Every1's Opinion about balancing

Every1's Opinion about balancing

in PvP

Posted by: Kirei.1792

Kirei.1792

maybe there alreay exists 1, or maybe im wrong here but…
i think we need to give some ideas to the game makers for balancing. not sure if they play the game and play it on high level but. Atm what i see with the balances is pretty much Fillers. so i would like all people to give their opinion about classes, buffs/nerfs to give some ideas for them.
heres my thougt :

Sigil of energy should be just available for 1 weapon and not 2. because it means that everytime some 1 changes, u can dodge.. and when a mesmer has 2x energy on both of his weapons or a elementalist i think its pretty much… too overpowered. Trust me this is the literally OP. i can actually become 9 second totally Not hit able.
you just open with staff, chaos storm. (dazing enemy and giving urself aegis) then just dodge twice (2 second), change weapon, number 2 (4 second) you dodge again (sigil of energy ftw) and that is 5 second. you just press f4 with 3 illusion, and oh im 9 second invulnerable. and meanwhile number 2 is ready and u use it and thats 11 second. and funny thing is, if u get below 50 % and u have the trait, thats another 4 second.

Mesmers should have a reduced damage when they Aoe mind wrack. the more it hits, the lower the aoe gets. I had a time where i got a trauma from a mesmer. it killed 3 ppl from full hp to 0 because we hugged each other. if thats not op i dunno what it is. And i think that mesmer should have 0.25 second delay on the illusions for Only mind wrack. But the mesmer itself will shatter instantly, so basicly if u see a mesmer shattering himself and he got 3 illusion up, that means u got time to respond. instead of rng dodge and hoping he misses.

The number 2 skill of mesmer should have a longer cooldown than 8 second. i think it should be around 10 second the least. because having a 8 second cd on blurred frenzy and becoming totally Invulnerable and still managing to hold a point is actually pretty stupid i think. same with F4. I’m actually wondering why a ranger’s signet of stone won’t hold a point when a mesmers number 2 and f4 will still hold a point wich is together 6 second invuleranbility. and the mesmer can do it way more often than a ranger can so i actually don’t see the point why a ranger Will get decapped if he uses it. and mesmer not? and the funny thing is, when a engineer and elementalist become invulerable by mist or elixir the point gets decapped while a mesmer can just become for 6 second invulernable and Not being decapped. and now im comparing ranger and warrior. Isnt the warrior and ranger signet of stone the same? so why does a ranger lose a point, while a warrior can stand on it with no taking no damage ?

A mesmers Illusion of life needs nerf in my opinion. it has a 3/4 cast time and it has 130 second cooldown. and if you stomp some 1 it’s fully revived. i think it needs a higher cd OR a higher cast time to balance it a bit. if cast time is long, the cd is alright. if the cd gets higher. the cast time should be the same.

Thief need a bs nerf by 10-15 % and a dancing dagger iniative reduce cost or either buff the damage. because nobody is using dancing daggers, its broken. it has so silly damage
if i remember right it was a 40 % nerf. yes 40 % Each hit and it bounces x4 and if it doesn’t crit it does 500 damage. wich is silly. And thief needs a reduce range of heartseeker. the range atm is 450. make it 250. and make the shortbow bounce of number 1 get reduced by 10 % since it bounces x3.

And when ur firing a projectile (guardian number 1 of scepter. and if the enemy is holding the button A and spams d d d d the projectile will go “obstructed” it happends with ranger too not sure if it still happends on ranger becuase their attack speed was increased. and im not sure if this is a bug or if its intended but… ur making a guardian and ranger useless of enemy strafes with A and D. if ur making the attacks faster i think it’ll be fixed.

A elementalists Backdraft makes u fly like maybe 200 range. and in the middle of flying u can’t break out of the stun. so basicly if he backdrafts and you instantly teleport away, it doesnt help. u’ll be still stuck and immolized. u have to wait until ur totally standing still, then u can break out of the stun. but im not sure if this is intended or not. And i think they need a little healing nerf. no 1 in the world can kill a full bunker ele. your gonna need specific classes to kill it or else Noway. it has sustained heals, good kiting, and it can get protection up and just wait for his next attunement.

thats it ^^ i would like to hear every 1’s experiences and what they think.

Every1's Opinion about balancing

in PvP

Posted by: Soul.5947

Soul.5947

My opinion about balancing is that there is no balance between classes, everyone can tell you with ease what classes to play for pvp. You will never hear play engi if u want to own pvp or play ranger or guardian or necromancer. There are 3 classes that can pvp : warrior thief and messmer and this is how it’s been since beta with thief > all.

Every1's Opinion about balancing

in PvP

Posted by: Aether McLoud.1975

Aether McLoud.1975

My opinion is that if you don’t know jack, stop trying to tell those who clearly do (i.e. the devs) what to do. 2x sigil of energy is overpowered? Stopped reading right there.

Sigils share a cooldown, you can never have 2 proc or weapon switch sigils at the same time.

Every1's Opinion about balancing

in PvP

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Don’t nerf Illusion of Life, the Manipulation cd trait would be useless.

Snow Crows [SC]

Every1's Opinion about balancing

in PvP

Posted by: Wise.8025

Wise.8025

My opinion about balancing is that there is no balance between classes, everyone can tell you with ease what classes to play for pvp. You will never hear play engi if u want to own pvp or play ranger or guardian or necromancer. There are 3 classes that can pvp : warrior thief and messmer and this is how it’s been since beta with thief > all.

Speaking of opinions. I just wanted to say wtf are you talking about? Do you only play hot join games or something and die repeatedly vs glass cannons?

Guardians are amazing and hell if you learn to play one they’re even stronger at roaming than thieves are, plus they add far more to team synergy than most other classes through the use of boons.

Engi’s are equally amazing but really shine when they have at least 1 other teammate nearby. They’re tanky, have tons of boon up time, lots of healing very diverse and can eat anybody up with either direct damage/cc or conditions/cc. When paired with a guardian the 2 are nearly unstoppable.

Ranger and Necro again provide huge support for team fights, they may not do as well 1v1 but that’s because they’re generally build for team support and not dueling. If you want to talk about dueling though Rangers are deadly with a sword and deadly with a shortbow. Necro’s do better kiting and need to know their positioning in order to do well.

TL:DR You don’t know what you’re talking about. Get out of the hot join games that are saturated with glass cannons and join a team for a proper tourney.

Every1's Opinion about balancing

in PvP

Posted by: Braxxus.2904

Braxxus.2904

You will never hear play engi if u want to own pvp or play ranger or guardian or necromancer. There are 3 classes that can pvp : warrior thief and messmer and this is how it’s been since beta with thief > all.

How you can be so wrong about the current meta viability/power balance for classes in PvP (tourney play) is astounding.

Guardians are amazing
Eles are amazing
Thieves are amazing roamers
Mesmers are almost a must have
Necros are insanely powerful in the current meta (yes needing bug fixes)
Rangers are seeing more play and probably have a very viable spot on teams now
Engi’s could use some love
Warriors are “meh” at best. Some teams run them but warriors are a rather sub-par choice over other classes for the roamer role.

Blackwater Vanguard
Yaks Bend

Every1's Opinion about balancing

in PvP

Posted by: Aether McLoud.1975

Aether McLoud.1975

Speaking of opinions. I just wanted to say wtf are you talking about? Do you only play hot join games or something and die repeatedly vs glass cannons?

Yeah, OP seems completely utterly clueless and REALLY needs to L2P. Warriors are pretty much the worst pvp profession right now (and have been for quite some time).

Every1's Opinion about balancing

in PvP

Posted by: Mammoth.1975

Mammoth.1975

I tend to agree with sigil of energy. Ignoring vigor, double energy gives you twice as many dodges as someone using different sigils. It’s just a tiny bit too good.

Actually, I also agree with mesmer staff 2 and sword 2 possibly being a little strong in light of the shatter buff putting their burst on par or close to the two melee burst classes.

Also agree with ele healing combined with their mobility advantages having the potential to be a bit much if eles get buffed any further.

None of them are major issues though.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

Every1's Opinion about balancing

in PvP

Posted by: MaXi.3642

MaXi.3642

i think it could be worse… and i agree with ANets opinion of bringing bunkers/bursters more in line so im quite optimistic in balance issues and the way where is game going

Every1's Opinion about balancing

in PvP

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Too hard it seems…

Snow Crows [SC]

Every1's Opinion about balancing

in PvP

Posted by: Rezz.8019

Rezz.8019

Balancing = very simple: nerf guardian bunkers, remove portals. That’s all that has to be done for now.

Every1's Opinion about balancing

in PvP

Posted by: ilJumperMT.4871

ilJumperMT.4871

Blurred Frenzy has 10 seconds Cooldown.

http://wiki.guildwars2.com/wiki/Blurred_Frenzy

Gotta love people who talk without knowing anything.

Every1's Opinion about balancing

in PvP

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

8 seconds traited tho.

Snow Crows [SC]

Every1's Opinion about balancing

in PvP

Posted by: Kirei.1792

Kirei.1792

miku lawrence, yes 8 second traited. i don’t think actually that somebody Won’t take that trait
@ jumper i know what im talking about
and oh my this isn’t a forum where ppl diss each other, give opinion, disagree or agree, give a solid reason why,
U have a idea? tell it. and other people will give opinion. thats whats my whole thread about, not for ppl flaming to each other lol

Every1's Opinion about balancing

in PvP

Posted by: Eristina.5967

Eristina.5967

No one takes the sword cooldown reduction trait.

Origine-online – http://www.twitch.tv/ooeristina
Mains Thief – Necro – Mesmer

Every1's Opinion about balancing

in PvP

Posted by: Mrbig.8019

Mrbig.8019

@kirei

Kirei, your attempt to create a discussion about balance is appreciated, but i’m afraid we won’t achieve anything this way.

Tons of people have absolutely no clue about how this game works ( you’ll find tons of people still saying necro sucks, or mesmer is balanced and stuff like that), and even more how it is at high level ( like you should, according to your 600+ QPs).

The main stuff people should understand ( and this is also valid for “they-say-so-topplayers”) is that only because a class has a very strong option for competitive play, it doesn’t mean the class is balanced.

This is valid for the mesmer ( the shattercrap build is by far their best build, and altough some phantams or rampager condi builds are still powerful, surely more powerful than other classes, they’re inferior to the shattercrap)

or the thief ( D/D or S/P burst are too powerful in the role they cover ( roamer) and no other class is comparable, not even D/D ele)

or the necro ( why should go with another build when the 30-30-10 AoE bombing hybrid power/condi is so useful in a team fight ? and why should choose another build when other classes can do that so much better than you ? ) and pretty much for every class.

The point is that too many things for some classes have no real purpose, or are totally outshined by other classes, sometimes whole weaponsets: and even more, sometimes those very stuff/weaponsets collides with aNet “vision” of balance.

Long story short, the only thing this game REALLY needs currently is a strong nerf to bunkering and bursting, and then tons of slow tweaks in order to create more build diversity.

hell, i’m sure that a big nerf to bunkering and bursting will change the meta without any other balance changes.

Every1's Opinion about balancing

in PvP

Posted by: daydream.2938

daydream.2938

Mr big interesting thougths. HOWEVER.

Class variety of playstyles is a slightly different matter than class balance. I think some classes could use more variety, and playing a thief i agree a small adjustment would be reasonble.
But, most adjustments would need to be small. sometimes in an mmo nerfing a skill by a ‘mesly’ 10% makes that skill go from ‘best in the game, idiot if you dont use it’ to ‘worst in the game, your an idiot if you use it’.

I find people almost always underestimate how much a buff or nerf will impact the game, which is why its better to start small, and if still needs nerfiing/buffing adjust it again.