Here is what Im hoping for June 25th patch, (ANET willing). This is just what I feel would be better for the warrior class and is just my opinion.
-Fast hands made base for warriors-
Reasoning: Warriors are the master of arms, this trait really defines the warrior class and should just be made base to allow more creative builds to flourish. Warriors should be defines by both their weapons sets instead of just one
Berserker’s Power power
now: 12% more dmg for 5 seconds after weapon swap
Heightened Focus
Now: 9% crit chance for 5 seconds after weapon swap
Adrenal Health
Now: Heal X amount over 5 seconds after weapon swap (stacks with regen)
Reasoning:
The “when your adrenalin is full” talens are poorly designs and promote not using your burst skill (class defining mechanic). Reworking these skills to promote switching weapons while remaining the same effects.
New grandmaster trait that says “whenever we use a burst it removals all conditions on the warrior”
Reasoning:
its in the preview already and really a great idea.
New Great sword burst:
“Crushing counter”
Blocks the next attack and strikes for the foe for X dmg (low dmg but increases per adrenaline level). Can be canceled to preform a (200-400-600) distance leap forward.
Reasoning:
Greatsword burst is pretty bad right now, also a more defensive burst skill could be an interesting design space.
So what do you think? what would be on your wislist for the big balance patch?
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