Am I good?… I’m good.
Its been 2 months. Calm down.
Am I good?… I’m good.
Its been 2.5 months.
In those 2.5 months, do you know what they’ve done for PvP (which was released without TONNES of features).
They’ve added paid tournaments, which are an exact clone as free ones but with better rewards and a barrier of entry (have I mentioned that queue times are ridiculous?)
But its fine, we’ve had a halloween event and theres a lost shore pve content update next week. PvP will get a few balance changes and bug fixes.
They’ve added paid tournaments, which are an exact clone as free ones but with better rewards and a barrier of entry (have I mentioned that queue times are ridiculous?)
They also gave us a week of a good PvP format during Halloween. Dodge really does shine as a mechanic in death matches.
[Eon] – Blackgate
Basically what DalzK said – it’s been 2.5 months since the game was released and barely anything has been done to the part of the game that is underdeveloped and needs the most attention.
Funny you’re making a comparison with GW1.
I started playing GW1 five months after its release. And I was simply overwhelmed with PvP content: Random Arenas, Team Arenas, GvG, Tombs. All this accounted for probably more than 30 PvP maps total.
I really don’t see GW2 getting an equivalent amount of PvP content (and I’m talking quality, not just quantity) in a 2.5months time, given the rate at which they’re updating things. More like 2.5 years…
I made the comparison with GW1 more so to state that things will be updated. They have to know that conquest is simply not enough. More game types will be added, GvG is a must, and I doubt that they will skimp out on the Hall of Heroes. Hopefully we get something good in this update next week to quell the masses.
I agree that there is not enough quantity but I think the quality will come with that.
Am I good?… I’m good.
-It’s not that the game is young it’s the fact that being advertised as an e-sport it should never be released with spvp content the way it is
-The community isn’t hurting itself by whining on the forums. The community got hurt by Anet.
-If you look at the forum, the main problem about spvp is not the lack of content but rather the senseless choices that Anet made during developement, it’s the fact that practically in every view they made a step back compared to GW1. Stuff made sense there, stuff makes no sense whatsoever here.
They made people hotjoin into games that are 8v8 on 5v5 maps, in free tournies they make pug teams face awesome premades, and well… empty paid tournaments are just a reflection of how good their choices are with free tournies and hotjoin. The peak of their pvp is rotten, because the foundation they built is senseless. It’s like Plague said on some other topic – obviously the great minds that made GW1 pvp are gone, and now in GW2 there’s just people that don’t understand what they have to do with spvp anymore.
I had hope for a while, but now I’m loosing it. I will decide if i should completely give up after I see the november patch. But the way Anet is functioning at the moment I think it’s going to be full of pve stuff and hardly anything for spvp. It seems they decided that pve community is what they’re going for…
-It’s not that the game is young it’s the fact that being advertised as an e-sport it should never be released with spvp content the way it is
-The community isn’t hurting itself by whining on the forums. The community got hurt by Anet.
-If you look at the forum, the main problem about spvp is not the lack of content but rather the senseless choices that Anet made during developement, it’s the fact that practically in every view they made a step back compared to GW1. Stuff made sense there, stuff makes no sense whatsoever here.
They made people hotjoin into games that are 8v8 on 5v5 maps, in free tournies they make pug teams face awesome premades, and well… empty paid tournaments are just a reflection of how good their choices are with free tournies and hotjoin. The peak of their pvp is rotten, because the foundation they built is senseless. It’s like Plague said on some other topic – obviously the great minds that made GW1 pvp are gone, and now in GW2 there’s just people that don’t understand what they have to do with spvp anymore.I had hope for a while, but now I’m loosing it. I will decide if i should completely give up after I see the november patch. But the way Anet is functioning at the moment I think it’s going to be full of pve stuff and hardly anything for spvp. It seems they decided that pve community is what they’re going for…
I think Guild Wars 2 has one of the best pvp communities ive ever had the pleasure of playing with.
On the forums its no different, people post constructive well thought out ideas, and more often then not, they think things through before they post.
I think Anet is letting this community slip through their fingers and aren’t doing anything to keep us here.
The truth hurts.
I think one thing that gets a lot of people frustrated is that there are serious bugs and balance issues which are allowed to ruin the gameplay of the majority of players for months rather than days. Fixing these should be done ASAP, new PvP content can wait.
-It’s not that the game is young it’s the fact that being advertised as an e-sport it should never be released with spvp content the way it is
-The community isn’t hurting itself by whining on the forums. The community got hurt by Anet.
-If you look at the forum, the main problem about spvp is not the lack of content but rather the senseless choices that Anet made during developement, it’s the fact that practically in every view they made a step back compared to GW1. Stuff made sense there, stuff makes no sense whatsoever here.
They made people hotjoin into games that are 8v8 on 5v5 maps, in free tournies they make pug teams face awesome premades, and well… empty paid tournaments are just a reflection of how good their choices are with free tournies and hotjoin. The peak of their pvp is rotten, because the foundation they built is senseless. It’s like Plague said on some other topic – obviously the great minds that made GW1 pvp are gone, and now in GW2 there’s just people that don’t understand what they have to do with spvp anymore.I had hope for a while, but now I’m loosing it. I will decide if i should completely give up after I see the november patch. But the way Anet is functioning at the moment I think it’s going to be full of pve stuff and hardly anything for spvp. It seems they decided that pve community is what they’re going for…
I think Guild Wars 2 has one of the best pvp communities ive ever had the pleasure of playing with.
On the forums its no different, people post constructive well thought out ideas, and more often then not, they think things through before they post.
I think Anet is letting this community slip through their fingers and aren’t doing anything to keep us here.
The truth hurts.
I agree, the some posts are really brilliant, no other community has had such great ideas about the game they were playing and also how badly they really wanted to improve the game. But unfortunately none of the great ideas seem to have been actually considered by the developers. They seem to be so snowed in on their ideas and they think they are absolutely right about it all.
And as Shaolin said. Yes, new content can wait and it should wait, because things we have right now don’t work at all. Adding more content won’t solve anything right now…
I agree, the some posts are really brilliant, no other community has had such great ideas about the game they were playing
lol, come on. Nothing extraordinary has been suggested.
The community has only been asking ANet to use common sense and implement basic stuff that’s been done in other games and is known to work.
It’s been over 2 months and that’s a long time for a mmo, if the basics for having a fun time at 80 aren’t there then the developer has to respond imediately or see the game dying out.
There is a problem if there is only one game type, the classes clearly have balance issues. It’s easy to point out certain ones need fixes.
I love the Spvp but I get tired of Conquest non-stop and just fighting against usually 5 thieves on the enemy team because that seems to be the major presence. I started playing in the 3 days advance with my group of friends. There is nine of us who currently play, at the moment myself and two others still play frequently. The others already got tired and are playing older games again.
I don’t want Guild Wars 2’s player base to drop any lower but without other game types PvP is just going to keep dropping. It can’t get any more obvious. I haven’t play since Halo 4’s release even, hate to say it but I don’t have an interest in point & hold non-stop, getting 3 shotted by thieves or running away from Bunkers because we can’t do anything to them.
Its been 2 months…but the game has also been in development for about 5 years.
Doesn’t matter how long it’s been. They have let down alot of people, so those people left and probably aren’t coming back. It great that some of us have patience enough to stick around, but if the better part of a games community doesn’t, then it’s bound to fail.
Personally I think WvW is far bigger than anything GW1 had at release. It’s just a shame that to many PvPer’s it’s not something they have any interest in.
I think one thing that gets a lot of people frustrated is that there are serious bugs and balance issues which are allowed to ruin the gameplay of the majority of players for months rather than days. Fixing these should be done ASAP, new PvP content can wait.
100 times this ^
Everyone does need to calm down. Arenanet is doing a fine job pushing out content for a game that doesn’t even require a subscription. They said they would start rolling out pvp features once paid tourneys come out and 15 days later we have another patch with a new map and who knows what else.
And no I dont believe that all of the pvp features like paid tourneys and a ladder should have been available since day one. Take wow for example, the arena season started shortly after MoP release and now it is completely ruined. Hunter’s pets were bugged and were soloing 3’s teams. Now there is a win trading exploit and people who have never been in arenas are getting rank one. Wow’s pvp is in trouble. So I say we just enjoy what we have and be patient while A-net does things right.
Personally I think WvW is far bigger than anything GW1 had at release. It’s just a shame that to many PvPer’s it’s not something they have any interest in.
maybe i don’t like to grind for gear in a game i specifically bought for the reason of not having to grind to pvp, especially since ANet decides to already devalue gear with the upcoming patch
and maybe i don’t like a game that is supposedly balanced around the static pvp stats and then have gear that gives me 4k attack so people just go around 1shot each other, literally this time
Everyone does need to calm down. Arenanet is doing a fine job pushing out content for a game that doesn’t even require a subscription. They said they would start rolling out pvp features once paid tourneys come out and 15 days later we have another patch with a new map and who knows what else.
And no I dont believe that all of the pvp features like paid tourneys and a ladder should have been available since day one. Take wow for example, the arena season started shortly after MoP release and now it is completely ruined. Hunter’s pets were bugged and were soloing 3’s teams. Now there is a win trading exploit and people who have never been in arenas are getting rank one. Wow’s pvp is in trouble. So I say we just enjoy what we have and be patient while A-net does things right.
I take exception to the, “be patient while A-net does things right” statement. Does things right? We’re not even talking about content here, look at the laundry list of bugs each profession has. I’m all for “calming down” and letting the company do their thing over time. However, it should not have to take 2 plus months to fix the plethora of bugs that are out there.
To be quite honest, I freaking love this game. Most of these posts are right though, there is not enough pvp content… At… The… Moment. But you have to understand that random content isn’t always the best. For example world of Warcraft; tons of pvp maps WSG, AB, EOtS, arenas, dueling, etc. But I prefer to play GW2 because it simply feels more interactive with dodgerolls and animation based skills.
What I’m trying to say is that content through gamemodes is not exactly the best way to bolster a pvp environment. Take LoL for example, for a long time it just had summoners rift (5v5) to play and it took a while (I don’t know exactly how long) for twisted treelike and dominion to be implemented. Now these gamemodes suffer because the game will continue to be balanced around 5v5 and any ranking automatically loses credibility because of how imbalanced it is.
Now speaking of complaining, here’s what bothers me the most. People complaining about 8v8 on a 5v5 map. This type of set up has been in almost every FPS for decades. Yes, I know GW2 is not an FPS but the same idea is there. If there are leavers (which there will be because they do not get punished in hotjoins) they will be much less impactful in an 8v8 setting vs a 5v5 setting.
We’ve all been in free tournaments or even paid where one of our teammates disconnects or fails to show up for one reason or another. But imagine that kind of lopsidedness in every hotjoin. Who would play that? Honestly.
The only reason why one might want hotjoins to be 5v5 is to practice for tournaments. But… There… Is… No… Punishment… For free tournaments either. There is no drawback to solo queueing a free tourny while your friends are offline.
Here’s an analogy, hotjoins are like battlegrounds in WoW (not related to arenas at all) and free tournaments are like skirmishes and pairs are like rated arenas. Now let’s move on and have fun.
Saying “GW1 didn’t have this or that on release” doesn’t count.
It doesn’t matter what games were like years ago, Guild Wars 2 competes with the games that are out now. People are stating valid points where Guild Wars 2 is surpassed by the competition.
However, Guild Wars 2 also surpasses their competition in some regards. Always wanted to have MMOish combat without a gear grind for example
Still some things are just baffling like
- only 4 PvP maps
- 8vs8 and 5vs5 on the same maps
- only one game type (doesn’t bother me at all, I love conquest – still I can see how others want more game types)
- no dungeon finder
- no UI customization
- no macros (very important for socializing)
GW2 was not released in a vacuum.
They knew exactly what the pvp in other games had to offer.
Comparing to what games offered at their launch years ago is a weak argument.
GW2 was sold as a pvp game.
For that claim I expected it to offer at least as much pvp variety as GW1 now, not as when GW1 launched… (or WoW for that matter, or any other much older game)
So yes, it’s been little over 2 months.
But that’s not the point. It’s about what it had to offer to launch with. That is where it is lacking.
If you sell GW2 as a pvp game, than at least offer enough to stand up against the CURRENT pvp other MMO’s have to offer…
Of course people are impatient; haven’t you seen the number of pvpers dwindling? If anet sits on their kitten too long, there won’t be any pvpers left by the time they finally make improvements.
Maguuma
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.
I don’t know man, have you ever played a perfect, feature-complete mmo at launch?
Ruh roh. When you start seeing the ‘relax give it time’ posts that means the ship is sinking. see: SWTOR forums.
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.
I don’t know man, have you ever played a perfect, feature-complete mmo at launch?
Of course not, but you don’t expect MMO’s to digress in progress either. You can’t compare MMO’s of the past to current MMO’s. Companies DO NOT get to make the SAME mistakes as their predecessors.
Don’t get me wrong, I love the pvp in this game. That doesn’t take away that it feels incomplete.
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.
I don’t know man, have you ever played a perfect, feature-complete mmo at launch?
Of course not, but you don’t expect MMO’s to digress in progress either. You can’t compare MMO’s of the past to current MMO’s. Companies DO NOT get to make the SAME mistakes as their predecessors.
Don’t get me wrong, I love the pvp in this game. That doesn’t take away that it feels incomplete.
The pvp is clearly incomplete. Don’t know what you’re on about then.
We have other games with 10 million subs , that all the time say << we would love to add this , in the future>> :P
Games with a huge, active playerbase can afford to do that, although the players may not like it there either.
What really sucks for me personally is how there’s no tiering or ladder or anything put in the game. Hop on to free tournaments, chances are you’re gonna meet a team full of people under rank 10 who will get stomped hard when my team is nearing rank 40. Rank doesn’t mean much, but it does mean that the guys with 4 times more rank have gone through more burden of knowledge about the classes and builds than the other guys. Meaning they’ll likely smash them to the ground. Maybe those guys will go “well kitten this, not really fair, I’m out”. And we lose yet more people…
GW2 pvp cannot wait for a year or 2 to get good, it’s dead by then. Or well, MMOs don’t really ever die, they dwindle down to near nothingness and only a few really die hard fans of the game stay and how fun will the pvp be when you can get a match up at only certain time of the day, because there’s not population to support ongoing games.
The core of the issue is only people’s expectations vs launch reality. The marketing campaign was a great success and brought many players to gw2 for its pve content (which is great). They did not have pvp up to that same level of polish when they released, so people are pissed. There was an expectation that the game would launch with a pvp system that could compete with games that have been out for years with thriving pvp communities. MMO games do not normally launch “complete”. They are always a work in progress. In pve there is no end-game content for instance (which is being addressed with the lost shores update). A little bit of perspective (and patience) goes a long way.
You don’t get to play that card when dealing with a company who spouts off, “not until it’s ready” as their business mantra.
I don’t know man, have you ever played a perfect, feature-complete mmo at launch?
Of course not, but you don’t expect MMO’s to digress in progress either. You can’t compare MMO’s of the past to current MMO’s. Companies DO NOT get to make the SAME mistakes as their predecessors.
Don’t get me wrong, I love the pvp in this game. That doesn’t take away that it feels incomplete.
The pvp is clearly incomplete. Don’t know what you’re on about then.
You’re clearly getting lost in your own conversation. You’re asking for perspective and patience to go a long way and I’m stating why they don’t get to use that card.
I don’t know man, you seem to want all mmo to launch feature-complete. That’s a nice wish to have but reality doesn’t seem to agree.
I don’t know man, you seem to want all mmo to launch feature-complete. That’s a nice wish to have but reality doesn’t seem to agree.
Complete? No. Removing the mistakes of past games? Yes. Again, this isn’t their first rodeo and this isn’t the first mmo released. Asking for time and patience, where it relates to bug issues and mechanics that plagued their predecessors is assinine.
Take wow for example, the arena season started shortly after MoP release and now it is completely ruined. Hunter’s pets were bugged and were soloing 3’s teams.
BWAAAHAHAHAHAHAHAHAHAHAHAHA!