Capture the flag, how would you balance it?
I think the flag bearer should get a buff once carrying it. I can just imagine carriers getting snared and downed in seconds.
I guess A-Net would have to care about their PVP community first to even think about adding any new features.
I think the flag bearer should get a buff once carrying it. I can just imagine carriers getting snared and downed in seconds.
I guess A-Net would have to care about their PVP community first to even think about adding any new features.
Well thats the point isnt it? Stopping enemy flag carrier, thats why you have to support him, or grab the flag as soon as it drops before the enemy does.
Yes, Arenanet needs to take care of its PVP community, which is why I believe they need to make new modes or noob-friendly maps. I suspect not many players enjoy conquest mode or find the present maps exiting.. I may be wrong.
The one with the flag should be always visible (no stealth), should not carry any boon (Stabillity, swiftness, …), no portal/blink skills allowed.
For the rest a good balance of the limit of each class per team.
Runes around the map should help classes with low mobility giving vigor/swiftness (out of combat only)
Ex.
5v5 Max 1 class per team
8v8 Max 2 classe per team.
Remove all skills/utillities (except for healing skil) and replace them with the banner pick up skill. There balanced.
Remove all skills/utillities (except for healing skil) and replace them with the banner pick up skill. There balanced.
Wheres the fun in that? Might as well remove all weapon skills while you are at it.
Give the flag bearer, flag specific skillset, health, and armor. Nullify traits, summons, sigils & mechanics.
Boom no problem.
how bout this…
- both sides get flag
- you cannot capture/get points if enemy has your flag
- 0 point on kill
- 5 points awarded to team on killing flag bearer
- 30 points awarded to team on capture.
- flag bearer moves 1.2 movement speed
- flag bearer hp x1.5
- flag bearer immune to boons and cancels all positive traits
- flag bearer cannot heal
- flag bearer cannot go invisible
- flag bearer skills changed to “flag-type” attacks, swing, aoe stun, plant flag
- flag bearer cannot go invulnerable
- flag bearer condition duration halved
- to recover flag it must not be picked up for 45 seconds.
- flag bearer has no access to utility skills
…set the map in a 2-fort style with only 2 real entrances, 1 memser portal entrance.
essentially grabbing the flag makes you useless and you could die very easily, but because it’s a timed match where killing the flag bearer and capturing the flag are the only way of getting points, it prevents a death-match viewpoint. set score to 300 for victory or team with most points by 10 minutes in.
tanks will still be required to grab the flag and carry it. dps will be required to simultaneously protect and attack. and roamers will do the job of defending.
(edited by Luriyu.6873)
Didn’t we already get ctf in wintersday? Did anyone actually enjoy that?
Didn’t we already get ctf in wintersday? Did anyone actually enjoy that?
yes we did, your point is?
There are a couple things that are a must in my opinion. First off:
1) Flags will need skills! Every environmental weapon in GW2 has skills and giving flags skills in CPT would be awesome and spice things up. I personally recommend tanky skills but it could also be different per map!
2) The flag standard should be in a poisonous or burning area. We don’t want bunkers to stand next to their flag 24/7 do we?!
Gandara – WvW Warrior
I think the flag bearer should get a buff once carrying it. I can just imagine carriers getting snared and downed in seconds.
I guess A-Net would have to care about their PVP community first to even think about adding any new features.
Make it kind of like when you have other environment weapons… All weapon skills get locked and all that the carrier has is the speed buff to run faster. ( Or attacks similar to holding a banner)
Didn’t we already get ctf in wintersday? Did anyone actually enjoy that?
yes we did, your point is?
The problem with the Wintersday map was that there was a single flag in the center of the map. The first team to reach it had an instant upper hand and it just got easier from there.
CTF is better when you have to steal the Flag from the enemy’s base and bring it to your own.
- Capping far point spawns a flag. (so one for each team)
- Flagrunner gets ‘flagabilities’
- Flag needs to be taken to midpoint.
- Capturing flag gives a decent amount of points.
- Defending your flag, as in killing flag carrier and returning the flag, gives points too.
Things would get pretty crazy.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Didn’t we already get ctf in wintersday? Did anyone actually enjoy that?
yes we did, your point is?
The problem with the Wintersday map was that there was a single flag in the center of the map. The first team to reach it had an instant upper hand and it just got easier from there.
CTF is better when you have to steal the Flag from the enemy’s base and bring it to your own.
2-flag capture and center flag capture are both fun, although this is true. 1-flag capture basically means “control the middle, and periodically run a flag to your base.” I like center-flag better in shooters, because LoS is more important than distance. Especially in GW2, where almost all dps is melee, it would be difficult to make a center-flag mode work (although possible). 2-flag ctf sounds excellent, though. I personally like the idea of keeping weapon skills while holding the flag and trying to “muscle through” a couple of attackers, but giving the carrier “flag skills” could make this mode even more accessible to beginners (i.e. you don’t even have to know what your weapons do to contribute—just grab that flag and let your teammates support you). This “casual-friendliness” has been tested in shooters as well to good effect—creating more roles than simply winning fights seems to be good.
The norn football mode was semi capture the flag… I kinda liked it?.. you had a whole set of skills to play that though haha just like wintersday.
With no holy trinity, flag carrier mode will be really hard to balance.
With no holy trinity, flag carrier mode will be really hard to balance.
Have you played warsong gulch with no healers or tanks? its pretty fun. There is nothing more frustrating than 3 healers glued to the flag carrier and all your team can do nothing about it.
with no holy trinity, it is much easier to balance
With no holy trinity, flag carrier mode will be really hard to balance.
Have you played warsong gulch with no healers or tanks? its pretty fun. There is nothing more frustrating than 3 healers glued to the flag carrier and all your team can do nothing about it.
with no holy trinity, it is much easier to balance
I did : http://us.battle.net/wow/en/character/kiljaeden/Poplolita/simple
I prefer:
-Two bases, Two Flags.
-5v5 or 8v8
-Flag barers cannot stealth
-Flag barers cannot use portals
-Flag barer cannot access thier normal skill, only flag skills.
-Both flags are required to score
-Possibly the ability to aquire base upgrades and team buffs
I think CTF would be easier to balance then conquest, especially if they add a rhe things like upgrades and buffs. At least on the class end.
Part-time Kittenposter