warrior damage fine? my kitten
In fairness, I’m tearing people to pieces in wvw when I’m able to land my hits. My gs auto attack is about 4-5k when I’ve got my might and cruelty stacks going.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I run power on my war in pvp and wvw, have absolutely no problems with putting out enough damage.
and i can kill people while being naked on my warrior
Damage should be buffed a bit but not too much
i dunno, i think its pretty fine
Attachments:
For some reason that I’m not sure of, Warrior damage in pvp is fine. It’s fine in wvw and open world pve as well. But when you start getting boons and banners and spirits and so on then almost every class leaves them in the dust
Darkwood Legion [DARK]
Yak’s Bend
The only problem with Warrior’s damage is our ability to get it off. When we do connect it tends to really work for us, but that’s just it, we have some problems getting our damage off, hopefully these sustain changes help that.
“It’s time to Rim Ram their Jim Jams.”
Its fine until a rev/ele shows up and protection boons the entire team. Then the random rev skillful passive proc hits and you do effectively 0 damage. Also stability buff hurts warrior more as you won’t be able to break all those stability stacks on people anymore so goodbye setting up hundred blades.
I honestly wonder who the heck is doing balances on warrior.
Its fine until a rev/ele shows up and protection boons the entire team. Then the random rev skillful passive proc hits and you do effectively 0 damage. Also stability buff hurts warrior more as you won’t be able to break all those stability stacks on people anymore so goodbye setting up hundred blades.
I honestly wonder who the heck is doing balances on warrior.
Protection on, or provided by, other classes isn’t a reason to give warriors a damage boost. If something’s broken, like when a warrior fighting an ele did 19? damage with an Eviscerate crit, the problem is on the defense side.
And there’s no way the stability buff hurts warriors. Warriors are the only class to get more stability than there has been, and that’s to Stomp. The change to how frequently you can remove a stack doesn’t impact us in the situation you’re describing because we don’t have any skills that can remove stability in less than 3/4s. It does help us to survive the incredible amount of cc flying around out there better though.
There’s no misfire on any of these buffs, from what I can see. They were all in areas sorely needing them, more tweaking (and possibly changes to other things) will probably occur in the next patch, and Anet put out quite a lot of changes (well beyond class balance) that hit the right notes as well.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Its fine until a rev/ele shows up and protection boons the entire team. Then the random rev skillful passive proc hits and you do effectively 0 damage. Also stability buff hurts warrior more as you won’t be able to break all those stability stacks on people anymore so goodbye setting up hundred blades.
I honestly wonder who the heck is doing balances on warrior.
Most of this will hurt everyone using power, not just warrior. As for the stability buff, how often are you swinging away with CCs if you can’t manage to wait for a .75 second delay? Most of our CCs have a half second or higher casting time anyway, which means you just need to wait a quarter of a second before using the next. Or, depending on circumstances, just wait it out.