I was thinking about trying condition build in wvw, but since I couldn’t find any I thought about something like this: http://gw2skills.net/editor/?vJAQNAT8cjMdQfHWGCWeAnIGWCKNKC9mA/g3uCuAYB6dA-TFSFQBMS9Hdp8DAXAg3oboAHEAQqEsXPBA3s/QAAEgZOzkZZGc0je0je0j2Mn5Mn5MnZhAmsGA-w
There is no precision, I think extra toughness is not needed on warrior and expertise is a little bit useless in wvw situations because of the cleanse (maybe in 1v1 it would make difference), so I was thinking with going full carrion and try to create some synergy around it.
From arms:
Opportunist connects with Deep Strike giving extra condi dmg when applying fury, lb’s 5 and sword’s flurry will both trigger it.
Burst precision to make up for lack of precision. From what I see the 100% crit bonus applies to entire duration of a skill, so in case of lb’s burst each pulse would be a guaranteed crit applying additional on crit effects from Precise Strikes, Sigil of Earth, Rending Strikes and taking advantage of Bloodlust, apart from that you have to sum up cond dmg from burning to it. Same would apply to flurry.
From defense:
I think this one is pretty straight forward.
From discipline:
A little bit of mobility and extra damage. I was thinking berserker instead of discipline for extra dmg and stability but it doesn’t seem to matter that much in zerg against zerg scenarios. Also in theory Burst Precision should apply to Primal Burst skills, but I cannot find any information on that, could someone confirm it?
I guess berserker variant would be something like this: http://gw2skills.net/editor/?vJAQNAT8cnMdA9dgdhAWeAElillAD5D82qAv32e7x9IAsA6dA-TFSFQBMS9HAcBAcz+DgUJYBOIAvR3QveCA6S5XAAEgZOzkZZGc0je0je0j2Mn5Mn5MnZhAmsGA-w
As for runes the scavenging one has pretty useless life steal bonuses, but gives big amount of condition damage and the 6 piece bonus itself would increase it by over a 100 depending on amount of vitality. Maybe it could be switched for undead to give extra toughness at cost of some condition damage, but I don’t think toughness would be needed.
From skills signet of fury, balanced stance for some stability, for great justice gives fury (150 condi dmg) and 3 stacks of might (additional 90 cond dmg). In berserker variant endure pain and head butt instead of balanced stance and signet of rage.
Do you think this would be viable? I was thinking about trying out s/s + longbow, but this one would lack group utility.
I also thought about similar one but with s/wh + lb and go shouts support for better group utility. Which one would be better for wvw situations?
Any input welcome. I would also like to see what other lb warriors run with to get me some ideas and understand condi warrior better as I never played it.
Also when you run with lb and someone comes into melee range switching to s/s seems to be the last thing they expected.