Q:
(edited by tarcheg.4872)
Q:
Reading the forums in regards to the new pvp map Skyhammer – especially being in the tournament rotation it became very clear to me that we many players are saying it’s the most fun map ever and fun is all that matters.
On the other hand we have people, in general higher on the leaderboards, qqing that this map just prefers CC builds and grief play and is has nothing to do with competetive play.
I agree that Skyhammer does not promote competetive play though I understand that it might be fun for not as high ambitious players to have “something new”.
So my question is really simple – What do you have in mind, especially for tournaments?? Should they be for the fun of the community or promote competetive skill play?
I was always under the impression that TPvP is supposed to be competetive for groups with high ambitions but maybe I was wrong.
(edited by tarcheg.4872)
Skyhammer is really fun and innovative. But when it comes to competitive play the map has too much of a RNG / Jump n’ Run behaviour. Therefore it should stay in Hotjoin and is not ideal for TPvP.
However, A-Net can make 50 more maps, but that doesn’t make PvP any more interesting than it is nowadays.
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.
You suggest everyone should just reroll FOTM everytime a new patch comes up?
I really do not hope that’s what Anet is trying to achive…
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.
It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
You suggest everyone should just reroll FOTM everytime a new patch comes up?
I really do not hope that’s what Anet is trying to achive…
that happened in gw1. 1 patch = 1 fotm = interesting to watch how game develope=interesting for players to try out something new.
1 Fotm = 1 Year = 1 year of work in the mines in real life = fun?
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
And this map will teach people to time. I know only 4-5 players that knows how to time NOT only there own skills but enemies too.
Next level !
The top leaderboard players are only a small percentage. Problem is even a lot of not top players complain about such maps – since they care about their rating and ranking.
I think ArenaNet should make the game fun – which means we need to be able to play these maps in a tournament-like environment(hotjoin is NOT fun – they could remove the map then).
“unranked matches” with all the maps(or even different map pools and queues) would help everyone. Players that play only for fun can play their favorite maps – not being forced to do hotjoin.
Players playing only for rating maybe also like this new map cause it is fun… but don’t want to play it because of their rating ant they think it is random to get knocked or feared down. They might play it in hotjoin… but as we all know: EVERYONE thinks hotjoin is more boring and only glory farming.
The only reason people play hotjoin is that they farm glory(useless no real use for glory) or are afraid cause of their ranking(they really would like to play more a tournament-like environment but don’t want to get rated there).
UNRANKED MATCHES/QUEUES. <<< Solution!
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
This means I am skilled if I can avoid the flamethrower CC for example? because it is instant you know. Same goes for blind, stability, aegis and so on.
I mean I can dodge a shatter or a burning speed, because that I can actually see. But a fear from DS 3 has nothing to do with skill. It’s prediction. And for me prediction is based on luck. (well in GW1 it was not only luck, but that’s another game with actual cast-bars)
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
This means I am skilled if I can avoid the flamethrower CC for example? because it is instant you know. Same goes for blind, stability, aegis and so on.
I mean I can dodge a shatter or a burning speed, because that I can actually see. But a fear from DS 3 has nothing to do with skill. It’s prediction. And for me prediction is based on luck. (well in GW1 it was not only luck, but that’s another game with actual cast-bars)
If your enemy has insta position yourself better ? ;o
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
This means I am skilled if I can avoid the flamethrower CC for example? because it is instant you know. Same goes for blind, stability, aegis and so on.
I mean I can dodge a shatter or a burning speed, because that I can actually see. But a fear from DS 3 has nothing to do with skill. It’s prediction. And for me prediction is based on luck. (well in GW1 it was not only luck, but that’s another game with actual cast-bars)
If your enemy has insta position yourself better ? ;o
True, but easy to say in theory. Like how easy dodging the trebuchet is and still a team looses overtime due to its damage. However, I just don’t like the insta-death. It’s so deciding in conquest. I can’t help myself, but it feels just so random.
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
This means I am skilled if I can avoid the flamethrower CC for example? because it is instant you know. Same goes for blind, stability, aegis and so on.
I mean I can dodge a shatter or a burning speed, because that I can actually see. But a fear from DS 3 has nothing to do with skill. It’s prediction. And for me prediction is based on luck. (well in GW1 it was not only luck, but that’s another game with actual cast-bars)
Things like ds 3 and ft knockback should get a casting time regardless of how maps are designed..This is a problem with the abilities being plainly overpowered for their cooldown and effect.About the map from a quick glimpse i took it seems that you can position yourself in a way that knockbacks are impossible to drop you down while fighting for the canon.It seems fun and a shame if it goes to waste at the very least..
In the end they can reduce the amount of holes and put ledges at the sides that dissapear after you touch them.So someone cant knockback you down unless he chains 2 knockbacks at the end of map ..or something like that
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
This means I am skilled if I can avoid the flamethrower CC for example? because it is instant you know. Same goes for blind, stability, aegis and so on.
I mean I can dodge a shatter or a burning speed, because that I can actually see. But a fear from DS 3 has nothing to do with skill. It’s prediction. And for me prediction is based on luck. (well in GW1 it was not only luck, but that’s another game with actual cast-bars)
Things like ds 3 and ft knockback should get a casting time regardless of how maps are designed..This is a problem with the abilities being plainly overpowered for their cooldown and effect.About the map from a quick glimpse i took it seems that you can position yourself in a way that knockbacks are impossible to drop you down while fighting for the canon.It seems fun and a shame if it goes to waste at the very least..
In the end they can reduce the amount of holes and put ledges at the sides that dissapear after you touch them.So someone cant knockback you down unless he chains 2 knockbacks at the end of map ..or something like that
Yep, it’s absolutely in relation with skill-design.
PS: Banish would be the only skill I can think off who can get you over the ledge without the need of a second cc.
Yep, it’s absolutely in relation with skill-design.
PS: Banish would be the only skill I can think off who can get you over the ledge without the need of a second cc.
Yeah and banish has an obvious animation so i guess its fine.
Im thinking that if they put “safety walls” that dissapear after touching them like the ground holes then you would need 1 extra knockback to chain from what you already have too so a lot less cc deaths while you still retain that element of the map.
Also that canon unlike treb ..you really need to have it on your possesion.So id guess its so powerfull cause its expected that it is being contested at all times thus making it really hard for a team to use it a lot of times in a row.They could keep it as strong but increase the cooldown of the shots you could see constant ongoing 1vs1 or even 2vs2 there with the winning team being the one which manages to get more shots out of the cannon.Dont know..It just seems so interesting to me.
They should get their build templates working soon now.
It’s obvious you can’t just play with the same skills in this map as in others.
You’ll be needing some more stability and cc.
Tpvp has the same map for a few days so i could just change it all for just those few days.
But for the spvp map rotation you can’t just easily change your build between the matches.
They should get their build templates working soon now.
It’s obvious you can’t just play with the same skills in this map as in others.
You’ll be needing some more stability and cc.Tpvp has the same map for a few days so i could just change it all for just those few days.
But for the spvp map rotation you can’t just easily change your build between the matches.
Uh no. I used the same build I’ve used for Foefire, Khylo, and Forest in Skyhammer and it works just fine.
The main problem i see in Skyhammer is ,that Skyhammer dmg is too kitten high and it looks like secondary objective becomes primary.
This map is deffenetly fun and this is only map i enjoy on hot join, but atm it is very hard to play on tpvp.
They should get their build templates working soon now.
It’s obvious you can’t just play with the same skills in this map as in others.
You’ll be needing some more stability and cc.Tpvp has the same map for a few days so i could just change it all for just those few days.
But for the spvp map rotation you can’t just easily change your build between the matches.
Uh no. I used the same build I’ve used for Foefire, Khylo, and Forest in Skyhammer and it works just fine.
yeah until you run into my scorpionwire stealthbuilt muahaha!
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