Boost gold from sPvP
And you think inflation will help anyone? Gold rewards for dungeons and Pvp games should be drastically reduced, not increased. Instead we need some valuable items that we can sell on the Trading Post. The Zaishen key method of GW1 would solve many issues.
Increasing the gold from PvP would definitely help him get the precursor faster because not everybody would be getting that boost. I also don’t think it would affect the economy too much because of the relative size of the PvP population. I’d also say it should be more rewarding to Team Arena at a high level than dungeons, but that’s a personal opinion.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Only problem I have with increasing the gold in pvp, is the amount of bot and farmers it will bring. Nobody will actually care about pvp, they’re just there for easy rewards. Sure you increase the pvp population, but how many are there because they actually like pvp and want to be there? Last thing I want is tpvp to be filled with a bunch of bots and farmers that don’t care.
Now if you just increase it for winning, I don’t really have a problem with that. This would force people to actually play well and want to win. Which is how it should be.
Heavens Rage
(edited by Harbinger.8637)
If someone has the time, please find the great picture of a anet dev (hugh norfolk nightmare) explaining to a 3000h pvp guy in homeless clothes he cant get more rewards, while a 1000h pve queen sits on her game of thrones chair with legendaries
Only problem I have with increasing the gold in pvp, is the amount of bot and farmers it will bring. Nobody will actually care about pvp, they’re just there for easy rewards.
Make for exemple 4 times more gold for winning team and 0 to losed. You will see no afkers after that
Only problem I have with increasing the gold in pvp, is the amount of bot and farmers it will bring. Nobody will actually care about pvp, they’re just there for easy rewards.
Make for exemple 4 times more gold for winning team and 0 to losed. You will see no afkers after that
True but that’s not “casual friendly” → won’t happen.
PvP is should never be casual friendly thats why the pvp in gw2 is so bad there are no reward for good teams except ToL,ESL and stuff like that but that’s just too less.