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Posted by: Vuh.1328

Vuh.1328

Why is it so unresponsive and non fluid with most melee weapons for most classes?
Why do we have self rooting melee skills?

I’d rather see perhaps some damage nerf to some skills like 100b for example, but make them mobile and more fluid to use. Self rooting or long cast time on melee abilities really break the flow of combat.
Self rooting and slow cast times belong to ranged weapon sets IMO and not melee, melee should be all about fluid and smooth combat without breaking movement.

Just like to add something more: Hate to draw comparision to WoW/SWTOR, but melee in those games felt ALOT more fluid, you pretty much had control of your character whatever you did(not counting cc from other players).
With the amount of CC and AOE spam would it really hurt to make melee weapons/classes more “agile/mobile/fluid”?

Take your time to learn proper keybinding, it’s worth the struggle

(edited by Vuh.1328)

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Posted by: Warrown.4153

Warrown.4153

you kidden me right melee in swtor was horrible compared to gw2 with the camera to the ability delays

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Posted by: Hicci.8761

Hicci.8761

Only class with sticky melee is warrior and they try to compensate this with damage. Rest of the classes are doing quite fluently.

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Posted by: RusShiro.9241

RusShiro.9241

I understad what your sayin,but 100b is a stand still move as it shoud be I f it was a spin it would move

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Posted by: Legit Prep In.5893

Legit Prep In.5893

Lool, go try NW, then you know what “static combat” is xD

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Posted by: pot.6805

pot.6805

you kidden me right melee in swtor was horrible compared to gw2 with the camera to the ability delays

Melee was actually powerful in that game and had proper gap closers like leaps.

BeeGee
Beast mode

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Posted by: Zenith.7301

Zenith.7301

Only class with sticky melee is warrior and they try to compensate this with damage. Rest of the classes are doing quite fluently.

No.

Ranger’s greatsword has a single leap. It doesn’t have leg specialist, it doesn’t have a cripple outside wasting the block skill and throwing that sword roots you so the cripple is useless as it opens a gap when you’re using the skill to close it.

Hilt Bash and Maul both have delayed delivery systems so people with swiftness can walk out of their range if you don’t have swiftness yourself.

Oh, and unlike warrior greatsword, ranger greatsword does garbage for damage.

Then you’ve got guardians, who can also be kited to hell on their greatsword weapon as they too have no baseline cripple.

And even worse of all is the necromancer mainhand dagger, whose only gap closer is a 600 range 1 second cast root with a whopping 25 sec cd, and the dagger doesn’t even cleave.

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Posted by: Hicci.8761

Hicci.8761

Guardian greatsword is easy to kite but it’s not sticky. It’s pretty fluent and effective but only if the space is limited like in battle of khylo clocktower.

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Posted by: Errant Venture.9371

Errant Venture.9371

ITT: everyone forgets the difference between “fluid” & “fluent”

The Battle Bakery [vPie]

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Posted by: Dirame.8521

Dirame.8521

Only class with sticky melee is warrior and they try to compensate this with damage. Rest of the classes are doing quite fluently.

No.

Ranger’s greatsword has a single leap. It doesn’t have leg specialist, it doesn’t have a cripple outside wasting the block skill and throwing that sword roots you so the cripple is useless as it opens a gap when you’re using the skill to close it.

Hilt Bash and Maul both have delayed delivery systems so people with swiftness can walk out of their range if you don’t have swiftness yourself.

Oh, and unlike warrior greatsword, ranger greatsword does garbage for damage.

Then you’ve got guardians, who can also be kited to hell on their greatsword weapon as they too have no baseline cripple.

And even worse of all is the necromancer mainhand dagger, whose only gap closer is a 600 range 1 second cast root with a whopping 25 sec cd, and the dagger doesn’t even cleave.

Garbage for damage? Have you tried speccing into damage with the Ranger Greatsword lately? 6k Mauls with SotH and 4k mauls without it and that’s on Svanir!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Zenith.7301

Zenith.7301

Only class with sticky melee is warrior and they try to compensate this with damage. Rest of the classes are doing quite fluently.

No.

Ranger’s greatsword has a single leap. It doesn’t have leg specialist, it doesn’t have a cripple outside wasting the block skill and throwing that sword roots you so the cripple is useless as it opens a gap when you’re using the skill to close it.

Hilt Bash and Maul both have delayed delivery systems so people with swiftness can walk out of their range if you don’t have swiftness yourself.

Oh, and unlike warrior greatsword, ranger greatsword does garbage for damage.

Then you’ve got guardians, who can also be kited to hell on their greatsword weapon as they too have no baseline cripple.

And even worse of all is the necromancer mainhand dagger, whose only gap closer is a 600 range 1 second cast root with a whopping 25 sec cd, and the dagger doesn’t even cleave.

Garbage for damage? Have you tried speccing into damage with the Ranger Greatsword lately? 6k Mauls with SotH and 4k mauls without it and that’s on Svanir!

4k maul full glass is total crap. And 6k mauls needing to run signet builds is soooo bad, just roll a mesmer/thief you do more damage than that more often.

Hell, if you’re going to run a glass cannon spec without stealth/teleports, just play a warrior he’ll do 4x your damage.

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Posted by: deathTouch.9706

deathTouch.9706

Why is it so unresponsive and non fluid with most melee weapons for most classes?
Why do we have self rooting melee skills?

I’d rather see perhaps some damage nerf to some skills like 100b for example, but make them mobile and more fluid to use. Self rooting or long cast time on melee abilities really break the flow of combat.
Self rooting and slow cast times belong to ranged weapon sets IMO and not melee, melee should be all about fluid and smooth combat without breaking movement.

Just like to add something more: Hate to draw comparision to WoW/SWTOR, but melee in those games felt ALOT more fluid, you pretty much had control of your character whatever you did(not counting cc from other players).
With the amount of CC and AOE spam would it really hurt to make melee weapons/classes more “agile/mobile/fluid”?

Yes, SWTOR melee felt much more smooth than GW2 melee. Even though I had to constantly juggle 20+ more skills as an anni marauder in swtor, it felt much smoother than these huge-windup skills and buggy pathing issues that I have to deal with in GW2 (sword 2, GS 5, shield 4).

Mara had tons of abilities to let you stick to targets in GW2 and had extremely effective gap-closers. When you factor in the huge wind-up times with many key warrior abilities, SWTOR actually felt smoother even with slight skill delay.

V deathTouch V – Warrior
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