This is just a first draft of the build. I like my traits, skills, and weapons, but I’m not completely sold on my runes – I think I need more time playing it before I can have a good idea of what’s best, and feedback from others giving it a shot. Anyway.
I like playing support roles in competitive games, and never have liked magic much in any game, so Warrior was the natural choice. And within the Warrior class, I feel like Banners and Warhorns are the best way of supporting my team. I’m deliberately avoiding focusing on Shouts; not just because I feel Shouts are already overplayed as it is (most Warriors I see seem to use Shouts a lot), but also because I feel like a Shout-focused support build is more of a healer build (especially with the recent boost to Vigorous Shouts), while a Banner-focused build is more about providing long-duration support to teammates.
Anyway, I’ll worry about pretty formatting and stuff later, after I’ve had a chance to get some feedback and make adjustments from my own experiences with the build.
For now, you can find the build at: http://gw2skills.net/editor/?fIAQNBjSDbk0p2NAy4BHOggUohVhShdshpHhBbYGA-TsAA1CtIsRZjzGjNSbs2M6YJyWEA
A quick breakdown of what I’ve chosen for the build, and why:
- Longbow is the primary weapon of the build. It has moderate damage potential, but more importantly comes with a lot of benefits that a Rifle wouldn’t bring: Blind, an excellent Immobilize, and a Fire combo field. Its Burst skill also does not require a target, making it a great way to dump adrenaline to proc Adrenal Health and Cleansing Ire.
- Mace/Warhorn is our secondary combination, but with points into Discipline, you could really consider both setups to be “primary.” The Warhorn is the obvious choice for support, with excellent abilities to support your team, and I’ve chosen Mace over the other options because I feel it’s best-suited to the pure support role; the Burst skill is a long-duration stun, you get an additional 1-second Daze on the 3 skill, and the 2 skill gives you either a block or a way of generating some adrenaline on the fly.
- Axes are pretty awful without a focus on burst damage, and I feel Swords just aren’t a good choice without taking a lot of damage-boosting stats and traits. In particular, Swords’ Burst skill requires you to stand in place for a fairly long period of time, while you can quickly whack someone with your Mace and continue moving. You’ll find that moving around a lot is a core component of this build; I’m almost always kiting, only hitting when I have my bow out.
- Healing Signet is the best choice for healing item on this build, especially with Signet Mastery and the focus on kiting.
- I pick Stomp as my first utility skill. I feel it’s a hugely undervalued skill, and much better than people give it credit for. First, it breaks stuns, and then also gives you a second or two of Stability to block a second stun from landing on you immediately. Then, it launches every enemy in a generous radius, while also doing a little damage. It’s a fantastic skill for clearing the area around you, either for forcing that Guardian or Warrior off of you, or for getting them off of a friendly Necromancer or Elementalist. Unfortunately, it can be evaded and blocked, and has a relatively obvious cast animation. Fear Me! would be my other choice, but it doesn’t break stuns.
- My Banner of choice is Banner of Defense; in effect, it’s almost like giving Protection to your team between the boosts to Toughness and the extra health from the Vitality boost, and the 2 skill while carrying the Banner gives you an extra method of interrupting enemies. Banner of Precision would probably be my runner-up, especially with its 2 skill giving Fury to nearby allies (you can probably expect to give allies over 30% crit chance with Banner of Precision up.) With Inspiring Banners, we can have Banner of Defense up almost constantly.
- My final skill for sPvP is a Stability skill, which I feel is absolutely critical. Since I’m in Discipline and taking Signet Mastery, Dolyak Signet is our skill of choice here. With Signet Mastery, it has almost as short a cooldown as Balanced Stance, while having a longer Stability buff, and Balanced Stance’s Swiftness buff isn’t particularly useful when we’re running a Warhorn. When it’s not in use, Dolyak Signet gives us a pretty hefty bonus to Toughness (I believe it’s 180?), making us pretty chufty, indeed.
- Elite skill is a no-brainer: Battle Standard, baby! It’s not as good as Signet of Rage for boosting our own damage output, but it’s a HUGE damage steroid for your teammates, and its 2 skill gives your teammates just under 4 seconds of Stability on only a 15 second cooldown. Battle Standard’s cooldown is also made much more manageable with Inspiring Banners.