Getting the Populace to Play

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Posted by: Iason Evan.3806

Iason Evan.3806

This thread is aimed at ideas to get the populace at large to play. Put them here. It can be about anything you think will get more people in sPvP. It’s the point of the thread after all. Actually, that is all it’s about.

My ideas:

Tournaments with loot that isn’t confined to sPvP. Skins that are unique to sPvP. I would limit this to tournament play(solo and team queues) and make them account bound like with Fractal and Ascended Weapons(and later Ascended Armor when it comes out). I’m not saying that this stuff would be ascended. It’s sPvP. I am just using the example of how the skins are account bound. People like unique stuff to a format. Making the skins only useable to that format however isn’t a good idea. To get the populace at large to play, you have to make it available to the format they like. We get stuff in PvE that we can choose to use for PvP, why not the reverse, but it ONLY drops in sPvP? People will play sPvP if you do that.

A lesser idea would be to have the Dragonite, Empyreal Fragments, and Bloodstone stuff drop from the tourney win boxes.

Remember, this thread is for ideas is to get people playing. Nothing more.

Achievement Points getting an increase for the format. As an sPvP player, I want GOOD competition, but I am willing to sacrifice that for the immediate future. I just want people to play with. Right now, it’s the least populated area of the game, and I would dare say, the only area of the game whose population numbers have significantly decreased while the rest of the game’s population has gone up.

More variation to Amulets in sPvP. One would think more balance would bring more people in, but it hasn’t. Give people more options. Assassins, Dire, Givers, Apothecary, Settlers, and others I haven’t thought of. Where’s the Magi stuff?

What are your ideas to get more people playing? List them below.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Brando.1374

Brando.1374

My Idea’s to bring more ppl to Spvp
1 - to get the general PVE crowd in create a new custom area/matchmaking to allow their gear/skills and stats to remain the same as if they where in pve/wvw. - why? No one wants to go into spvp looking like a noob and having to rebuild a simi decent class.
Current Spvp players will be able to use their glory to get PVE stat gear to compensate for this since we all hate to PVE but some choose to do it anyway
2 - create a GvG ladder with the above matchmaking but make it TDM to attract the many wvw guilds that actively look for fights instead of capping points. this can range from 5v5 to 15v15 and each should have its own ladder.
3 - Make Spvp rewards mean something outside of the mist. make Unique weapons/back piece for tournament wins, create Spvp legendary weapons to show off how pro you are in Spvp compared to the PVE crowd

IDK just a few ideas off the top of my head.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: silvermember.8941

silvermember.8941

ADD rewards that affect both PvE and PvP.
Make elementalist viable in PvP. An ele should not have to be 2 times better than his opponent for only 1/3 the result.
Also make turn Canada into a parking lot.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: colesy.8490

colesy.8490

Make it possible to use the aesthetic of your PvE gear in PvP. The way it is now, you shell out a ton of gold and time to get yourself cultural gear, fancy weapon skins and backpiece, and then you go in to PvP and just like some random nobody.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Make it possible to use the aesthetic of your PvE gear in PvP. The way it is now, you shell out a ton of gold and time to get yourself cultural gear, fancy weapon skins and backpiece, and then you go in to PvP and just like some random nobody.

I think that’s a great idea actually. People often ask to be able to use PvP skins in PvE, but in reality, I think most PvP players don’t really care about that.

PvE players, on the other hand, might really enjoy going to the mists lockers and seeing a copy of all the skins they’ve acquired in PvE.

The only downside might be that finally reaching 3 million hours, or however long it takes to get the top-tier PvP skins, would then be less rewarding.

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Posted by: ensoriki.5789

ensoriki.5789

My perspective.

On skill splits
1. Should keep the same skill balance for WvW and Spvp if you can. Splitting PvE and pvp sure no problem. Splitting two forms of PvP will only increase segregation of those playerbases.
2. Gotta stop killing builds, part of why some players are in WvW is the perception that they have something viable in WvW that is not in spvp. Eg, when S/D was originally nerfed you have the unnerfed Tactical strike and CnD in WvW and the nerfed version in Spvp. The Division is wonky. Alliance battles didn’t get skill splits for GvG, HA, RA, TA, FA, JQ, HB and CA.

other crap

1 ~ Let Glory buy badges of Honor. With the current little use of Glory have it at a high cost to do so.

2 ~ Create a “Beta” Dueling Arena in the home instance that’s purchased with Glory.
Hold on to the idea maybe extrapolate it to Guild Halls however far down the road they are (2020?)

3 ~ When creating new skills for the game, have Glory be used to unlock new skills/traits if they’re not already purchased in PvE. The current skills & Traits would then be considered the “core” set. Unlocking new skills overtime for something like 3000 glory will give people reason to spend it. In reality it’s negligible since we have an abundance of Glory already but it increases the value of it.

4 ~ Throw sellable miniatures into the Team Arena chest to encourage that, these should be new miniatures. To be “fair” at the same time release some kind of PvE exclusive miniature that is different. Eg. A Miniature Balthazar in PvP Team Chests at 1% chance and A Miniature Rurik or something for PvE.

5~ Change Dishonor. You leave a match, get banned for 15(?) minutes, and escalate it with each subsequent leave by 5 minutes up to the normal current max where the lengthy ban then takes place.

6~ Throw in a confirmation prompt into the que so those who are afk or looking to leave the que and forgot about it, can get out without ending up in a game and ruining someone elses experience.

7 ~ Maybe im tripping but Knight runes aren’t good, Celestial is conceptually strong but there aren’t any builds/weapon sets that can take full advantage of it due to dispersal of effects so maybe it warrants a buff due to lack of cohesion to take advantage of it. Options are nice if they work.

8 ~ Some sort of Glory to Karma conversion.

9 ~ If templates are a way off maybe a preset npc? Some kind of NPC who has 2 or 4 builds preset by the devs? Maybe that’s a faster short-term thing the devs can do until they can complete templates.

10 ~ Make the mists count as PvP already. NPC’s still giving 1 stack of on-kill effects.

11 ~ Usage statistics panel in the pvp menu to see top and bottom 3 utils/weapons used per profession?

12 ~ Seeing our ICD’s though Evan said many months ago that it would happen eventually if they can manage it…

13 ~ Hold an in-game PvP-event?

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

Getting more population is critical, but you need to have a functioning product first. There are reasons why the population in tPvP is down, so address those and get the population going in the right direction before you try to pull in a big slug of people. If you do some promotion and get 2 million people to play PvP in the short term it doesn’t have any value if they don’t have fun and don’t stay. The stuff that needs to be fixed as far as I can see is:

1) Solo-que matchmaking – Solo is the gateway drug to real tPvP (team que). Right now a new player hops into solo-que, plays a few matches against a team of top 100 players, gets stomped about 8 times per match and then never comes back. The implementation of putting closely ranked people all on the same team and then finding another team was a bad idea to begin with. Clearly everyone knows it. Fix it already, because this issue chokes out any chance you have of bringing new players into tPvP.

2) Hot Join must die. Que times for tPvP suffer because Hot Join exists. Sitting in que is not fun, so it costs you players in tPvP. Having a limited number of custom arenas is one thing, but the huge number of hot join servers just pilfers the population from real matches and rewards bad play more than competitive play. You don’t want to split up the population between ques for different game modes, and yet you allow the hot join crowd to continue to handicap the tourney game. Silly.

3) Major overhaul to combat systems and balance. Sorry, but stun locks and condition overloads are not fun. They never were in any other game, and they aren’t in this one either. On top of that there is far too much passive, far too much RNG and far too little skill based play. If you want a game that has a healthy PvP population that is sustainable, then you need to make the combat deeper, more engaging and more fun than paper-rock-scissors. There needs to be more build diversity and a higher skill cap. This is a whole topikitteno itself, but unfortunately the state of the game has come to a point that this issue makes the game un-fun.

4) More than Conquest. Don’t split the ques. For clarity, DO NOT SPLIT THE QUES. When you join a tourney match it should be either Conquest or (insert other mode(s) here). Having more modes than Conquest would contribute more to build diversity than you might think all by itself, because what good is a Bunker in, for instance, Capture the Flag? A number of strong (but not viable) builds that just can’t assault or defend a node would instantly be viable if other types of games took place where they could shine.

If you get all of these things licked, then MAYBE you can get people back, and MAYBE you can get new people in. The population is low because the game is not as fun as it should be in its current incarnation, but if you build it they will come.

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Posted by: google.3709

google.3709

Agree on a lot of things.. but Dire amulet must never make its way into PvP, never…

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Posted by: Awe.1096

Awe.1096

You have to remember about one thing. Some players will never ever join PvP no matter what you do. This might be strange to some of you, but there are many people who genuinely find PvP not fun. They want to play PvE, they want to farm etc. And I know several of such players. A friend of mine dont even want to enter WvW (“becouse I need to fight other people there”) a single time, yet alone sPvP. And while I play PvP quite often, I also have my limit. The amout of drama, rage, nabs in my team etc. etc. builds up quickly and then I need a time-out for the day. I can only take a certain amount of that per day or week. Some people cant at all.

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Posted by: Kuju.2153

Kuju.2153

I don’t think you’ll ever get the average player in GW2 to really play spvp/tpvp when the TTL can be so low. I just don’t see that ever really changing, and I think it is very discouraging to a decent % of the players that give the gametype a chance; unless they want to run around in tank builds, and enjoy doing so. However, not many want to do that I suspect, and they come in and get condition/fear bombed by a Necro, locked down by a warrior, bursted by an ele or thief, etc.

With what can feel like little to no defined roles in Hotjoin & Solo Q play combined with the low TTL I believe it turns a lot of ppl off from the gametype.

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Posted by: Iason Evan.3806

Iason Evan.3806

You have to remember about one thing. Some players will never ever join PvP no matter what you do. This might be strange to some of you, but there are many people who genuinely find PvP not fun. They want to play PvE, they want to farm etc. And I know several of such players. A friend of mine dont even want to enter WvW (“becouse I need to fight other people there”) a single time, yet alone sPvP. And while I play PvP quite often, I also have my limit. The amout of drama, rage, nabs in my team etc. etc. builds up quickly and then I need a time-out for the day. I can only take a certain amount of that per day or week. Some people cant at all.

And those aren’t the players this thread is concerned with. It’s concerned with the ones that want loot and that is a HUGE portion of the player base. A lot of people don’t come to pvp because they aren’t getting loot here. If they can’t get unique things that they can show off whilst standing around in LA, they won’t do it. Flip that switch and offer unique gear like the fractal weapons are to fractals, but with weapons that only drop in pvp, and now you have more people playing.

Thanks for all the awesome responses btw people! Some good, constructive stuff here. Keep it coming!

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: gesho.9468

gesho.9468

i’m just curios, if any of this miraculously was indeed to happen, how much qq will be there for skill-less pve crowd ruining hotjoins and solos

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Posted by: Brando.1374

Brando.1374

i’m just curios, if any of this miraculously was indeed to happen, how much qq will be there for skill-less pve crowd ruining hotjoins and solos

I doubt anet will care since more ppl playing spvp they can say its a success.
its all about the #’s bro.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: ryston.7640

ryston.7640

1. Make gameplay fun
2. people will come. this game is f2p, and a lot of idle accounts, like mine, enjoyed gw1 so much that they just lurk the forums and loggin once a month to see. I have 6 friends who quit this game (several after asking me wtf for the bad referal) that would come back if the gameplay got good.
3. Twitch views would go up and that would draw more in.

fix the game

do a short ad campaign

done

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Posted by: Quick Mouse.7635

Quick Mouse.7635

Right now the only thing you can get in pvp that you can’t get in pve is /rank emote.
Every skin in pvp you can get, often much more easily, in pve. Several skins in pvp you can get ONLY in pve (eg. SAB skins, fused weapons, etc.). So pvp people have to play pve in order to acquire these items.
It has to go both ways.
There has to be items that you can only acquire in pvp, and that you can then transfer to pve, to get more of the general population playing pvp.
It has been said, said, and said again. But the general reason why people don’t pvp much is the complete lack of rewards.
In gw1, successful pvp’ers were some of the richest people I knew. This should be the case in gw2 as well.
Bring back ATs and MATs. Give awesome rewards for MATs (unique skins for pve/pvp, gems, black lion keys, etc.).

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Iason Evan.3806

Iason Evan.3806

1. Make gameplay fun
2. people will come. this game is f2p, and a lot of idle accounts, like mine, enjoyed gw1 so much that they just lurk the forums and loggin once a month to see. I have 6 friends who quit this game (several after asking me wtf for the bad referal) that would come back if the gameplay got good.
3. Twitch views would go up and that would draw more in.

fix the game

do a short ad campaign

done

“Make it fun” isn’t really a suggestion that carries any weight though. What do you think it needs to be fun? Explain that and you are on to something.

I thought of another thing. Give players stacks of Defiance. Give it a 2 minute cool down even after death and then it gets reapplied. Without a healer, it’s WAY to easy to focus targets when outnumbering opponents. Defiance would give teams a way to either make it over to allies in time for a save against 3+ players, or run. CC is king in sPvP and there is a reason. Skills all get balanced because of pvp and yet bosses get defiance rendering CC in PvE moot. Add the mechanic to PvP.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I thought of another thing. Give players stacks of Defiance. Give it a 2 minute cool down even after death and then it gets reapplied. Without a healer, it’s WAY to easy to focus targets when outnumbering opponents. Defiance would give teams a way to either make it over to allies in time for a save against 3+ players, or run. CC is king in sPvP and there is a reason. Skills all get balanced because of pvp and yet bosses get defiance rendering CC in PvE moot. Add the mechanic to PvP.

That’s the craziest idea that might still possibly work that I’ve ever heard. Although I think the result might just be that builds would need even more cc so that you could blow one cooldown and then continue as normal.

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Posted by: ryston.7640

ryston.7640

1. Make gameplay fun
2. people will come. this game is f2p, and a lot of idle accounts, like mine, enjoyed gw1 so much that they just lurk the forums and loggin once a month to see. I have 6 friends who quit this game (several after asking me wtf for the bad referal) that would come back if the gameplay got good.
3. Twitch views would go up and that would draw more in.

fix the game

do a short ad campaign

done

“Make it fun” isn’t really a suggestion that carries any weight though. What do you think it needs to be fun? Explain that and you are on to something.

I thought of another thing. Give players stacks of Defiance. Give it a 2 minute cool down even after death and then it gets reapplied. Without a healer, it’s WAY to easy to focus targets when outnumbering opponents. Defiance would give teams a way to either make it over to allies in time for a save against 3+ players, or run. CC is king in sPvP and there is a reason. Skills all get balanced because of pvp and yet bosses get defiance rendering CC in PvE moot. Add the mechanic to PvP.

1. Youre right, it is vague of me. Making the game fun is an important step a lot of people are skipping, they jump right to rewards and drawing people in… into what will really just be a grind for gear. I leave it vague because I dont want someone to get hung up on a detail of my proposed method and walk over this important step. suffice to say, the game isnt fun yet.

2. Instead of defiance lets just balance PvE and PvP seperately, that was the origional promise from the devs anyways. what makes good pvp gameplay doesnt equate with what makes good pve. just doesnt, so why shackle the two together?

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Posted by: Tron.7639

Tron.7639

Getting more population is critical, but you need to have a functioning product first. There are reasons why the population in tPvP is down, so address those and get the population going in the right direction before you try to pull in a big slug of people. If you do some promotion and get 2 million people to play PvP in the short term it doesn’t have any value if they don’t have fun and don’t stay. The stuff that needs to be fixed as far as I can see is:

1) Solo-que matchmaking – Solo is the gateway drug to real tPvP (team que). Right now a new player hops into solo-que, plays a few matches against a team of top 100 players, gets stomped about 8 times per match and then never comes back. The implementation of putting closely ranked people all on the same team and then finding another team was a bad idea to begin with. Clearly everyone knows it. Fix it already, because this issue chokes out any chance you have of bringing new players into tPvP.

2) Hot Join must die. Que times for tPvP suffer because Hot Join exists. Sitting in que is not fun, so it costs you players in tPvP. Having a limited number of custom arenas is one thing, but the huge number of hot join servers just pilfers the population from real matches and rewards bad play more than competitive play. You don’t want to split up the population between ques for different game modes, and yet you allow the hot join crowd to continue to handicap the tourney game. Silly.

3) Major overhaul to combat systems and balance. Sorry, but stun locks and condition overloads are not fun. They never were in any other game, and they aren’t in this one either. On top of that there is far too much passive, far too much RNG and far too little skill based play. If you want a game that has a healthy PvP population that is sustainable, then you need to make the combat deeper, more engaging and more fun than paper-rock-scissors. There needs to be more build diversity and a higher skill cap. This is a whole topikitteno itself, but unfortunately the state of the game has come to a point that this issue makes the game un-fun.

4) More than Conquest. Don’t split the ques. For clarity, DO NOT SPLIT THE QUES. When you join a tourney match it should be either Conquest or (insert other mode(s) here). Having more modes than Conquest would contribute more to build diversity than you might think all by itself, because what good is a Bunker in, for instance, Capture the Flag? A number of strong (but not viable) builds that just can’t assault or defend a node would instantly be viable if other types of games took place where they could shine.

If you get all of these things licked, then MAYBE you can get people back, and MAYBE you can get new people in. The population is low because the game is not as fun as it should be in its current incarnation, but if you build it they will come.

As always your posts are full of win.

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Posted by: Lux.7169

Lux.7169

Best way to get people into sPvP is to make it profitable.

If regular tourney wins gave 100g per win per player, 1 million people would be in spvp within the next 5 minutes.

It just depends on how much Anet is willing to reward pvpers. At the moment we get crap for rewards so only the players who genuinely ENJOY pvp are here. As the rewards increase the more -other- players will stop farming dungeons for gold and start pvping.

[SoF]

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Posted by: Mathias.9657

Mathias.9657

Pve rewards, more modes, instant pvp population. /thread

Back to WoW, make GW2 fun please.

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Posted by: Larynx.2453

Larynx.2453

Add rewards (skins) unique to sPvP only, and allow sPvP skins to be used in PvE/WvWvW.

Maybe add a level 80 exotic “kit” for 50-100k glory that you can buy that only works in WvWvW, so people aren’t forced to play PvE if they want to WvWvW.

Add PvE incentives to sPvP. The aforementioned sPvP exclusive skins would fit here, but also allow people to get things like PvE mats, gold, whatever. 1,000 hours put into sPvP gets you rank 40 and a few skins. 1,000 hours put into PvE? You would have a legendary, any/all dungeon sets, hundreds of gold…

(edited by Larynx.2453)

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Posted by: Iason Evan.3806

Iason Evan.3806

Add rewards (skins) unique to sPvP only, and allow sPvP skins to be used in PvE/WvWvW.

Maybe add a level 80 exotic “kit” for 50-100k glory that you can buy that only works in WvWvW, so people aren’t forced to play PvE if they want to WvWvW.

Add PvE incentives to sPvP. The aforementioned sPvP exclusive skins would fit here, but also allow people to get things like PvE mats, gold, whatever. 1,000 hours put into sPvP gets you rank 40 and a few skins. 1,000 hours put into PvE? You would have a legendary, any/all dungeon sets, hundreds of gold…

I would do something like have boxes called, “Weapon Box of the Mists” and you double click the box and get to pick a skin that is account bound. That way you don’t have gold sellers trying to farm them, but people from PvE would come play to get a chance because the boxes would only be available in sPvP and I would make it exclusive to Tourney boxes. I also liked the idea to get rid of hotjoin. If people want hotjoin they should have to buy an arena or play in one. Solo Queue and Team Queue need people.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Arachnid.4062

Arachnid.4062

Even though this would take quite a bit of work from Anet’s design team, I’d love to see unlockable armor sets at every 10th rank you achieve in pvp that could be used both in PvP and PvE. Kind of like the HoM skins, where you can use them on anything once unlocked. I’d also like to see glory able to be used to purchase unique weapon skins.

Although I guess some people might disagree, I’d also like to see ascended weapons be purchasable for glory haha

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Posted by: Silentshoes.1805

Silentshoes.1805

I am skeptical that you will get PvE clothing and dungeon trinket collectors to ever spend the time to be skilled tournament players.

They have completely different motivations and find different things to be fun.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

(edited by Silentshoes.1805)

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

unique unlocking skins/skills/whatever is actually important for playing the game (not mats and other useless junk), like in gw1 or like in gw2 achievement system.

once unlocked, available to all characters on account.

also make this for wvw.

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Posted by: Zinwrath.2049

Zinwrath.2049

To op. I like your approach but something to keep in mind due to your “need more variety” argument.

The thing is gw2 already has TONS of variety in play styles from profession to profession. And there already is a ridiculous amount of customization option within the runes/sigils/amulet/gems. But heres the problem…90% of it goes un used. And there are usually only a couple of viable options per class.

This is not due to lack of options, its due to lack of balance. So you could add 30 new options, and still only 1-3 would be viable or recognized. So its the illusion of options..which results in creating more nub traps (choices new players can make that SEEM good but actually result in being less effective thus annoying and demoralizing new players).

So before the game can really venture out into this, what REALLY needs focus is polish on what they have. What if playing a turret engineer, bomb engineer, support engineer, power rifle engineer, etc was all viable. you could go through each profession and realize that between all the weapon and utility and trait options, there are atleast 5 play styles that are there…but only 1-2 of them work to any extent.

If they were able to make these play styles “work”. then the game would suddenly feel like you have more options.

ALSO!. more amulets is not really necessary, they restrict some for balance reasons…though if they WERE to they would need to also tone down each amulet. AKA, lower the stats each one gives in half. This would result in less insta gib and immortality builds…opening the door for more balanced builds to surface and thus more options.

It sounds simple, and it is…..its just convincing arenanet to do it.

Also things that need overhauled.

Downed state
combo fields/finishers
AOE
Visual Recognition (game suffers this in many areas)

(edited by Zinwrath.2049)

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Posted by: TheGuy.3568

TheGuy.3568

Look I will be completely honest it probably isn’t going to happen at this point unless the give something expensive, exclusive, and shiny that cna be used in PvE. Spvp generally is not fun for most players. Besides the kitten talk, the op builds, and the reduced stats the main issue is that the community has already had a taste and doesn’t really want anymore.

How do I put this. An Spvp player might find Spvp to be fun but a WvW player might find it to be tedious. A PvE player simply may not want to PvP. You can not force players to be part of a community they do not wan’t to be part of. Honestly with so many PvE nerfs being attributed to Spvp early on many PvE players are simply sick of Spvp’s population having so much influence on the game and that is the truth. It isn’t a blame game but the WvW and PvE community are tightly interlocked while Spvp is too separate, too foreign, and generally too demanding.

After I got to rank 30 I honestly realized a few things. In solo que or random only a few builds really make the cut for this type of PvP (WvW has more options). So many players find it jarring because they really do have to switch builds and gear. Experience is staggeringly important and many new players get run over by many experienced players. Spvp’s community is generally more toxic than WvW where taunting is minimized by the implacability to talk to each other. There is additionally little incentive to help other with builds within the community. The learning curve for fighting certain builds is high and in some cases (bunker builds, evasive builds, AoE Condi builds, etc) nigh impossible for new players. The rewards are not high enough for anybody in generally focused in PvE to take the opportunity cost of participating in spvp.

Said my piece not kittening but this is what i have seen so far. I think Spvp is becoming what Spvp players need it to be slowly. I think it will never what PvE/WvW players want it to be. If it was I would alienate this pop. This is your small corner of the game enjoy it for what it is but do not expect others to do the same.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

(edited by TheGuy.3568)

Getting the Populace to Play

in PvP

Posted by: Gorefiend.9675

Gorefiend.9675

My Idea’s to bring more ppl to Spvp
1 - to get the general PVE crowd in create a new custom area/matchmaking to allow their gear/skills and stats to remain the same as if they where in pve/wvw. – why? No one wants to go into spvp looking like a noob and having to rebuild a simi decent class.
Current Spvp players will be able to use their glory to get PVE stat gear to compensate for this since we all hate to PVE but some choose to do it anyway
2 - create a GvG ladder with the above matchmaking but make it TDM to attract the many wvw guilds that actively look for fights instead of capping points. this can range from 5v5 to 15v15 and each should have its own ladder.
3 – Make Spvp rewards mean something outside of the mist. make Unique weapons/back piece for tournament wins, create Spvp legendary weapons to show off how pro you are in Spvp compared to the PVE crowd

IDK just a few ideas off the top of my head.

Those two ideas alone will make the SPvP crowd explode, especially idea 2. The biggest problem, in my opinion, plaguing SPvP from grabbing people is the fact that it is a chore to even get started. To not get completely stomped on the field you have to learn an new meta and then completely re-gear you character using gearing methods that are entirely foreign to what you have previously learned.

Your average MMO players habit will be to occasionally hop into PvP for an hour or so to mess around then head back to PvE. That average MMO player will choose to stay in PvE than bother with the hassle of getting setup to even start pvping. To put it simply, they just want to be able to hop in then hop out without doing anything else.

D/D, Staff Elementalist

Getting the Populace to Play

in PvP

Posted by: Dr Ritter.1327

Dr Ritter.1327

what it would take for me to play pvp in this game
1. bring back zaishen keys
2.let me use my legendaries in spvp

The Paragon
[KICK] You’re out of the Guild
#beastgate

Getting the Populace to Play

in PvP

Posted by: Nilkemia.8507

Nilkemia.8507

How about making PvP actually fun first?

Getting the Populace to Play

in PvP

Posted by: Copenhagen.7015

Copenhagen.7015

I enjoy PvP, but it’s simply not worth my time right now. I’m working towards my legendary, so any time I spend in the mists is counter productive towards my goals. There is also no point in playing pvp because the rewards are mediocre and can only be seen by the other 9-10 people standing in the mists. I liked having my Avenger title, but now people can grind to r50 in 2 weeks so it’s meaningless. There is no prestige in GW2 PvP.

Getting the Populace to Play

in PvP

Posted by: Iason Evan.3806

Iason Evan.3806

I enjoy PvP, but it’s simply not worth my time right now. I’m working towards my legendary, so any time I spend in the mists is counter productive towards my goals. There is also no point in playing pvp because the rewards are mediocre and can only be seen by the other 9-10 people standing in the mists. I liked having my Avenger title, but now people can grind to r50 in 2 weeks so it’s meaningless. There is no prestige in GW2 PvP.

This really highlights(right or wrong) why people aren’t playing sPvP right now. Why do it if all you are looking to do is get in a fight and you can WvW on a small scale and get loot while you are at it? It really is the only mode where you are halting progression of the other modes. There is no synergy with the other modes is what I am saying.

I really liked some of the above posts. I get what sPvP people are saying, but that isn’t the point of the thread. sPvP players don’t care about loot, but that isn’t what this thread is about. It’s about getting people to play sPvP that normally wouldn’t. You WILL get a decent chunk of PvE’ers to play sPvP if you give them rewards that they can use in PvE but only drop in sPvP. There is a sizable population of players that are motivated by unique loot. They actually don’t care what they are playing to get it and will go to great lengths to acquire it, only to then return to standing outside the bank in LA with that loot equipped to show it off. Look at what happened with people farming rank points in hot join. They got achievement points and that is really what they were after. I say use that motivation to get them in here with the lure of loot that they can only get in sPvP, but can use anywhere.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall