Guild vs Guild and Hall of Heroes

Guild vs Guild and Hall of Heroes

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Posted by: Esoteric.5490

Esoteric.5490

Q:

Are these game types going to be seen in Guild Wars 2? If so, are we going to have to wait until an expansion to get them?

The game is called Guild Wars and the 2 most successful PvP types from Guild Wars 1 are nowhere to be seen in this game, most notably there is no fighting against other GUILDS in a structured match. I played GW1 for 5 years just for HoH and GvG. These game types were massively successful and never got stale. Why are they not in the game?

Guild Halls, GvG, and HoH were some of the aspects that made GW1 such a great game. I’ve been very disappointed to see that they haven’t come back, especially when the systems were so well designed. I know I’m not the only one that thinks this. THESE game types are dynamic forms of PvP. Guilds need to actually play a role again instead of solely being an organized force for WvW. 8v8 is a great number for PvP and currently, I feel like WvW doesn’t do enough for guilds who play it and sPvP is so streamlined that guilds don’t have a whole lot of freedom to make group comps because of how small the teams are. There are far too few styles of play, in my opinion, and those styles are pretty much cookie-cutter builds.

Questions? Comments? Concerns? This is, of course, open to discussion.

Blackgate Forever,
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate

Guild vs Guild and Hall of Heroes

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Posted by: Wise.8025

Wise.8025

Are these game types going to be seen in Guild Wars 2? If so, are we going to have to wait until an expansion to get them?

The game is called Guild Wars and the 2 most successful PvP types from Guild Wars 1 are nowhere to be seen in this game, most notably there is no fighting against other GUILDS in a structured match. I played GW1 for 5 years just for HoH and GvG. These game types were massively successful and never got stale. Why are they not in the game?

Guild Halls, GvG, and HoH were some of the aspects that made GW1 such a great game. I’ve been very disappointed to see that they haven’t come back, especially when the systems were so well designed. I know I’m not the only one that thinks this. THESE game types are dynamic forms of PvP. Guilds need to actually play a role again instead of solely being an organized force for WvW. 8v8 is a great number for PvP and currently, I feel like WvW doesn’t do enough for guilds who play it and sPvP is so streamlined that guilds don’t have a whole lot of freedom to make group comps because of how small the teams are. There are far too few styles of play, in my opinion, and those styles are pretty much cookie-cutter builds.

Questions? Comments? Concerns? This is, of course, open to discussion.

I heard they’re working on these aspects of the game, I also heard that the GvG objectives will put the free/paid tourney’s to shame depending on the map, but what do I know… nothing.

Guild vs Guild and Hall of Heroes

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Posted by: Esoteric.5490

Esoteric.5490

I suppose anything that they institute would be an improvement on sPvP objectives. Let’s be honest, capturing a circle on every single map is quite short of visionary or “esport worthy”.

Blackgate Forever,
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate

Guild vs Guild and Hall of Heroes

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Posted by: Mange.8324

Mange.8324

I would love a explanation as to why these things weren’t top PvP priority in the first place? I don’t think anyone cares for king of the hill above these game modes or even a team deathmatch. It’s debatable which of the two is funner but there’s no doubt in my mind that a death match is needed in any MMORPG’s PVP, or kills should at the very least be a viable way of winning. Age of Conan comes to mind with their capture the flag in which it was possible to win off of kills as long as the score was tied.

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Posted by: Esoteric.5490

Esoteric.5490

Stole this reply I made from another thread. Would be nice if we could have a dev chime in

GvG had a ladder, various objectives, 8v8 PvP play, a variety of viable builds, and was played in Guild Halls that were owned by your guild. These factors alone make it about 10 times more dynamic and interesting than sPvP in its current state. HA provided the same things, but also had 3 way competition on a world scale where you fought between other regions (NA/EU/Korea) for the “favor of the gods” and if you won, your guild/team name was displayed to the entire world that you won a Hall of Heroes match and because of that, your whole region had access to an Underworld dungeon where you could farm rare mats and drops off of hard-to-kill mobs until you were not favored any longer. Sounds pretty not stale to me. 5v5 is boring and cookie-cutter, point capture is unoriginal and repetitive, and there is no place for guilds in any of the current sPvP in a game called GUILD Wars. Seems quite silly. Additionally, the game type that guilds do have, WvW, needs a lot of work regarding bugs, glitches, and the overwhelming fact that there is no way to coordinate a large group without a commander icon and even then, the system is often buggy and not useful. Guilds need to be prioritized as a group that should be playing a role in these PvP modes, not just being able to farm influence and karma and experience in PvE.

Blackgate Forever,
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate

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Posted by: Juan Ignacio.8903

Juan Ignacio.8903

yeah can a dev answer that? cuz tpvp is really REALLY boring 5 dudes running arround and some bunkering a point with the same builds and stuff.. what is this ? dota? ..really i mean there is no guild wars in guild wars lol