A drastic change to PvP: Customized Amulet
This idea is not new, and a designer already responded to it: He said that they won’t do this for balance reasons.
And I kind of agree… with this change the extreme bunker/burst/condition builds would go out of hand.
I’d actually prefer quite the opposite – less variety in stat allocations so that traits become the major individualisation factor. That would only work if most traits were viable in PvP, of course.
More viable builds would be good, and I rather doubt that allowing custom amulets would generate more bunker/burster/condition than currently in the game. The amulets force the large quantities of players selecting that play style. I would expect to see way more hybridized specs in a custom amulet type set up, but balancing in this game is difficult as is with the limited number of stat allocations and introducing more variables would make it more challenging.
Put this in the category of stuff that would be cool to do when they have sufficient resources to do it correctly, but a horrible idea if they aren’t going to monitor closely and balance patch frequently.
Vote for amuletless sPvP! All stats from traits, bunkers nerfed.
In a sense, amuletless sPvP achieves what the OP asks : since the stats come only from traits, you got quite a liberty to make the build you want.
The balance or imbalance is a consequence of the traits and not the amulets.
So I have to give you a simply “NO” for this.
Yeah let’s put an Healing-Tough-Vit amulet and let’s make pvp die once and for all.
Vote for amuletless sPvP! All stats from traits, bunkers nerfed.
In a sense, amuletless sPvP achieves what the OP asks : since the stats come only from traits, you got quite a liberty to make the build you want.
No. As a necro our trait lines are so scattered that we need an amulet to define our builds.
No. As a necro our trait lines are so scattered that we need an amulet to define our builds.
Everyone would be affected the same, and it’s more a symptom of poor trait placement than not.
Yeah let’s put an Healing-Tough-Vit amulet and let’s make pvp die once and for all.
I don’t want to be mean, but we really, really need to stop saying stuff like this. This will NEVER HAPPEN. Anet knows good and well that would be a disaster and they will never, ever, ever, ever consider letting this happen. It’s not even possible in PvE.
On the other hand, a power/precision/toughness amulet might really help warriors and necros.
Having more customizable stats would also help to prevent bad balance decisions being made because “it would upset WvW/PvE balance.” Example: thieves in tournaments compared to thieves in WvW.
Some of you give way too much credit to the devs. The lack of amulet choices is probably due more to limited resources then hours of research on what is balanced or not balanced. These are the same people that refuse to give a good effort at balancing d/d elementalist bunker specs but yet they know all the stat combinations that are op and can nevah be on amulets!
No not every one would be affected the same. Some classes have much better stat trait placement than others. If I want any kind of toughness I have to roll minions. need crit chance for your pwr build? Go down the condi DMG line where most trait options are useless for a power build, and the list goes on. No amulets would ruin so many builds, i can’t believe this even as to be explained. Grass is green and 1+1=2.
Yeah let’s put an Healing-Tough-Vit amulet and let’s make pvp die once and for all.
Its not close to the stats alone that make someone hard to kill its op abilities and traits in combination with them. If the those things were balanced properly it wouldn’t matter what stats were on the amulets as long as it was the same ammounts. If you never played this game you probably would expect all stats to have equal value in the game ie a proper counter to a defensive build using a proposed amulet you are making fun of would be a glass cannon build. But because this game is so poorly designed glass cannons really aren’t vialbe! Congrats on proving what an unbalanced game this is! Yes we cant introduce more amulets because we failed at making stats equally important and more then the a few build types viable. That is what you are really saying.
(edited by Kwll.1468)
Amulet design only sucks because they are so extreme.
Like you only get to choose 3 stats of 7~…
And get nothing else, at all…
If it wasn’t such a polar deal, there wouldn’t be such extreme/restricted builds.
Win/win.
(edited by garethh.3518)
Maybe something like in beta1 where they had 5 jewelry slots that spread out the stats. The stat combos were still the same. It would give you more granularity rather than going to extremes.
Also, I’d like to see the sPvP Knight’s Amulet have its vitality changed to toughness like it is in PvE/WvW. Does anyone use that amulet?
Yeah let’s put an Healing-Tough-Vit amulet and let’s make pvp die once and for all.
Its not close to the stats alone that make someone hard to kill its op abilities and traits in combination with them.
Stats do make a huge difference. The combination listed – all 3 defensive stats – is not available anywhere in game. You can only get 2 of the 3 from a combination, which limits how powerful bunker builds are. If you could get all 3, you would do no damage, but be near impossible to take down, even if some of the more powerful bunker traits were nerfed.
I agree with many others. Traits already give you the ability to push yourself into different play styles. The amulet customization actually creates more problems than it solves in regards to balance AND variety. I would rather everyone be given the celestial amulet as an only option and perhaps allow customization end at what gem you put in it.
Trust that more variance in stats on amulets actually LOWERS options instead of opening them. You push yourself in needing an extreme of one stat combo or another to be able to burst or not die to burst. This is a core problem of spvp right now, removing amulet variance would actually be a huge step to solving it.