which runes to pick
More information would be useful, but I am guessing you aren’t using a Shouts build so Soldier’s is probably off the table. Assuming you’ve taken Forceful Greatsword trait, Rune of Strength could be an option to extend the duration of the Might from critical hits slightly, gain occasional Might, and the 5% damage bonus is fairly attractive. Rune of Divinity would boost your Critical Damage and a general low-level buff to all your stats.
I have the same build, I think. If you’re using the immobilize/fury build, use 5/6 rune of rage. The 6 piece bonus is broken atm so use a ruby orb in it’s place until it’s fixed. You should probably wait until you switch to your knights gear though because I’m sure you aren’t lacking crit damage with your current gear.
Also to get the best bang for you buck as far as point allocation, make your helm, coat, and leggings your knight’s pieces first. The value for crit damage will get the most benefit on your shoulders, gloves, and boots.
Ehmry Bay – The Shadowmoon
the traits i am using atm are:
Beserker power, 10%gs dmg
33% chance of vualnerability, gs crit stacks might, gain quickness when enemy under 25%
2% dmg for each boon
crit chance increase based on adernaline level.
sorry for not using the trait names ca not recall most off the top my head
the traits i am using atm are:
Beserker power, 10%gs dmg
33% chance of vualnerability, gs crit stacks might, gain quickness when enemy under 25%
2% dmg for each boon
crit chance increase based on adernaline level.sorry for not using the trait names ca not recall most off the top my head
Another option would be to take 5 of 6 of either the Rune of the Ranger or Rune of the Eagle. This would be an additional 7-8% critical chance (165 Precision), plus 8% critical damage. In the 6th slot, run a Ruby Orb for another small boost to power, precision and critical damage.
Assuming you are running FGJ and SoR, with near permanent Fury, your crit chance should approach 90%. Add Sigil of Perception, and once stacked you’re at 100% crit chance. With a full berserker gear plus these Runes and Orb, you’re looking at a Crit damage of around 80% or so (total of 230% with base 150%), so with a crit chance of 100%, every hit is hitting for 230% damage. That’s just insane.