sPvP tank-cc-semi dps shout build

sPvP tank-cc-semi dps shout build

in Warrior

Posted by: Hypnagogic.8927

Hypnagogic.8927

Been experimenting again, and I’ve ended up with this build, which seems to excel in the current condition/tanky meta.

the build:
http://gw2skills.net/editor/?fIAQNAseSjkOJvNPyQMxBEkCNsKUKmj6I9YMQj0A-T0AA1CnIySllLLTWyssZNIYhwBjpIPCA

sword/shield & hammer. Sigil of battle on shield for might stacking. Soldier runes (shout remove condition). Soldier amulet+zerker jewel.

skills: healing signet, for great justice, shake it off, balanced stance, signet of rage.
traits: 0/0/20/30/20

Key points of the build:
- High toughness and vitality to tank damage
- two 20sec shouts (with soldier rune) + cleansing ire = easy counter to conditions
- the small bit of healing from shouts add up (especially with healing signet)
- decent damage with decent crit chance & damage (with easy access to might stacking and fury)
- For great justice giving might and fury to your entire team = a significant boost in your entire team’s firepower
- shake it off (and FGJ + soldier rune) also cleanses your teammates’ conditions as well (remember current meta?)

You are more effective with teammates (especially with ‘for great justice’), so try not to get separated from them. But once the battle starts, feel free to be the first of your team to jump into combat.

Once you start engaging enemies (gap closer = sword #2), do your hammer rotation then swap back to sword/shield while you wait for hammer cd, then switch to hammer to do more cc, rinse and repeat.

Don’t be afraid when you hit 50~% hp; you still have 14~15k hp with 3k armor.
And with desperate power (+20% damage at below 50% hp), you will start hitting much harder (it’s very useful in those very-close duels). But don’t get careless either; if you think the fight isn’t going in your team’s favour, it might be best to disengage and regroup elsewhere.

And with your tankiness, you can hold a capture point for a decent amount of time against 2~3 foes, which can buy your teammates enough time to go after other targets.

Conditions aren’t much of a problem with cleansing ire + 2xshouts (+soldier runes).

(edited by Hypnagogic.8927)

sPvP tank-cc-semi dps shout build

in Warrior

Posted by: mini.6018

mini.6018

So basicly you are saying you made this build to run with the zerg? Last time i checked i don’t need a build for that.

PS: ive run into 2 wars like this today for arround 10 games total,their group just zergrolled cc the crap out of everyone ofc and they were unkillable in the zerg,but needless to say all the 10 matches were lost horribly at 500-under 250 for them.1v1 versus a good duelist the build is only good for running or dying and zerging is always counterproductive even in hotjoin. I can just put traits and armor at random for running zerg.

sPvP tank-cc-semi dps shout build

in Warrior

Posted by: Hypnagogic.8927

Hypnagogic.8927

You don’t need nor want the entire team to zerg, that is simply not productive.

This build may not win ALL 1v1s, but it can come on top of a lot of 1v1s. This build especially excels at stalling enemy from capping a point, while escaping with life if things aren’t going your way. But you can benefit your team more if you stick around with a teammate or two and support them with CC and cond removals + FGJ.

It is especially good for rushing the middle cap zone at the start with a wingman or two and holding it (then push to the next cap once you secure it). And when you have a teammate or two with you, the CCs, AOE condition removals and might&fury stacks can make a significant difference in team fights.

Also, this build has good mobility (sword #2, warrior sprint, swiftness) and it can do cap-races as well.

(edited by Hypnagogic.8927)