Game balance with only 2 additions:
I don’t want to play ro-sham-bo.
If the game wasn’t GW2 conquest, it might work, but kitten no in this game.
GW2 is a skirmish… it is centered around small scale fights with little difference based on what allies are near… what you can do is based on your spec, not so much teamwork (short of sitting down and working out specs with allies) not so much positioning… just your own weapon/utilities….
Cementing down specs to having large advantages or weaknesses against certain other ones, in this game already struggling for pug (and pro) depth, is just asking for it to turn into even kittentier gameplay… BUT MORE BALANCED!!! WOOPEE
Gotta say, nope.
(edited by garethh.3518)
No thanks jef.
They should to convert some weapons to be partially direct armor ignoring damage and re-tune condi application while decreasing the amount of condi removal.
Obviously bunker owners or condi damage dealers are not going to agree to this, but is the best for the game, other wise there is not going to be balance ever.
Obviously bunker owners or condi damage dealers are not going to agree to this, but is the best for the game, other wise there is not going to be balance ever.
No, the only way this game will be good is if it gets new devs.
Within a years time they have barely improved an extremely mediocre game to play.
They haven’t addressed any of the main issues and their ‘fixes’ tend to be kittenty knockoffs of what other games can crank out in a week.
In all fairness though, the game is more balanced (between classes, not specs) than most MMOs.
Anyways… balance isn’t the end goal of ‘patch notes’.
Better gameplay is.
What you are saying will make the game more balanced… BUT, to put it bluntly… no one gives a f@k if the game is even worse to play.
(edited by garethh.3518)
Obviously bunker owners or condi damage dealers are not going to agree to this, but is the best for the game, other wise there is not going to be balance ever.
No, the only way this game will be good is if it gets new devs.
Within a years time they have barely improved an extremely mediocre game to play.
They haven’t addressed any of the main issues and their ‘fixes’ tend to be kittenty knockoffs of what other games can crank out in a week.In all fairness though, the game is more balanced (between classes, not specs) than most MMOs.
Anyways… balance isn’t the end goal of ‘patch notes’.
Better gameplay is.What you are saying will make the game more balanced… BUT, to put it bluntly… no one gives a f@k if the game is even worse to play.
The answer is that people dont want balance they want to be over the others thats their definition of balance i think.
The answer is that people dont want balance they want to be over the others thats their definition of balance i think.
What you just defined is what you are suggesting. You original post wants Condition classes to always win over Bunkers, when it should be more like, they have a stronger ability to neutralize a bunker.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
The answer is that people dont want balance they want to be over the others thats their definition of balance i think.
What you just defined is what you are suggesting. You original post wants Condition classes to always win over Bunkers, when it should be more like, they have a stronger ability to neutralize a bunker.
I love when people put words in my mouth, i never said that, but fo sure a bunker should not bunker condition damage, because if you can mitigate every damage in the game and deal a lot of condition damage, then guess where we are going again?, yeah, another bunker meta.
No. The point of conditions is to go through passive defense. Adding a passive stat to defend against it would be counter-productive.
No. The point of conditions is to go through passive defense. Adding a passive stat to defend against it would be counter-productive.
Says the necro who wants to continue to overwhelm with conditions everywhere, like i said, people dont want a balance, they want to be over the top, that what they call “balance”.
Each and every day I get accused of being a “necro who wants to continue to overwhelm with conditions everywhere”, and each and every day I reply the same way.
Is the Terror/Dhuumfire build OP right now?
Yes.
Are any other necro builds viable for PvP right now?
No.
What would I change with Terror/Dhuumfire?
Replace burning with torment, switch their places around.
Do I think other necro builds need help?
Yes, I do. Particularly axe and main dagger.
Do I think conditions as a whole need to be nerfed?
No.
Now will you please stop with the ad hominem attacks against me, and argue my points, and not my person? Thanks.
Fenrir dear, did you read what you said in first sentence?
“Condition damage needs a stat/boon that reduces their incoming damage, but it shouldnt be accesed by bunkers”.
Am sorry, what in your eyes defines a bunker? Is it a specific trait line / skills combination, OR the gear choices? So if someone is wearing rabid set for example, they should not have access to said stat / boon?
Do you realize what are you asking in regards to game mechanics?
2nd. Forums are free. Posts / threads are free. If you make a thread, that does not mean YOU OWN IT and dictate that only peeps who agree with your idea can post in it.
3rd. When someone has an idea and brings it to public attention, he must be prepared to equally receive pro and con opinions. If you can’t have a mature, non biased discussion with someone sharing a different or opposed opinion to yours, then don’t post at all There is no such thing as your idea / opinion is THE RIGHT ONE from start – only because you think it is – and automatically deny any different inputs on the matter.
Just because the lot of you can’t adapt their builds / gear to the game mechanics doesn’t mean the game is bad. There are things that are meant to hit you no matter how “skilled” you are. Hence why in normal circumstances you have cooldowns on blocks, stability, healing skill, and your energy for dodging is a limited slow regen resource, which makes you – that’s right – susceptible to taking damage, be it single target, AoE, direct damage or condition damage. The sooner you learn that this is how the game is designed to work, the better will be for the community
Fenrir dear, did you read what you said in first sentence?
“Condition damage needs a stat/boon that reduces their incoming damage, but it shouldnt be accesed by bunkers”.
Am sorry, what in your eyes defines a bunker? Is it a specific trait line / skills combination, OR the gear choices? So if someone is wearing rabid set for example, they should not have access to said stat / boon?
Do you realize what are you asking in regards to game mechanics?
What i meant is that bunkers should not be able to tank conditions if this is implemented in some way so the game stays in balance, otherwise bunkers are going to still be at the top and going from a condition meta to another bunker meta.
(edited by Fenrir.5493)
No. The point of conditions is to go through passive defense. Adding a passive stat to defend against it would be counter-productive.
Says the necro who wants to continue to overwhelm with conditions everywhere, like i said, people dont want a balance, they want to be over the top, that what they call “balance”.
But he is right.
No. The point of conditions is to go through passive defense. Adding a passive stat to defend against it would be counter-productive.
Says the necro who wants to continue to overwhelm with conditions everywhere, like i said, people dont want a balance, they want to be over the top, that what they call “balance”.
But he is right.
He is not seing the point, and its nor rightt, as i stated condition should be the bunker weakness, but not all builds weak to conditions, power builds should be the counter to them, its clearly stated in my post.
So you want to play a game of rock-paper-scissors?
Well, you can already do that with a friend. It is pretty simple.
You meet each other and play rock-paper-scissors.
In a video game you want to try to avoid such a system as much as possible.
You don’t want to run into an enemy player, knowing that you will lose just because the builds of you and your enemy dictates the most likely outcome.
The rule itself is simple:
Every class and every build has a near equal chance at winning against any other build/class.
Applying that rule not so much.
So you want to play a game of rock-paper-scissors?
Well, you can already do that with a friend. It is pretty simple.
You meet each other and play rock-paper-scissors.In a video game you want to try to avoid such a system as much as possible.
You don’t want to run into an enemy player, knowing that you will lose just because the builds of you and your enemy dictates the most likely outcome.The rule itself is simple:
Every class and every build has a near equal chance at winning against any other build/class.Applying that rule not so much.
Yeah, right now is a game only of scisssors (conditions)… so yeah i want some more depth in the game you know…
That is not really true. You are saying it as any class other than necromancers, the moment they get in a fight with a necromancer, have absolutely 0 chances of wining.
It should be toughness.
https://twitter.com/TalathionEQ2
It should be toughness.
Toughness already colaborates to armor, its physical, if we put condi damage too there, then bunkers will be bunkering conditions too.
It should be toughness.
Toughness already colaborates to armor, its physical, if we put condi damage too there, then bunkers will be bunkering conditions too.
Bunkers mostly use protection+boon duration/evades/mobility/evasion/stealth/healing, not actual toughness. (Armor won’t count, only toughness.)
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
It should be toughness.
Toughness already colaborates to armor, its physical, if we put condi damage too there, then bunkers will be bunkering conditions too.
Bunkers mostly use protection/evades/mobility/evasion/stealth/healing, not actual toughness. (Armor won’t count, only toughness.)
Shamans amulet and clerics amulet have a lot of toughness, soldier too. But yeah bunker depends on protection anyway, and protection cant be the boon for reducing condi damage thats for sure.
It should be toughness.
Toughness already colaborates to armor, its physical, if we put condi damage too there, then bunkers will be bunkering conditions too.
Bunkers mostly use protection/evades/mobility/evasion/stealth/healing, not actual toughness. (Armor won’t count, only toughness.)
Shamans amulet and clerics amulet have a lot of toughness, soldier too. But yeah bunker depends on protection anyway, and protection cant be the boon for reducing condi damage thats for sure.
Most Guardians / Eles don’t even have that much toughness, they mostly stack HEALING POWER/boon duration, because protection is so much more powerful, so is evasion.
Toughness is actually underused because of diminishing returns as well.
If high amounts of toughness reduced boon duration, it wouldn’t help bunkers that much because bunker builds only stack armor up to 2500-2750 due to diminishing returns.
After 2500ish armor its usually better to go for healing power or boon duration or vitality.
https://twitter.com/TalathionEQ2