warhorn skills remove 2 conditions
Two conditions would be too much. I know, it’s “just one more”, but it would actually be quite a bit more powerful that way.
I don’t actually agree with the loss of boon conversion though, particularly since the tactics line has traits that are to work in conjunction with having boons in the first place.
But I think they did show that there were changes on how conditions were converted into boons, in that there would be a more standardized conversion. Perhaps they were afraid that converting to boons would end up being to strong with that going in as well.
Of course, given that the condition conversions will now be randomized, perhaps there is an argument to be made about two conditions removed per warhorn use. I still think it would be too strong though, considering the frequency with which the warhorn can be used when traited. This isn’t even considering things like dogged march, rampager’s stance, and shouts.
Why discuss, they wont give a dolyak anyway.
Why discuss, they wont give a dolyak anyway.
but its our rights to discuss!
well, at least the moderator who moderates these warrior forums gives a dolyak.
i was infracted earlier and had my original topic purged when i stated the facts.
It used to remove 2 conditions with soldier runes I think, it was a long time ago. This is a huge nerf on my tactical play. I really did take care of what condition I converted and tried to get the boon I really wanted. I hope Anet revert that change like they did with Icebow.
Why discuss, they wont give a dolyak anyway.
but its our rights to discuss!
well, at least the moderator who moderates these warrior forums gives a dolyak.
i was infracted earlier and had my original topic purged when i stated the facts.
Be careful, they may move this topic to “Community Events” to silence the topic.
I would rather keep 1 condition converted. The wording scares me at this point, but I hope it still means that it converts. Assuming it doesn’t*, well.. I guess I’d be okay with sticking with 1 condi removed. It’s still beneficial and we’ll just have to adapt.
(edited by Zagerus.8675)
I would rather keep 1 condition converted. The wording scares me at this point, but I hope it still means that it converts. Assuming it doesn’t*, well.. I guess I’d be okay with sticking with 1 condi removed. It’s still beneficial and we’ll just have to adapt.
It no longer converts, it only removes.
Furthermore, all condition removal is now randomized from the array of conditions applied to instead of being the most recently applied one. That may be good or bad depending on the scenario. The same applies to boon stripping/conversion.
However, I think they made it so that all conversions now have fixed durations of the boons or conditions that result, so it’s more consistent across the board. I’d have to check the livestream notes again, they went over it in the intro section. They might’ve took away the conversion for that reason.
I would rather keep 1 condition converted. The wording scares me at this point, but I hope it still means that it converts. Assuming it doesn’t*, well.. I guess I’d be okay with sticking with 1 condi removed. It’s still beneficial and we’ll just have to adapt.
It no longer converts, it only removes.
Furthermore, all condition removal is now randomized from the array of conditions applied to instead of being the most recently applied one. That may be good or bad depending on the scenario. The same applies to boon stripping/conversion.
However, I think they made it so that all conversions now have fixed durations of the boons or conditions that result, so it’s more consistent across the board. I’d have to check the livestream notes again, they went over it in the intro section. They might’ve took away the conversion for that reason.
That makes sense then. I didn’t catch the livestream so thanks for the info on that. The change stings a little bit but to be fair it was a really strong trait due to the conversion fact. Back to the topic, though, I have similar feelings about it being too strong if warhorn removed two condi’s. Will have to play with the new version to give a solid opinion on it though.
It’s weird that they randomized condi and boon removal, given the frequently expressed objective of increasing counter play. Leaving them as they are better supports that goal.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
It’s weird that they randomized condi and boon removal, given the frequently expressed objective of increasing counter play. Leaving them as they are better supports that goal.
It’s because they wanted to make it so that you couldn’t get something like a 20 second immobilize rendered effectively irremovable due to single stacks of bleed that were coming on.
The concept of cover conditions and cover boons also just works different in GW2 than in GW1. In the latter, there were fewer enchantments and conditions going around, which sometimes had very unique effects. To be honest, I always felt the concept of cover enchantments/conditions was weird in GW1, but that’s just how that game rolled.
In GW2, you can have little bits of conditions and boons going all over the place, so the LIFO queue they used to manage it could be very unfriendly.
Of course, the randomized factor to it now could screw you as much as it could help you out. Maybe instead of removing that 20s immob that just came in, you get the 1 stack of bleed you took 10 seconds ago and that was just about to expire.
Although perhaps having the clearing randomized could justify putting some more condition removal into certain specs for professions where they’re simply too weak against conditions.
It doesnt make sense to make the skill worse because it doesn’t fit what the warrior is “supposed” to do. Anet again making changes to a skill nobody ever complained about. They did the same thing when they thought axe dps should only be on the end of the attack chain. Oh well what can you do really
Of course, the randomized factor to it now could screw you as much as it could help you out. Maybe instead of removing that 20s immob that just came in, you get the 1 stack of bleed you took 10 seconds ago and that was just about to expire.
That’s just it. Even if the existing system is unsatisfactory for the reasons you cited, there is still an order that supports counter play whereas randomness doesn’t.
I’m not saying it’s broken anything, or that condis will be OP because of it (still have to see how important Resistance becomes), but it does seem at odds with the notion of counter play, which was the justification for the stability (and other) changes.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
is total b.s. after almost 3 years since launch they are just now thinking “converting boons is more of a guardian thing” yet the trait is in tactics which is manly for support.
so wtf is there to discuss? warrior has probably taken more nerfs than buffs and here goes another nerf, even in the support field.
for christ’s sake! why cant they just leave somethings alone instead of trying to nerf everything, is not like warrior is op
and my guess is Brawler’s Recovery is the next nerf to warrior just by looking at Roy’s reaction in the video.
(edited by darkaheart.4265)