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Posted by: Eurantien.4632

Eurantien.4632

With the quickness nerf and the nerf to 3 viable DPS build (power ranger, HB, 100nades) then these classes must respec to be tankier. When you fight someone who is tanky you need to be able to outlast them while doing damage. Generally, the best way to do this is conditions. So, now that everyone is traiting for conditions engi is going to be strong. Ranger is going to be ok but will lose out to other strong conditions as something will die (either the ranger without EB or the pet with EB followed by the ranger). Warrior still sucks. So the way I see it condition builds are going to become more popular and with not enough condition cleanses the meta is gonna revolve around the classes that do.

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Posted by: Jax.5261

Jax.5261

Did I miss something? Conditions were already the meta.

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Posted by: Ezrael.6859

Ezrael.6859

Conditions have countered bunkers since the beginning.

Condition builds just keep falling in and out of play – Necro, Engineer, Ranger, Thief.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Conditions have countered bunkers since the beginning.

I would say bunkers have countered conditions since the beginning. (no intention here to start a flame-war)

Read It Backwards [BooN]

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Posted by: Deified.7520

Deified.7520

Well this game can produce 3 skill metas.

High dps High survivability (most common setup in the meta. Many consider classes that specialize these to be OP. Namely Ele, mesmer, and thief. Many of the other classes that could produce a similar effect got nerf. Especially the 100nade)

High DPS low survivability
Condition damage
Tank

If they want this to be an Esport they have 1 year window to fix this game. If they dont it will fail sadly. They need to reduce the dps and aoe damage of everything to make the game less spammy. Right now when playing many battles play out where you just mindless trying to kill one target by spamming your skills and then use escapes if you get caught. I’d love to see more risk factor for using skills (longer CDs, casting times).

Now I can’t speak for everyone, but I came over to this game with a few GW1 PvP buddies and my arena team from WoW. None of them stayed with the PvP. They didn’t even play long enough to figure out which classes were too op, it wasn’t the skill balance that caused them to turn away. It was the skill setup. The way the boons and conditions are made, the way how the game is “a spam fest” of skills with little to no risk for using many of them (except a few utilties that have CDs, though many aren’t too long). The way how everything is AoE and that feels like a lazy setup that doesn’t require too much skill. Way too much burst in the game with no dedicated healing or holy trinity to help counter these burst builds.

Whether you agree with this or not, this game from a group of players that played 9/10 MMO pvp system. WoW, Champions Online, Swtor, etc. They tried it at some time. This was the only game I ever saw all of them except for maybe one not counting me stop playing within the first month. It was sad.

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Posted by: Eurantien.4632

Eurantien.4632

Thats the point. They are/have removing/ed the high damage low survivability builds. The only thing left is bunker and conditions. And since conditions counter bunkers everyone is just gonna go conditions because there aren’t many high dps builds anymore besides thief.

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Posted by: Zodian.6597

Zodian.6597

Conditions have countered bunkers since the beginning.

I would say bunkers have countered conditions since the beginning. (no intention here to start a flame-war)

ele> condis > bunker > burst > ele
It’s the circle of life ;p

Neglekt

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Posted by: daydream.2938

daydream.2938

Overall power dps went down a notch, conditions went up a notch. Agree.

Warriors are being hit two times, losing out on power dps, and watching the meta shift in a direction thats even worse for them.

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Posted by: Sheslat.6750

Sheslat.6750

condition characters based on tf have disappeared because the bunkers meta works around ele and shout guard, both clean conditions to allies and this hurt they so much, but conditions still been the problem of bunkers in 1vs1, these is why some ppl says that bunkers counter conditions and others says the opposite, both have some points