If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
(edited by Zantmar.5406)
seriously? 15% of your energy bar when you use a burst skill, this trait is worse than 3 might when you res someone
honstly we regenerate that much energy in a second
anet needs to grow smarter and quit nerfing us
(edited by Zantmar.5406)
Building momentum is perfect the way it is now.
It allows warriors to do one more dodge by sacrificing their
adrenaline, which in turn lowers their damage output/ precision/ healing
(berserker´s power, heightened focus, adrenahealth).
The way most burst skills are now ( really hope they are going to fix arching slice),
this was pretty much my only reason to use a burst skill at all.
15% is nothing, waiting one second or two has the same effect.
Apparently this is one of those “bugs” that gave us an advantage because the tooltip says “Endurance Gained: 15”. I always thought this was a tooltip error, but I guess not …
Apparently this is one of those “bugs” that gave us an advantage because the tooltip says “Endurance Gained: 15”. I always thought this was a tooltip error, but I guess not …
Full endurance = 30, meaning 15 is indeed 1 dodge roll. So the tooltip was right. Anet just seemed it necessary to add % behind it rendering a decent mechanic useless. This kinda shocked me aswel. Nothing to do in the powerline anymore.
Got to change my build sadly. This was something that kept me alive.
IT wasn’t a bug ANET just laid that gloss over it because they nerfed everyone else vigor uptime so they twisted the facts so they could nerf warrior too. If they would of just came out truthfully and said we are doing this because we are nerfing everyone elses vigor i would of been fine with it but there was no need to lie.
The Strength Traitline is also a good traitline because Warriors stack a lot of power, therefore making the 7% of power into a vit a decent trait. Since the Strength traitline also inherently added power (where you couldn’t get power anywhere else because a lot of warriors stacked power high gear) and also the 10% Greatsword Dmg or 10% critical damage with axe.
I can imagine people still using this tratiline (due to the nerfs in critical damage), or maybe there are just simply going to be more roaming condi builds, IDK. But it is a significant nerf.
I’m not sure how this could be considered a bug, a bug that has existed for more than 1 and a half years ... As far as I know it was working as intended, 30 endurance is full endurance, 15 is half of that, so 50% endurance regenerated. I think if they made it 30-35% it would be quite balanced.
IT wasn’t a bug ANET just laid that gloss over it because they nerfed everyone else vigor uptime so they twisted the facts so they could nerf warrior too. If they would of just came out truthfully and said we are doing this because we are nerfing everyone elses vigor i would of been fine with it but there was no need to lie.
This is true, I have to admit that it was a bit too strong to be just at 15 points. I won a lot of duels just because of that master trait. 15% is useless tho, make it atleast 25% to max 33%. Hope Anet sees this and gives us a little bit of love on that one.
exactly 15% is next to useless its so bad it might as well be not there its not worth using ur burst at all, the current 1 single bar gives great survivability and actually feels like a use full trait after the Nerf its… i made my point its so bad it might as well be not there
Actually I’ld like if this trait would work like Adrenal Health:
Adrenaline Level 1: gain 15% endurance
Adrenaline Level 2: gain 30% endurance
Adrenaline Level 3: gain 50% endurance
^ I like your idea.
Anyways, sad to see it “removed”. Sure, it was powerful but at least it added some depth to the gameplay.
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