(edited by emkelly.2371)
[suggestion] Adrenal Health
Part of me (the vanilla frosting side) thinks you’re onto something. But, I’m inclined to think this would nerf the Berserker pretty hard, especially if the rationale was applied to other things like CI and BP (I mean, it logically follows).
Even if it just applied to AH though, a Berserker might land three bursts over the course of a Primal State (five is probably max output over both weapons and a truckload of adren). The time lag between all three of those bursts (due to cooldown) would be a big disadvantage compared to core warrior. Especially so when you consider that adren when not in Primal is largely conserved to trigger the Primal state.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Except your forgetting that Berserker also has access to normal bursts
Except your forgetting that Berserker also has access to normal bursts
That’s what I meant by the last bit, that out of primal adren would be more devoted to getting back into primal rather than normal burst.
That said, I don’t think it’s a bad idea…. In fact, it may be a great way to balance the vanilla warrior vs berserker, plus cut down some of the cheese on some berserker builds. It also has that old school tension Anet used to have over adren (hold it or use it).
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(outsider)
1)Dont you feel bad so much of your survivability is attached to a minor trait on already a mandatory traitline? (abit off topic)
2) regarding change – what do you think about, you must hit the target with your bursts attackes in order to get the healing buff?
*Your idea makes lots of sense, it almost feels like a bug it doesnt work like you say it should.
1) No, why should I?
2) You already have to hit with the bursts to get the buff. Which is why the trait is balanced in the first place.
(edited by emkelly.2371)
1) No, why should I?
2) You already have to hit with the bursts to get the buff. Which is why the trait is balanced in the first place.
Realy? I’m almost sure I saw warriors use axe burst for moblity and got the buff… I might be wrong.
you’re joking right? axe burst for mobility? yeah definatly troll post
They don’t need to change how it functions just adjust the hp regain everyone knows its a tad to high atm. It’s just like how before signet heal tick was to low by itself in the past. The skill is fine just needs an outright % adjustment and finding that sweet spot where it isn’t over performing or under that’s the real hard part.
you’re joking right? axe burst for mobility? yeah definatly troll post
Why troll? I did say I dont play a warrior and I also saied i might be wrong.
I remember fighting a warrior that was trying to run away from me when i was about to win. I remember him using the axe leap to chain with the GS movment abilities, is it so far fatch? He could have been aiming for critter or somthing else that i missed , that could explain why he got the healing buff, if it fuctions like the way you say it is.
Because I dont play a warrior it also suprised me that breserker adrenaline bar counts as 3 adrenaline bars for traits like AH , CI etc…
I assumed it was troll because this…
https://www.youtube.com/watch?v=6ebarOv5ViA
is evicerate. just watch 0:00- 0.06. there is no way to make that tiny movement valid for running away
The aftercast on it prevents any movement advantage.
Back to the original topic, I felt like berzerker bursts should be turned 2 bars instead of 3. Probably the easiest tweak since it affects so many traits simultaneously.
Directly changing AH would ruin vanilla warrior too much. The buff I get from AH is average.