why m/sh + s/m and not s/sh + m/m ???
I use it to balance speed and mobility. If you’re chasing someone you’d have to use the shield bash or savage leap. You could swap weapons afterwards but that is potentially wasting a weapon swap. Plus the knockdown from tremor is easier to land final thrust with that I’ve found. Shield bash is just a tad too short duration.
I have been looking at Defektive build runing m/sh + s/m..
But i wonder why not s/sh + m/m ??
Because:
Well to get 100% crit on Final thrust you will need unsuspected foe:
+15% stun on shield bash = 100% crit on final thrust.
And shield bash is on a very short distance, so with s/sh you can leap first > shield bash > final thrustIf you run sword/mace and do Tremor you dont get the extra 50%.. its a knockback.
Also i think its easier to mace/mace > Tremor > F1 stun = complete mace chain.
Just Mace F1 → Switch Weapons → dance for 2.5 seconds → Final thrust and still get the 100% crit.
I prefer Mace Shield together because it concentrates my blocks and allows me to clearly define in my brain the defensive weapon set needed when I’m in a pinch.
Well, having mace/shield is an advantage I’d say.
- Sword/shield and mace/mace both “need” the sigil of paralysation. Whereas the sword/mace setup doesn’t have a use for it so it can use one extra sigil
- I’d say that mace/shield is the melee weapon and sword/mace the long range weapon. By long range I mean the set to use to gap close or do stuff at range like tremor, or both. So you do that, gap close, mess up a little with them, skull crack, switch back to sword/mace, final thrust then get ready to get out.
Well, having mace/shield is an advantage I’d say.
- Sword/shield and mace/mace both “need” the sigil of paralysation. Whereas the sword/mace setup doesn’t have a use for it so it can use one extra sigil
- I’d say that mace/shield is the melee weapon and sword/mace the long range weapon. By long range I mean the set to use to gap close or do stuff at range like tremor, or both. So you do that, gap close, mess up a little with them, skull crack, switch back to sword/mace, final thrust then get ready to get out.
yeah i see the point for only 1 sigil of paralysation.
Also i get the point that sword/mace is good for gap closing.. but i cant see the total picture..
Is it like this: ?
>start with sword/mace > Tremor > leap
Switch to mace/shield
> auto attack > if needed do a daze or counter blow > F1
Switch to sword/mace
> auto attack and if below 50% > Final thrust
Repeat from above.
Is it like this?
What about this:
Start with Mace/mace
> tremor > F1
Auto attack (target will run away after 4sec stun)
Switch to sword/shield
>leap > shield bash > Final thrust
hmm nah nvm i see a problem here.. (target will not be at 50% health from this short combination..)
nvm! :-)
I have been looking at Defektive build runing m/sh + s/m..
But i wonder why not s/sh + m/m ??
Because:
Well to get 100% crit on Final thrust you will need unsuspected foe:
+15% stun on shield bash = 100% crit on final thrust.
And shield bash is on a very short distance, so with s/sh you can leap first > shield bash > final thrustIf you run sword/mace and do Tremor you dont get the extra 50%.. its a knockback.
Also i think its easier to mace/mace > Tremor > F1 stun = complete mace chain.
You can time it so that you activate Final-T at the last second of the Mace stun. My Mace burst build uses pretty much the same set-up and that’s how I get people from 100 to 0. I also use Frenzy so, I’m a lot faster on skill activation.
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I have been looking at Defektive build runing m/sh + s/m..
But i wonder why not s/sh + m/m ??
Because:
Well to get 100% crit on Final thrust you will need unsuspected foe:
+15% stun on shield bash = 100% crit on final thrust.
And shield bash is on a very short distance, so with s/sh you can leap first > shield bash > final thrustIf you run sword/mace and do Tremor you dont get the extra 50%.. its a knockback.
Also i think its easier to mace/mace > Tremor > F1 stun = complete mace chain.
Just Mace F1 -> Switch Weapons -> dance for 2.5 seconds -> Final thrust and still get the 100% crit.
I prefer Mace Shield together because it concentrates my blocks and allows me to clearly define in my brain the defensive weapon set needed when I’m in a pinch.
This right here is why. Having your Mace and Shield on the same set concentrates your blocks onto one set and makes it the perfect set to sustain during the fight while you bait out the stun breaks and dodges so you can land your big stun. Or when you get focused hard, you know your Mace set is your defensive set and can provide you with 2 blocks.
[DA] Decisive Actions – Jade Quarry