.
So any change, like a faster attack animation, a short range aoe, a leap or a launch would certainly make this more appealing. I personally would like to see something like Mesmer’s GS 5 skill as GS F1.
(edited by bigmonto.4215)
I’m not sure that I see the basis as to why Arcing Slice seems so useless that it needs a total rework. If all it did was damage then I could see it being lackluster but it gives us access to a really good boon. It shines in that regard as a utility skill. I don’t know what else you could do before it starts becoming imbalanced as a single skill, I mean, It would be an AoE hitting multiple targets and granting access to a powerful boon inside the weapon skills themselves on at most a 10 second recharge. On a regular skill that could have it’s recharged pushed past 10 seconds that would make more sense.
I would have to question if you even play warrior in PvP. It does less damage than an auto attack chain because it is slow and hits 1 target. The fury is not needed because warrior has other sources and all other burst skills are superior to it so the warrior would rather use adrenaline on them. I play gs warrior a lot and pretty much the only time I use it is if I want to process cleansing ire immediately and I can’t weapon swap
Is it time to start discussing about switching #2 and F1 again?
I’m not sure that I see the basis as to why Arcing Slice seems so useless that it needs a total rework. If all it did was damage then I could see it being lackluster but it gives us access to a really good boon. It shines in that regard as a utility skill. I don’t know what else you could do before it starts becoming imbalanced as a single skill, I mean, It would be an AoE hitting multiple targets and granting access to a powerful boon inside the weapon skills themselves on at most a 10 second recharge. On a regular skill that could have it’s recharged pushed past 10 seconds that would make more sense.
I would have to question if you even play warrior in PvP. It does less damage than an auto attack chain because it is slow and hits 1 target. The fury is not needed because warrior has other sources and all other burst skills are superior to it so the warrior would rather use adrenaline on them. I play gs warrior a lot and pretty much the only time I use it is if I want to process cleansing ire immediately and I can’t weapon swap
The Fury allows you to run other utilities instead of being forced into running FGJ or SoR to get Fury with a GS. I don’t think I need to justify how useful AS is by how bad I fail at PvP. I mean I run Soldier gear in PvE so that should tell you something right there. I just don’t see the need for the skill to change – It’s a skill that you have to time well and consciously think about landing. Why is that a bad thing?
The Fury allows you to run other utilities instead of being forced into running FGJ or SoR to get Fury with a GS. I don’t think I need to justify how useful AS is by how bad I fail at PvP. I mean I run Soldier gear in PvE so that should tell you something right there. I just don’t see the need for the skill to change – It’s a skill that you have to time well and consciously think about landing. Why is that a bad thing?
I am curious did you see [sPvP] in the title?
Even in pve though, what do you run as your elite? you run Rampage? I mean both of our useful elites give us Fury. Not to mention we gain fury through other means as well.
The Fury allows you to run other utilities instead of being forced into running FGJ or SoR to get Fury with a GS. I don’t think I need to justify how useful AS is by how bad I fail at PvP. I mean I run Soldier gear in PvE so that should tell you something right there. I just don’t see the need for the skill to change – It’s a skill that you have to time well and consciously think about landing. Why is that a bad thing?
I am curious did you see [sPvP] in the title?
Even in pve though, what do you run as your elite? you run Rampage? I mean both of our useful elites give us Fury. Not to mention we gain fury through other means as well.
I use Warbanner as my elite, and yes I did see the sPvP in the title. I highly doubt that the skill would see a different version for each area of the game. I’m still not convinced that the skill needs a rework, I just see the changes boiling down to making it easier to do something that shouldn’t be so easy to do. It’s the same argument that gets brought up against Hundred Blades being a root skill.
Yes, they will move out of HB, so automatically you have a skill that somewhat controls movement which is helpful on capture points. If they dodge out of it that’s even better. But that isn’t looked at and it makes the skill seem like it sucks.
It doesn’t have to be a different version. Certain changes might have little affect in pve would have profound affect in pvp.
For example: Speed the animation from 3/4 sec to 1/4 sec. It has little affect in pve since the mob is not going to move anyways. But for pvp this skill are suddenly useful again, 1/4 sec is faster than auto attack and is hard to dodge, so it is a more reliable way to buff yourself fury and proc CI even if it does low damage.
It would be nice to have a burst skill that is incredibly difficult to dodge, but to me that isn’t balanced. It would basically be a guaranteed hit assuming that you aren’t blinded/blocked. In order to evade a 1/4 cast the other guy would need to be dodging before you even use AS. Pin Down was changed for this reason too. There has to be some counter play to the skill. You can move while using AS and a great deal of the AS’s that I land in PvP are on people that are kiting, sometimes even on players that move* behind me if I can line it back up quick enough.
(edited by Zagerus.8675)
Great sword f1: contemplation of mobility
Raise your great sword, blocking all ranged attacks for 1/1.5/2s
If you are hit in melee range, counter with a slash which immobilises the enemy for 1/2/3 seconds.
Adrenaline is consumed upon the end of the block effect.
May be too op
It would be nice to have a burst skill that is incredibly difficult to dodge, but to me that isn’t balanced. It would basically be a guaranteed hit assuming that you aren’t blinded/blocked. In order to evade a 1/4 cast the other guy would need to be dodging before you even use AS. Pin Down was changed for this reason too. There has to be some counter play to the skill. You can move while using AS and a great deal of the AS’s that I land in PvP are on people that are kiting, sometimes even on players that move* behind me if I can line it back up quick enough.
Pin down is a long ranged skill that does long 3 sec of immobilize and 6 stacks of bleed. What does Arcing slice do? Its basically a self buff that does very little damage, heck even “for great justice” is better for that purpose. I mean Guardian can instant tele on you, where is the counter for that? To say that AS need a counter play is pretty ridicules. Even at 1/4 sec cast I would still prefer other weapon’s f1, but at least it is not totally useless.
Oh just so you know how powerful pin down is. My shout heal conditional warrior does 18k damage on pin down’s bleed alone. So yeah moving from 1/4 cast to 3/4 cast is reasonable. If AS does the same damage as eviscerate then sure I would agreed with you, but 2k?
(edited by bigmonto.4215)
Pin down is a long ranged skill that does long 3 sec of immobilize and 6 stacks of bleed. What does Arcing slice do? Its basically a self buff that does very little damage, heck even “for great justice” is better for that purpose. I mean Guardian can instant tele on you, where is the counter for that? To say that AS need a counter play is pretty ridicules. Even at 1/4 sec cast I would still prefer other weapon’s f1, but at least it is not totally useless.
Oh just so you know how powerful pin down is. My shout heal conditional warrior does 18k damage on pin down’s bleed alone. So yeah moving from 1/4 cast to 3/4 cast is reasonable. If AS does the same damage as eviscerate then sure I would agreed with you, but 2k?
That is true, Pin Down is a really strong skill, but I was more so getting at the whole “This skill is very hard to dodge” concept. It would be frustrating facing an experienced GS Warrior that could nail AS on you consistently with hardly any time to read or react to it.
Really, we’re nitpicking things here to make something justified that I personally don’t agree should be justified. We have a nearly guaranteed condi cleanse from CI with Flurry and Combustive Shot and It makes those 2 weapons burst skills unique. If you don’t want to use Longbow or Flurry you’re going to have to adjust your utilities and traits to compensate, or get good at using Arcing Slice within it’s incredibly harsh and lackluster mechanics :P.
Actually 1/4 of a sec is actually still hard to hit. If you don’t play pvp normally, then you should try it and see if how often your target stay at the same place for even 1/4 of a sec. Keep in mind this is a short range skill and your target could be dodging, blocking, leaping….. So instead of “very hard to dodge” I should have said “harder to dodge”.
I wasn’t even supporting the idea to have GS F1 move to a 1/4 sec, because at 1/4 it still SUCKS. I was just giving you an example how a small change that has no affect in pve will make it “better” in pvp.
Also we don’t have guaranteed condi cleanse from either Flurry and Combustive Shot. Combustive Shot fair better, but definitely not flurry. Either way it doesn’t justify GS F1 to be useless.
But what really gets me is that you are nitpicking on an issue that doesn’t even affect you and you don’t even seem to have the expertise or experience to see the issue. You are telling us to “just deal with it”. This thread is a suggestion on changes of GS f1 in sPvP. The whole purpose of the OP is to NOT “deal with it”. Can you deal with that?
(edited by bigmonto.4215)
It’s all good dude, you have your opinion and I have mine. I’m not going to deny that I like a burst skill in it’s current form just because it’s a challenge to land. It takes practice and patience, at first I didn’t really like it either, and now I do. Any skill that can give a boon like that in PvP (especially for that duration) is strong and it shouldn’t be easy to land. That’s my opinion.
A GreatHamSword would lose the ability to create a firefield and give himself and the team might boons just for fury.
Ive suggested something like this before, swap arcing slice with rush (and make it a blast finisher), and rework rush to work as a 1000-range leap that has the warrior stab the ground at the end, creating a small fire field + burst damage.
It’s all good dude, you have your opinion and I have mine. I’m not going to deny that I like a burst skill in it’s current form just because it’s a challenge to land. It takes practice and patience, at first I didn’t really like it either, and now I do. Any skill that can give a boon like that in PvP (especially for that duration) is strong and it shouldn’t be easy to land. That’s my opinion.
Yes you can have your opinion. But your opinion is based on your experience in pve, and clearly this thread is for pvp, things work differently there. Practice and patience to land it is unfortunately not up to you in most cases, but up to your target in pvp. So telling us to play better is not going to solve it.
However, even if we do land it the reward is also extremely lackluster. The reason for this is that power based warrior in pvp is all about control burst. It is not about the constant up-time of fury but it being up at the right time. Signet of Rage already gives us a lot of fury, and allow as to control when it should be up. As a result it is always better to save the adrenaline for the F1 of a different weapon, as either a combo starter (mace, hammer, sword) or a finisher (Axe, Rifle)
I am not necessarily saying it should be easier to land or it should have a better reward. I am saying the probability to land and reward should match.
Another thing in pve, if you use GS you should have Berseker’s power, in this case you don’t even want to use GS’s F1 ever.
(edited by bigmonto.4215)
So what would make the probability and reward match in your opinion? More damage? I could get behind a damage increase, it keeps the fundamental parts of AS the same. A damage increase is the last thing I think the GS really needs though, but many people dislike the burst skill as it is so maybe it would change opinions of the skill.
Edit: Btw I run hybrid build in PvE so no Berserkers Power for me.
(edited by Zagerus.8675)
So what would make the probability and reward match in your opinion? More damage? I could get behind a damage increase, it keeps the fundamental parts of AS the same. A damage increase is the last thing I think the GS really needs though, but many people dislike the burst skill as it is so maybe it would change opinions of the skill.
Edit: Btw I run hybrid build in PvE so no Berserkers Power for me.
Well that is not optimal but anyway. I can back an option where it does NO damage and simply is a ground stab with some sort of buff/boon. I think most people would agree that GS does plenty damage already. The MAIN issue which you probably do not understand since you PvE is that we want a way to make Cleansing Ire function more reliably with the GS burst F1.
Honestly I do PvP but I think my sarcasm was taken out of context. I can see the logic behind wanting CI to function better with GS’s F1, but wouldn’t it be just a little overpowered adding ANOTHER ranged skill onto the greatsword? Nothing has been brought up to justify a dramatic change to the skill like that besides that it’s hard to land. Eviscerate is hard to land against a good player, but it can change the entire fight if it does. Arcing Slice doesn’t do nearly as much spike damage as Eviscerate but the Fury increases your sustained DPS (Yes you can get Fury from SoR and FGJ, but not everyone wants to run those skills). That is why I think the Greatsword plays so beautifully in every area of the game – it mixes burst damage, sustained damage, and utility extremely well. If it basically boils down to wanting a free Cleansing Ire, why not just run Longbow? It’s not like it’s a bad weapon..
^I think the major point is that LB feels like a required weapon for pvp. It’s not that LB is bad, it’s more of a build diversity argument.
I know it’s not popular, but I almost think LB CI should be nerfed. Something like swap LB burst and #3, force #3 to hit something to proc CI. I think CI plays better when you actually need to try and land your burst, adds more of a skill element to the class.
Personally I don’t like the idea of it being free CI proc. There is no risk in it. The idea of CI is that it has to hit to proc. If we move CI to a free proc then CI will be nerf to poop. We really don’t want that.
Axe f1 is so much easier to hit than GS f1. Sure a good player can dodge it, but it is much harder at a short distance. In addition it does a lot more damage. If you have to keep the restriction of it being this hard to hit + single target, then GS F1 need to do more damage than axe f1 to justify. Fury is not really useful here. (our only 2 useful elite all give fury, so choice is not really an argument)
With that said I would like GS F1 to be more like mesmer’s GS 5. It can be slow, but it needs a bit of AOE to hit. I much prefer knock back than fury. GS can use a little bit of control affects, don’t argue with me on the specifics though. I really don’t know if it would be considered OPed.
But seriously no one uses GS f1 in pve either. It is generally less effective than if you choose berserker’s power. 3/4 cast time is also a damage lost. And in a group setting, you have good fury up time already between group buff and your own elite.
Agree with above two posts. Either nerf LB burst to not proc. CI everytime. Or give me the same kitten thing on the GS. I would literally take no damage on the F1 and simply some might/fury whatever. Then I can throw my LB in the trashbin.
I think we really need a trait which upgrades our class skills like how you can upgrade Guardian virtues.
^ you already have CI, burst mastery, and the + crit to burst traits. What else would you want?
i dunno guys, i use it on my GS glasszerker in pvp and it hits pretty dam hard,
so i cant say i hate it as much as many of you seem too, also the fury is nice before a Bolas+100b to bring the pain
i dunno guys, i use it on my GS glasszerker in pvp and it hits pretty dam hard,
so i cant say i hate it as much as many of you seem too, also the fury is nice before a Bolas+100b to bring the pain
Which works only on bad players.
Some things I want to comment on.
While I understand the feeling that some don’t like the idea of giving another “free” cleanse to Warrior or the idea that LB burst is always a cleanse, but imagine if it wasn’t like it currently was. While I don’t make a habit of comparing other class traits, most other classes cleanses are passive procs every X amount of time. If you want to talk about a lack of risk that would be it. There are downsides to that but with how much blind/block/etc that is in this game it would be SUPER punishing to have all weapons require a hit. Against a foe that has massive amounts of condis missing or mistiming a burst is already death often times, making Combustive Shot require a hit after it has already had the number of pulses reduced would be cruel.
As for suggestions, in the past I thought it be nice to have something like Spectral Wave but have it deal low damage but be unblockable, but now I have another more interesting idea(I haven’t read every post so maybe this was already proposed). One thing Warrior’s sorely lack is combo fields; they have plenty of attacks that combo off of them but once again they are forced into LB if they want to actually make these combos on their own. It would be interesting to have the Warrior stab the ground and produce a combo field about the size of untraited Guardian Symbols (or smaller). This would trigger CI and allow the Warrior to do some interesting combos. As for what type of field that’s where it gets tricky. I want to say Smoke because thematically it would be like you kicking up a cloud of dirt that “conceals” you (like in anime or action movies). The potential problem with that would be that it would allow Warriors to blind and Stealth. That being said, while it sounds like it could be OP the ways the Warrior could to this is by either having a Sword, Shield, Axe,Warhorn or Bull’s Charge. Not only can you only have a couple of these in a build it wouldn’t be that practical. Running GS + Sword/Shield/Warhorn would have pretty terrible damage, the best you could hope for is going for a Final Thrust while stealthed and that would still not make it that much easier to land, it would be pretty cool though. Basically it would be a kitten version of a D/P Thief. Using Bull’s charge in it on someone who is targeted means getting revealed a split second later and using it to run means for 1 second you’re going in a very predictable direction, not to mention for escaping it wouldn’t help to stop moving to USE the burst so you’d be better off just flat out running. Using Evis on Axe after using the full burst would leave you with 1 bar that won’t hit hard and just like Bull’s you unstealth you right after and using it w/o a target means you have no adren and no real followup. On average it would probably just be used to make Bladetrail and Whirlwind Attack blind. This is kind of a silly idea but at the same time it would be kind of cool to see what players come up with. GW2 has never done things like other games.
The other option would be a dark field which would just be blinds and health steal but that makes less sense thematically. No other field would make any sort of sense. It’s not the most practical idea but I think every class should have interesting options to explore. Neither of these things are likely to happen but it’s one of those things you go “that would be interesting.” The whole concept is to make GS a functional replacement for LB. I don’t support nerfing LB for like the 4th time in a row by making it require a hit to activate CI. The new burst would have to serve the same practical purpose otherwise Warrior’s won’t every want to put down their bows.
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