HGH engi counters full bunker comps
It is pretty much a counter to bunkers and ele. Has a high skill ceiling though. The only thing that puts it over the top is the battle sigil. Other than that it has its counters and it shouldn’t be changed much other than the might stacking.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
it’s pretty fun (and strong), i think i’m gonna try a build that doesn’t revolve around grenades however
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
You can`t 1V1 a really good Bunker player in a reasonable amount of time even with HgH. Fortunately players are bad and stand in grenade spam, dodge roll spam pointless stuff and then get hit by blowtorch.
I`ve seen Ostricheggs get outlasted and get knocked off node (and decapped) by 1 Ele (Zerrex/xerrex?whatever).
Most people play terrible as always. So the QQ will continue.
I played vs 5 Guards the other day (suffice to say we won that but not because i killed all dem guards so fast..) and the retaliation damage of just 1 nade throw is massive.
You can`t 1V1 a really good Bunker player in a reasonable amount of time even with HgH. Fortunately players are bad and stand in grenade spam, dodge roll spam pointless stuff and then get hit by blowtorch.
I`ve seen Ostricheggs get outlasted and get knocked off node (and decapped) by 1 Ele (Zerrex/xerrex?whatever).
Most people play terrible as always. So the QQ will continue.
I played vs 5 Guards the other day (suffice to say we won that but not because i killed all dem guards so fast..) and the retaliation damage of just 1 nade throw is massive.
yeah standing in that grenade spam those bad players standing in a little circle due to the game mode we call conquest they should L2P honestly
seriously though HGH is pretty op right now i have nothing against the build personally its a fun spec but when teams of bad are getting carried due to them stacking 2-3 of them its just plain absurd, forcing you stack classes that counter them like necro’s, mesmers etc…
You can`t 1V1 a really good Bunker player in a reasonable amount of time even with HgH. Fortunately players are bad and stand in grenade spam, dodge roll spam pointless stuff and then get hit by blowtorch.
I`ve seen Ostricheggs get outlasted and get knocked off node (and decapped) by 1 Ele (Zerrex/xerrex?whatever).
Most people play terrible as always. So the QQ will continue.
I played vs 5 Guards the other day (suffice to say we won that but not because i killed all dem guards so fast..) and the retaliation damage of just 1 nade throw is massive.
yeah standing in that grenade spam those bad players standing in a little circle due to the game mode we call conquest they should L2P honestly
seriously though HGH is pretty op right now i have nothing against the build personally its a fun spec but when teams of bad are getting carried due to them stacking 2-3 of them its just plain absurd, forcing you stack classes that counter them like necro’s, mesmers etc…
Lmao grenade aoe isnt even large enough to cover an entire node on Niflhel – honestly if you cant avoid nades thrown over range (like the top to bottom spam at mine/keep/henge) you really just deserve to die.
Bad people still QQing about bad strats.
Especially if you get farmed by all those fotm engi rerollers that fill the tourneys atm
I agree that a good bunker has a pretty good chance at winning a 1v1 vs. an HGH engi. The point is that not very long ago, people were constantly saying how nice it would be to have a build that could consistently kill bunkers over time in a 1v1. Now I guess the forums have decided that they’d rather not have a spec that can counter a bunker.
I consider myself a fairly decent (bunker) elementalist player. I’m not that great – I make a lot of tiny mistakes, I’m more casual than hardcore, but hey, I managed to be at leaderboard’s 885 rank today, somehow, and I’m consistently at 85-90% rating, with pugs only. Pretty proud of myself, even though my best scoring shouldn’t last much and I’ll fall from top 1000 next time, if I haven’t already. ^^
But what I want to add is, hgh is a prety new build, to me at least, and I’m not aware when it became meta (was it since last patch?), so I usually don’t know what to expect from it. As someone who has been using the meta ele bunker recently, I’ve lost and won against hgh engies a fair number of times. I must say I enjoy how I can kill them and they can kill me, at least so far.
As a bunker ele, fighting them is far more interesting than fighting against stealth backstabers, infinite clone generator machines and never-ending boon borefests.
Also, some people shouldn’t so freely throw out words like “l2p” and “bad players”. Not everyone is top-tier. Not everyone has a perfect knowledge of how the builds from other professions play. For average players like me, not knowing tiny, obscure details that can make one profession win over the other in a fairly balanced duel does not make us “noobs that need to l2p”.
Trust me bunker eles lose to good hgh engies at a node 100% of the time at its current state. Same goes for guards. Gcs have no shot at them 1v1 . What you have now is the ultimate tpvp bunker instead of just an anti- bunker because the build is not glass at all and doesn’t fall to one glass easily. It’s all over as soon as they drop their supply crate on the node.
It essentially makes guards obsolete and that is bad.
[HL] Deadly Protection @ Sanctum of Culling
(edited by Raptured.9307)
What you have now is the ultimate tpvp bunker instead of just an anti- bunker because the build is not glass at all and doesn’t fall to one glass easily. It’s all over as soon as they drop their supply crate on the node.
It essentially makes guards obsolete and that is bad.
You heard it here first, folks. Condi Engineer, ultimate tPvP bunker.
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Powerful AoE centered builds are bad for the game. A-net mentioned nerfing AoE and it never happened.
It’s the overlapping stacks of aoe from the turrets of a single engineer at the same time that hurt and build up because the turrets last quite a long time (you can’t just wait them out given the time constraint of tpvps) and stay compared to those of other classes, not just aoes themselves
Aoes serve an important function in wvw and especially pve right now and it would make things worse if they were affected in those aspects of the game.
[HL] Deadly Protection @ Sanctum of Culling
(edited by Raptured.9307)
It’s the overlapping stacks of aoe from the turrets of a single engineer at the same time that hurt and build up because the turrets last quite a long time (you can’t just wait them out given the time constraint of tpvps) and stay compared to those of other classes, not just aoes themselves
Aoes serve an important function in wvw and especially pve right now and it would make things worse if they were affected in those aspects of the game.
Dude seriously, stop posting in these threads when you have no idea what you’re talking about. The only turrets you see on an HGH engineer is the supply crate elite which is 1) on 3 minute cooldown and 2) is not a significant source of damage for an HGH engineer – AT ALL. HGH engi is not GC I agree, but they are far from the survivability of a bunker!
Honestly I think you are conflating turret bunker engineers and HGH engineers in your head.
No I’m talking about supply drop in itself like I said earlier in this thread. Stop misinterpreting my post on purpose.
They don’t do so much dmg by themselves but they give the engie a lot of control to unload their might-roided dps on you. Frankly that’s a lot of conditions to deal with being applied frequently over time (with modest dps) and that added onto the amount of direct dmg that the engie is now able to put on your cc/conditioned soul is more than what any bunker and glass can handle.
I don’t really see what’s the problem here- I’m looking at it from a pretty objective point of view. Pve engineers may need help but they’re significantly better than before already, pvp they are now op- mostly IMO because of their jacked elite which completely consumes the guardian’s role in tpvp. Don’t let your bias of maiming an engineer get to you.
[HL] Deadly Protection @ Sanctum of Culling
(edited by Raptured.9307)
You can`t 1V1 a really good Bunker player in a reasonable amount of time even with HgH. Fortunately players are bad and stand in grenade spam, dodge roll spam pointless stuff and then get hit by blowtorch.
I`ve seen Ostricheggs get outlasted and get knocked off node (and decapped) by 1 Ele (Zerrex/xerrex?whatever).
Most people play terrible as always. So the QQ will continue.
I played vs 5 Guards the other day (suffice to say we won that but not because i killed all dem guards so fast..) and the retaliation damage of just 1 nade throw is massive.
yeah standing in that grenade spam those bad players standing in a little circle due to the game mode we call conquest they should L2P honestly
seriously though HGH is pretty op right now i have nothing against the build personally its a fun spec but when teams of bad are getting carried due to them stacking 2-3 of them its just plain absurd, forcing you stack classes that counter them like necro’s, mesmers etc…
at least you get that mesmers and necros are good counters to hgh. A lot of ppl don’t know how to utilize these classes to make trouble for em .
HGH is in no way a counter for triple cantrips eles, it’s much closer to 50/50!
[Ark]-Ele
HGH is in no way a counter for triple cantrips eles, it’s much closer to 50/50!
50% engineer kills ele
50% ele runs away
Either case engie gets the base
In tpvp that matters more than anything
[HL] Deadly Protection @ Sanctum of Culling
Anything can beat hgh in 1on1, but also vice versa. Very few things can beat anything in 1on1 if they play right, hgh can. However, it can lose to a lot of things as well, where some match ups (assuming equalish player skill) are pretty much fordrawn conclusions.
50% chance ele kills the hgh engi…. trust me on this one
[Ark]-Ele
I have a question for the community. I don’t know how the hgh build works. Is it considered OP, or merely “strong in a balanced way”?
How much better would pvp be if rather than standing in a circle, one just had to interact with the node to flip it. This would prevent one “bunker” from holding off 2 opponents by themselves for as long as they do.
I have a question for the community. I don’t know how the hgh build works. Is it considered OP, or merely “strong in a balanced way”?
borderline. Its very strong, but unlike ele its not universally strong meta, it has a few weaknesses.
But it might need a tad bit of toning down.
50% chance ele kills the hgh engi…. trust me on this one
What about retaliation? I don’t really know but aren’t there some guardian builds that can get a lot of uptime on retaliation which seems to me would be a pretty decent counter to HGH engis?
50% chance ele kills the hgh engi…. trust me on this one
What about retaliation? I don’t really know but aren’t there some guardian builds that can get a lot of uptime on retaliation which seems to me would be a pretty decent counter to HGH engis?
What about Superior Sigil of Nullification? I haven’t tested it, but I assume it would work.
50% chance ele kills the hgh engi…. trust me on this one
What about retaliation? I don’t really know but aren’t there some guardian builds that can get a lot of uptime on retaliation which seems to me would be a pretty decent counter to HGH engis?
What about Superior Sigil of Nullification? I haven’t tested it, but I assume it would work.
On a 10s cooldown you have the possibility of stripping might off the engineer – seems hard to rely on. I’m not sure how the boon stripping works but the engineer often has other buffs up as well that might get stripped instead of the might stacks – also would it strip all X number of stacks? I’d imagine so but not sure…