If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
it sux so bad and harder to aim too
But you have imob
It took me some time to get used to it, but i have to say, i rather enjoy catching people with a stun and or imob.
And your can (at least on paper) blast twice as much.
You are right though, i still often hit Jack kitten when things get funky.
it is a bit wierd and awkward to land, but the damage is pretty great for those few of us who play hammerzerker XD
Yep, when it lands it’s pretty brutal though, especially in zergs, you get hard and soft CC if it lands. The problem is, I think it often ends up hitting air instead, a problem in WvW.
(edited by CrimsonNeonite.1048)
I’ve been experimenting with Hammer quite alot. The F1 can be good. If you get a good feeling with it, it can hit 2 or 3 times a target (so up to 8-9k damage). However I cant get a touch of hammer overall. Way too slow for my playstyle and the stab flying around like sweet buns doesnt help either
I’ve been experimenting with Hammer quite alot. The F1 can be good. If you get a good feeling with it, it can hit 2 or 3 times a target (so up to 8-9k damage). However I cant get a touch of hammer overall. Way too slow for my playstyle and the stab flying around like sweet buns doesnt help either
How? I love me some hammer, but the low damage output coupled with being a melee weapon with negligible mobility makes it a really tough sell. If there’s a way to see numbers like that out of it, though…
How? I love me some hammer, but the low damage output coupled with being a melee weapon with negligible mobility makes it a really tough sell. If there’s a way to see numbers like that out of it, though…
Full Berserker Setup : EarthShaker>Backbreaker
Or if you want to be really mean:
Hybrid Condition Setup: Earthshaker>Backbreaker>Staggering Blow>swap>sheild bash>Skull crack>Pummel>bash
or
Staggering blow, Earthshaker>Backbreaker>swap>Sheild bash, Skull crack>Pummel bash.
The Power Version is trait up damage, and the hybrid will hit for about 25% less damage on crits, but will stack on loads of Condi’s through Body blow, and Distracting strikes.
You’ll see some pretty impressive numbers with it, but you also have to use the weapon correctly. the hammer is not a weapon that you around auto attacking with. you basically swap into it, perform a combo, then swap back out. With the Hybrid setup i sow below the hammer is used as an opener, into a long string of stun locks while the mace provides defensive capabilities so that you can set up your stun locks.
Here is a very simple hybrid build with he hammer.
http://gw2skills.net/editor/?vJAQNAS5ejMdQXIWGCWdAnIGICMLA8B7Z4J4FMC0vw0bLA-TJhRAB1WGAg9H25iAg5TAAA
(edited by emkelly.2371)
I’ve been experimenting with Hammer quite alot. The F1 can be good. If you get a good feeling with it, it can hit 2 or 3 times a target (so up to 8-9k damage). However I cant get a touch of hammer overall. Way too slow for my playstyle and the stab flying around like sweet buns doesnt help either
How? I love me some hammer, but the low damage output coupled with being a melee weapon with negligible mobility makes it a really tough sell. If there’s a way to see numbers like that out of it, though…
The Hammer F1 inleashes like 5 ruptures. Each rupture can hit an enemy. If hit correctly, up to 3 can hit one enemy. In practice this is very hard to achieve since most of the time, your enemies move.
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