"Join Random" != spectating

"Join Random" != spectating

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Posted by: robotempire.2451

robotempire.2451

Clicking “Join Random” should have 0% probability of landing you as a spectator, and yet this just happened to me.

"Join Random" != spectating

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Clicking “Join Random” should have 0% probability of landing you as a spectator, and yet this just happened to me.

Atleast you can even join, only full games when I try to join that way.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Tyler Bearce

Tyler Bearce

Game Designer

Join Random will put you on either the Red team or the Blue team, not spectator. However, there’s an issue where the join team buttons aren’t greying out properly when the teams are full. So I suspect that’s what happened to you. You began the match as a spectator, clicked Join Random, but both teams were full, so the UI just closed, without moving you off the spectator team.

"Join Random" != spectating

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Join Random will put you on either the Red team or the Blue team, not spectator. However, there’s an issue where the join team buttons aren’t greying out properly when the teams are full. So I suspect that’s what happened to you. You began the match as a spectator, clicked Join Random, but both teams were full, so the UI just closed, without moving you off the spectator team.

Root cause analysis – why did this not get caught during your software QA testing, and what is going to be done to improve the process? Every patch a plethora of these kind of bugs hit the live servers and while they are fixed over time the process never improves for the next patch.

Fix that…

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Nik Rane.6431

Nik Rane.6431

Root cause analysis – why did this not get caught during your software QA testing, and what is going to be done to improve the process? Every patch a plethora of these kind of bugs hit the live servers and while they are fixed over time the process never improves for the next patch.

Fix that…

QA checks for basic functionality and obvious issues. They cannot check for every possible problem under every possible circumstance. It’s unlikely it was caught because it requires two full teams, when there are relatively few testers on the Test server at any given time.

kitten happens.

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Root cause analysis – why did this not get caught during your software QA testing, and what is going to be done to improve the process? Every patch a plethora of these kind of bugs hit the live servers and while they are fixed over time the process never improves for the next patch.

Fix that…

QA checks for basic functionality and obvious issues. They cannot check for every possible problem under every possible circumstance. It’s unlikely it was caught because it requires two full teams, when there are relatively few testers on the Test server at any given time.

kitten happens.

What QA groups are you talking about? A feature is designed and during design a cummulative test plan should be created to check all positive and negative paths. After a feature is develop and initially tested by developers it will be handed off to QA who will test based on that cummulative test plan. It should then be integrated tested with the full system to ensure continued functionality. Errors should be caught by QA and not delivered.

Because of the nature of having a live server there will always be some things that cannot be tested, however automating players to join a server and then attempting to join with ‘Join Now’ should not have been effected by being tested on a live server versus not.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Nik Rane.6431

Nik Rane.6431

What QA groups are you talking about? A feature is designed and during design a cummulative test plan should be created to check all positive and negative paths. After a feature is develop and initially tested by developers it will be handed off to QA who will test based on that cummulative test plan. It should then be integrated tested with the full system to ensure continued functionality. Errors should be caught by QA and not delivered.

Because of the nature of having a live server there will always be some things that cannot be tested, however automating players to join a server and then attempting to join with ‘Join Now’ should not have been effected by being tested on a live server versus not.

The issue is a random problem with the UI in which a player uses a specific function of the UI, and the UI breaks SOMETIMES.

Good luck finding that on Test. It’s a minor visual bug at best.

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Posted by: Parisalchuk.9230

Parisalchuk.9230

What QA groups are you talking about? A feature is designed and during design a cummulative test plan should be created to check all positive and negative paths. After a feature is develop and initially tested by developers it will be handed off to QA who will test based on that cummulative test plan. It should then be integrated tested with the full system to ensure continued functionality. Errors should be caught by QA and not delivered.

Because of the nature of having a live server there will always be some things that cannot be tested, however automating players to join a server and then attempting to join with ‘Join Now’ should not have been effected by being tested on a live server versus not.

The issue is a random problem with the UI in which a player uses a specific function of the UI, and the UI breaks SOMETIMES.

Good luck finding that on Test. It’s a minor visual bug at best.

Visual bug… yes, thats why I can click it to my hearts content and it will not put me into a game because its trying to put me into games that are full. But thats just visual right?

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Sprawl.3891

Sprawl.3891

Anet being all hipster and avoiding public test server at all costs

Sprawl – Necro – Eredon Terrace

"Join Random" != spectating

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Posted by: Nik Rane.6431

Nik Rane.6431

Visual bug… yes, thats why I can click it to my hearts content and it will not put me into a game because its trying to put me into games that are full. But thats just visual right?

Yes, it is visual. The server restrictions are proper, the client ones are not.

Anet being all hipster and avoiding public test server at all costs

Public test servers are worthless when you do not give the testers the proper tools and patch notes ahead of time. It’s only for making players feel like they’re a part of the development process when they’re not.

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Visual bug… yes, thats why I can click it to my hearts content and it will not put me into a game because its trying to put me into games that are full. But thats just visual right?

Yes, it is visual. The server restrictions are proper, the client ones are not.

Anet being all hipster and avoiding public test server at all costs

Public test servers are worthless when you do not give the testers the proper tools and patch notes ahead of time. It’s only for making players feel like they’re a part of the development process when they’re not.

If I click play now functionally it is supposed to find me a server based on the servers availability and my cummulative glory and put me in it. How is it attempting to put me into full games functionally working?

Your point about Public test servers is valid, however GW1 had private invitation only private test servers that allowed large scale testing. They did not carry this over into GW2 for whatever reason.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Nik Rane.6431

Nik Rane.6431

If I click play now functionally it is supposed to find me a server based on the servers availability and my cummulative glory and put me in it. How is it attempting to put me into full games functionally working?

Your point about Public test servers is valid, however GW1 had private invitation only private test servers that allowed large scale testing. They did not carry this over into GW2 for whatever reason.

I misread your post. I thought you were referring to the issues stated by the OP or the Dev that came after him.

The GW1 Private Test Server showed up several years after the game was deployed. You can expect one in 2015.

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Posted by: Parisalchuk.9230

Parisalchuk.9230

If I click play now functionally it is supposed to find me a server based on the servers availability and my cummulative glory and put me in it. How is it attempting to put me into full games functionally working?

Your point about Public test servers is valid, however GW1 had private invitation only private test servers that allowed large scale testing. They did not carry this over into GW2 for whatever reason.

I misread your post. I thought you were referring to the issues stated by the OP or the Dev that came after him.

The GW1 Private Test Server showed up several years after the game was deployed. You can expect one in 2015.

Your 2015 comment only reinforces Anets current streak of not learning from their past mistakes and successes.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Nik Rane.6431

Nik Rane.6431

Your 2015 comment only reinforces Anets current streak of not learning from their past mistakes and successes.

That was, in fact, the joke.

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Your 2015 comment only reinforces Anets current streak of not learning from their past mistakes and successes.

That was, in fact, the joke.

Well said then!

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

"Join Random" != spectating

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Posted by: robotempire.2451

robotempire.2451

Join Random will put you on either the Red team or the Blue team, not spectator. However, there’s an issue where the join team buttons aren’t greying out properly when the teams are full. So I suspect that’s what happened to you. You began the match as a spectator, clicked Join Random, but both teams were full, so the UI just closed, without moving you off the spectator team.

Thanks for responding.

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Posted by: nakoda.4213

nakoda.4213

Reminder: this is spectator mode BETA, and not launch.

… kinda like the rest of the game …

which makes all of you (us) the QA testing process

whee!

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.