(edited by KhainPride.3987)
warrior balance
I never understand people who make these kind of posts demanding changes without any reason why exactly it should be done.
Insert Facepalm picture here.
The only class that needs a nerf is necro because the death shroud abuse is real.
it’s just adrenal health that needs adjusting and possibly mace f1 on berserk.
I never understand people who make these kind of posts demanding changes without any reason why exactly it should be done.
Leave it to people who understand
Leave it to people like you who stay in 1 corner and play your other cheese classes.
This response is a response to your natural brain of thought.
Nerf Adrenal health because of its abuse in berserker mode with AoE burst skills.
Warrior sprint 33% movement speed because we are mainly melee oriented class who relies on moving around while other classes and their blinks easily out kite.(Imagine a master of warrior against a master of thief or any other class)
having swiftness going from Point A to B to C and a warrior having no swiftness but 25% movement trait and using gs5 rush skill from point A to B to C. Is about the same for both cases so whats the point of gs5, is it to deal inconsistent damage?.
Rifle killshot skill has a long cast and when you activate it, it shouldnt be doing 2000~4500 crit damage on 90% of the people in WvW for example. ( i use full zerk scholar runes and all the + 5 power infusions on every trinket/weapon and armor)
Pierce on auto for rifle because we need more range pressure in WvW and to get adrenaline built up faster for killshot.
Also why not have it balance so it ties in with many other classes who have short cds and autos that cleave from ranged?
Increase axe eviscerate damage, why? Its a melee oriented damage and it should be doing more or equal damage to rifle killshot(ranged) versus melee
Axe 5 for reflect, why? Make it viable in a meta of ranged enemies Why can revenant have hammer projectile block and still do damage from ranged? why cant warrior have projectile block or reflect in melee?
Need to increase Rush skill units to travel further and also faster from point A to B, why? most classes have blinks(instant cast teleports) while a person with swiftness can catch up right behind you while using rush skill.
FYI the new out of combat range in WvW for instant has reduced since the last balance patch without added notes. Its been becoming reduced in every major patch as well. (right now i believe it to be around 1600 units)
Berserk mode should be all about the rage for warrior a melee oriented class who goes deep into battle and frontline. Make it possible with a bit of incoming damage and conditional damage reduction (also rampage has-25% incoming damage think of rampage form)
additional -33% incoming movement condition durations, many classes are getting such (yes we have dogged march and imagine us stacking this? just like reapers for example)
How to counter this in balance form? out kite the berserker mode while its activated
Shout Fear me, make it more usable and viable in the meta of short cooldowns
increase shout heal to make it competitive with the burst meta
Shouts clearing 1 condition now, for the heavy bunker condition meta. Stack this with trooper runes for an additional clear and now your inline with guardians shouts. (aka balance)
Have the current banner trait which gives regen in discipline now grant -20% cooldown reduction on banners and grant damage in summoned area. (why?) Encourage people to use such banners in Pvp/WvW more and more.
Signet of rage cooldown to 40 seconds, why? 60 seconds is too long in this meta of short cooldowns.
Signet of might? This meta has too many blocks so an additonal cooldown reduction by 5 seconds would help more.
Utility endure pain 50 seconds? again this is a short cooldown meta(leave traited endure pain to its original 60 seconds)
Berserker stance 50 seconds? short meta cooldown
defiant stance? short cooldown meta
Some changes look nice, but not exactly sure if adrenal health should be nerfed. It is very strong and warriors became fearsome again thanks to that trait :P Also, there is no reason for warrior sprint trait to completely replace swiftness, that is just lame.
For stances, I don’t think it is necessary to lower cds.
The change I agree with the most is rush, for god’s sake, anet fix that skill finally… again, not sure if numbers aren’t too hight, but if that makes the skill to actually hit hargets, I am fine with it.
EDIT: after more info provided about reasons, I still think some mentioned changes are not necessary
(edited by cryorion.9532)
If the problem with AH is mostly with Berserkers, then maybe emkelly’s suggestion of treating Primal Burst differently is the ticket. He’d suggested counting it as one stage instead of three.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
You know what it is, we need to bring back the old mechanism for berserker power.
+20 % outgoing damage while having 3 full adrenaline bars. With this, you can decide either to burst for condition clears and gain passive heals or keep up the dps.
Sounds good enough
Decrease stacks of adrenal health granted from berserker
Make gs5 rush skill better and faster
what do you think?
I dont understand why you want to give warrior 33% reduced condition dmg and 10% reduced condition duration. Warrior right now has kind of the best condition management of all classes and already wins against necros and condi mesmers…soo… whats the point of that?
I dont understand why you want to give warrior 33% reduced condition dmg and 10% reduced condition duration. Warrior right now has kind of the best condition management of all classes and already wins against necros and condi mesmers…soo… whats the point of that?
lol
i never said 33% reduced condition damage
and 10% reduced condition duration
I said 10% reduced condition damage
and 33% incoming condition movement duration which most specs got as well
IF you lose to a warrior using dire chrono/mesmer your doing everything wrong
I actually found the old adrenal system (hold vs use) to be a bit of a bust, tbh. A much prefer the current approach, especially given that we currently lose all adren whether we hit or not.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I actually found the old adrenal system (hold vs use) to be a bit of a bust, tbh. A much prefer the current approach, especially given that we currently lose all adren whether we hit or not.
No i mean just change the berserker power trait to old system(% damage)(passive)
Keep the current adrenal Health(on hit)
This would complete warrior along with a better fluid movement mechanic
(edited by KhainPride.3987)
If Berserker power returns to its old system when granting bonus % damage depending on how much adrenaline the player has. That would be nice for this damage reduction meta.
Piercing back on auto for rifle.
Crack shot revision to 10% more damage while wielding rifle and additional adrenaline gain when hitting enemy.
Shouts healing for bit more(increase base value to 1750)
Shouts clearing condition when traited
Banner CD reduction trait