sPvP Warrior condi build

sPvP Warrior condi build

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Posted by: Saeco.7196

Saeco.7196

Some ppl asked me to post my build so here it is.
This build is probably played by some and its the best condi build there is.

http://gw2skills.net/editor/?vJAQRAsf5enMdAldgVhAehAEliFiA7t42cnuIngXwKwIA8B7ZA-TZRAwAAOCAcOJA92fgcZgAPAAA

Updated the build to what I use now.
I sometimes swap Bull’s charge for Signet of might vs double Dragon hunter or Rev setups or I swap it for Signet of stamina vs double necro setup.
Currently Ruby with a 36 – 10 win/loss Ratio Solo Q only.

Lol Warrior Lol

(edited by Saeco.7196)

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Posted by: Rekt.5360

Rekt.5360

Best condi build period or best warrior condi build lol, better be the second.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

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Posted by: Saeco.7196

Saeco.7196

best warrior condi build lol.

That :P

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Posted by: Aurugal.6954

Aurugal.6954

Pretty sweet build i must say, well done

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Posted by: CombatEvolve.9238

CombatEvolve.9238

I’ve been running these weapon sets as well, and mostly similar traits. Sigils slightly different as well, but running Sigil of Int on Mace/Shield just for easy crit into Fire Aura.

I’ve been really against running Berserker Stance, since I prefer having Balance Stance (And the freedom to take Discipline Stance as a result of the Balance Stance), but I’m going to try out Defense for awhile and see how it feels (The lack of Fast Hands and Warrior Sprint is my main concern)

How do you feel against Druids and Necros? Druids Immbolize has been one of my biggest issues, but I felt Warrior Sprint solved that (When I wasn’t running Berserker Stance)

Summer Dawnguard/Taffy The Toymaker
Ehmry Bay loud and proud
Onyx Guard [oG]

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Posted by: Brockolosso.8316

Brockolosso.8316

http://gw2skills.net/editor/?vJAQRApe8fnMdAVhglkCehAEliFjA7t4mcfuGBgNYODZEsCWeA-TpBCQBEc/BrdQAywRAgelBswDAAAnAAA

I actually feel like this one is performing way better, you may try it out

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Posted by: CombatEvolve.9238

CombatEvolve.9238

I like the combination of Outrage + Berserker’s Stance, and I personally choose Sundering Leap for the huge burst in Burning.

I’ve seen this Stun Break sustain build before, but still unsure how I feel about the lack of Stability. Will try it out a bit.

Edit: Considering the stats you are running + Rousing Resil, have you tried Sage’s Amulet?

Summer Dawnguard/Taffy The Toymaker
Ehmry Bay loud and proud
Onyx Guard [oG]

(edited by CombatEvolve.9238)

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Posted by: sirloin.9145

sirloin.9145

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Posted by: CombatEvolve.9238

CombatEvolve.9238

I honestly tried those weapon sets before, but Sword offhand felt super underwhelming compared to having Shield Bash and Shield Stance.
I also think Blood Reckoning is super underwhelming heal for PvP.

Summer Dawnguard/Taffy The Toymaker
Ehmry Bay loud and proud
Onyx Guard [oG]

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Posted by: Serval.6458

Serval.6458

I’ve been using this.

I tried taking strength for the extra confusion but in the end I’d rather have discipline for faster weapon swaps to get use out of a second set of sigils (and free up the rune slot,) cleanse some condis and let me chain primal bursts in rapid succession (3 adrenline back after use and another 5 on swap after using one.) The offhand sword is so I can still cause a little bit of condi pressure when on that weapon set outside of berserk.

Dogged march can be used if there are no enemies with noteworthy projectiles to reflect, mending is only 1k less health per 20s than healing signet (but if you have resistance up the condi removals are essentially wasted, and you have no stab to help you use it) and signet of stamina can replace endure pain if against a primarily/purely condi team.

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Posted by: Yashuoa.9527

Yashuoa.9527

Some ppl asked me to post my build so here it is.
This build is probably played by some and its the best condi build there is.

http://gw2skills.net/editor/?vJAQRAsf5enMdAtkiVhAehAEliFjA7N4mcfuIjgVwJwIAsBzZA-TZhAwAAeAA82fYzJBwzRAYcZAA

Why not take arms instead of strength?

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Posted by: CombatEvolve.9238

CombatEvolve.9238

Arms is actually pretty weak, b/c it focuses alot of bleeds, which is weaker compared to Confusion and burning.

Summer Dawnguard/Taffy The Toymaker
Ehmry Bay loud and proud
Onyx Guard [oG]

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Posted by: Zietlogik.6208

Zietlogik.6208

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Yashuoa.9527

Yashuoa.9527

Arms is actually pretty weak, b/c it focuses alot of bleeds, which is weaker compared to Confusion and burning.

Arms gives more than just increasing your bleeds.

It reduces recharge on signets.
It gives 100 precision for 1min when using a signet.
It gives signet of might (for 6 sec your attacks are unblockable) when hitting a foe below 50% hp.

You gain bleed and invulnerability stacks on crits. With invulnerability, you have an extra condition to cover your burns.

It gives 20% more crit chance on bleeding foes with sword and recharge reduction on sword.
It gives 5% more dmg to bleeding foes.
It gives adrenaline on crit and +10 condition dmg on crit (up to +250 condition dmg).

You will be able to crit enough with arms traits, to benifit well from King of fires in Berserker traitline, without needing precision on amulets, sigils and such (or you need to leap through your fire field for fire aura). As you need to crit to gain fire aura from King of fires.

Maybe strength is better, although you need to hit the interrupts in casttimes to really benifit from it though.

(edited by Yashuoa.9527)

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Posted by: CombatEvolve.9238

CombatEvolve.9238

Arms is actually pretty weak, b/c it focuses alot of bleeds, which is weaker compared to Confusion and burning.

Arms gives more than just increasing your bleeds.

It reduces recharge on signets.
It gives 100 precision for 1min when using a signet.
It gives signet of might (for 6 sec your attacks are unblockable) when hitting a foe below 50% hp.

You gain bleed and invulnerability stacks on crits. With invulnerability, you have an extra condition to cover your burns.

It gives 20% more crit chance on bleeding foes with sword and recharge reduction on sword.
It gives 5% more dmg to bleeding foes.
It gives adrenaline on crit and +10 condition dmg on crit (up to +250 condition dmg).

You will be able to crit enough with arms traits, to benifit well from King of fires in Berserker traitline, without needing precision on amulets, sigils and such (or you need to leap through your fire field for fire aura). As you need to crit to gain fire aura from King of fires.

Maybe strength is better, although you need to hit the interrupts in casttimes to really benifit from it though.

With King of Fires, you can neglect Precision or crits in general just by taking a Sigil of Intelligence, which isn’t so bad since with certain weapon sets + utilities you can already pump out 2 Fire Auras (With Shield, it’s 3).
Running Signets is an alternative that I don’t see fit if you want King of Fires. You’re just not going to be able to pop your Fire Auras will. While I admit arms is useful for things other than bleed, you lower the impact of your Burning just through output and CDs, not necessarily numbers though. Basically I rather have my current utilities as opposed to a signet, trading for a Sigil (Which is not a terrible sigil given how much Warriors enjoy weapon swapping)

I use Merc’s Amulet, I don’t see a reason for Precision stacking in any fashion.
Edit: I’d rather take Def/ Dis/Berserker over Arms in any assortment, tbh. This might be a playstyle thing, or a utility thing. I’m currently running Def/Str/Zerker though.

Summer Dawnguard/Taffy The Toymaker
Ehmry Bay loud and proud
Onyx Guard [oG]

(edited by CombatEvolve.9238)

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Posted by: JTGuevara.9018

JTGuevara.9018

Arms is actually pretty weak, b/c it focuses alot of bleeds, which is weaker compared to Confusion and burning.

Arms gives more than just increasing your bleeds.

It reduces recharge on signets.
It gives 100 precision for 1min when using a signet.
It gives signet of might (for 6 sec your attacks are unblockable) when hitting a foe below 50% hp.

You gain bleed and invulnerability stacks on crits. With invulnerability, you have an extra condition to cover your burns.

It gives 20% more crit chance on bleeding foes with sword and recharge reduction on sword.
It gives 5% more dmg to bleeding foes.
It gives adrenaline on crit and +10 condition dmg on crit (up to +250 condition dmg).

You will be able to crit enough with arms traits, to benifit well from King of fires in Berserker traitline, without needing precision on amulets, sigils and such (or you need to leap through your fire field for fire aura). As you need to crit to gain fire aura from King of fires.

Maybe strength is better, although you need to hit the interrupts in casttimes to really benifit from it though.

With King of Fires, you can neglect Precision or crits in general just by taking a Sigil of Intelligence, which isn’t so bad since with certain weapon sets + utilities you can already pump out 2 Fire Auras (With Shield, it’s 3).
Running Signets is an alternative that I don’t see fit if you want King of Fires. You’re just not going to be able to pop your Fire Auras will. While I admit arms is useful for things other than bleed, you lower the impact of your Burning just through output and CDs, not necessarily numbers though. Basically I rather have my current utilities as opposed to a signet, trading for a Sigil (Which is not a terrible sigil given how much Warriors enjoy weapon swapping)

I use Merc’s Amulet, I don’t see a reason for Precision stacking in any fashion.
Edit: I’d rather take Def/ Dis/Berserker over Arms in any assortment, tbh. This might be a playstyle thing, or a utility thing. I’m currently running Def/Str/Zerker though.

haha let me take a crack at guessing your weapons. Sword/sword + Mace/Shield correct? Because if they are, it’s the SAME thing I use lol.

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Posted by: CombatEvolve.9238

CombatEvolve.9238

Naw, I use Sword/Torch + Mace/Shield. I find Sword offhand a bit less dependable than using the Torch, which can offer 1-2 fire auras alone.

Summer Dawnguard/Taffy The Toymaker
Ehmry Bay loud and proud
Onyx Guard [oG]