My opinion on PvP and balance.

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Posted by: Bitty.1409

Bitty.1409

Hey everyone, the name that some of you might know me as is “Shnicky.” I play S/F Ele on NA and I have had a lot of experience with PvP. Hopefully y’all won’t think that I’m writing this because I think I’m better than you or anything of the sort, I just really want to vent my opinions on certain topics and hopefully clear some of them up. I am going to try to be as unbiased as possible, but let me know if I slip up on that. Feel free to voice your opinion below, just make sure to be civil about it.

Okay first of all, I play a good amount of solo queues and team queues and I very rarely get angry, but one thing that gets me going more than anything is how people handle the down-state. Don’t get me wrong, I actually really like this mechanic it’s just that some people are either never paying attention or just simply don’t understand how to manage it. For example, knowing when you should res your teammate rather than stomp an enemy, or knowing when you should cleave rather than stomp. I think the main problem is that people just don’t realize how crucial this part of the game is and totally overlook it, they were so focused on the fight prior to people going down that when it comes to the downstate they don’t think. If I had one key point of advice for people that want to win more Solo Queues; pay attention to the fight, look at who is about to go down whether it’s a teammate or an enemy, be ready to either res, stomp, or cleave that Player. Also bring skills that will help you do those more efficiently whether it’s stability, CC, stealth, cleave, etc. I can’t stress enough how important the down-state is.

Okay i’m only vaguely going to go into class balance in terms of saying something is completely BS or OP because it’s where some of y’all might start flexing those fingers. I don’t want that so i’m going to keep it simple. I’ll cover certain builds and or classes that show up on the forums very often and just say how I feel about them.

1. Terrormancer: Personally my main problem with terrormancers is how much they benefit from passive procs. With the rune of nightmare (correct me if i’m wrong) they have 3 fears that proc without that player even pressing a button and I just really hate that mechanic. I’m not going into skills because again, it’s not like a necro can’t be shut down they just happen to counter a lot of what’s in the meta right now. It’s their time to shine.

2. Cele D/D ele: Yes I do think this is OP at its core, because really any player can come on it and spam their buttons and survive, but to play it at it’s full potential is not easy (Just like any other build really). Honestly I don’t know how to fix this, y’all say the problem is that they can stack WAY to much might, but the amount of damage they do isn’t the problem for me rather the amount of survivability. My first instinct would be to just remove the cele Amulet but i’m sure this would have it’s own repercussions.

3. Cele rifle engi: I honestly don’t think this is OP, maybe it’s because I play S/F ele but I just think this build has way to much counter play to be considered OP.

4. Turret Engis: Okay, the amount of HP turrets have is really quite ridiculous and once again were on the topic of an AI mechanic being OP. The thing with turret engis though is that without there turrets they are nothing. So either leave them be at their home point and outnumber the enemy somewhere else, or fight them accordingly(knowing when to back out, not letting him heal, etc).

5. Hambow: Honestly the skills are way to telegraphed to be considered OP in my opinion, the only thing I really hate is waiting out 2 endure pains which can be avoided with just kiting the warrior during the duration.

6. Thieves: I’m getting really tired of this one haha. They take so much skill to even compete in the meta right now. I’m not going to go to far into explaining why they aren’t OP because i’m not really sure how to word it, but just because you get destroyed by one when playing your full glass staff ele, this doesn’t make them OP.

7. Longbow Rangers: The range… this class is really just more annoying then anything. Nothing gets close to competing with this range.

8. Shatter Mesmers: plz remove frum gaime

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Posted by: Bitty.1409

Bitty.1409

GUYS WE JUST NEED TO ACCEPT THAT COUNTERPLAY NEEDS TO EXSIST
but also note that just because something counters you, instead of complaining and believing there is no way you can beat it, try to fight it a bunch and find certain techniques that give you a much better shot. That’s how I learned S/F ele, I literally tried to duel every spec and eventually I knew what I had to do to have the best chance to win said fight in almost any scenario. It’s all about experience, or being a medi guard BECAUSE YALL ARE WAY TOO HARD TO KILL…. but counter play is an important part of the game friends.

Overall I think the balance is really not in that bad of a spot, I honestly don’t like the concept behind the meta in NA (outliving your opponent, rather than out damaging. It sounds like the same thing but it’s not). I really like the meta in EU though, much more skill based.
The purpose behind me writing this is that I want to know how my opinions sit with y’all so please comment saying what you agree and don’t agree with. I really would love to hear. It’s also because i’m at work and have way to much time too think.

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Posted by: Chicago Jack.5647

Chicago Jack.5647

Seriously, a very well written post. Opinionated, but fairly recognizing it as such. Thanks for this Bitty; as it’s a rarity on the forums. Well done.

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Posted by: yLoon.5289

yLoon.5289

Salute with such articulated articles on PvP.
I too find it annoying on how ignorant and thick nerf of some players ignore their teammate in spvp! But you penned it flawlessly.

This is the best i’ve had read so far.
Hope to read more from you soon!

p.s -,- Hey, you eles are hard to kill too !

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Posted by: johnsonade.9547

johnsonade.9547

Wow an opinion piece that was mostly positive on the state of pvp. On this subforum. I hope we end up being an e-sport soon lol, sincerely. My favorite engineer Phineas Pho explained balance to me in a few simple lines and it always stuck with me. As a condi-engineer, I was upset that most necromancers could own me. He basically said though that some classes should to be able to beat us. From lots of study though, I learned how to handle the necro 1v1 my own way.

I didn’t really realize at the time that engineers have very little hard counters in domination-based pvp. Heck I had more trouble out of engineers over other professions once I finally learned more about the weaknesses they all had. I’m not the best though and I feel there will always be someone better than you somewhere, or something you’re not built to handle, but minimizing that risk and learning from defeat has helped me become a much better player.

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Posted by: ghaleon.2861

ghaleon.2861

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Onesixty IQ Genius[Mesmer]
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Posted by: vincecontix.1264

vincecontix.1264

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Spvp is not a single players mode Shatter mesmer is very strong. If I am in a team fight I rather deal with thief burst rather than mesmer burst. Though I dont think they are op they have a spot at high level play.

Op very well thought out post.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
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Posted by: Neptune.2570

Neptune.2570

Whooosh.
That’s the sound of Bitty’s joke going way over your head.

Pretty sure him listing Shatter Mesmer last and as “Plz remov frum gaime” means “Is a problem for idiots, baddies and forum trolls”

Edit: Also nice post, would like to hear your thoughts on Guard too.

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Posted by: Bitty.1409

Bitty.1409

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Bro, I was trolling calm down. I thought it was obvious with the bad spelling, and the post that was complaining about shatter Mesmer that was posted like a week ago as a reference. I guess my sarcasm wasn’t obvious, my bad.

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Posted by: Bitty.1409

Bitty.1409

Whooosh.
That’s the sound of Bitty’s joke going way over your head.

Pretty sure him listing Shatter Mesmer last and as “Plz remov frum gaime” means “Is a problem for idiots, baddies and forum trolls”

Edit: Also nice post, would like to hear your thoughts on Guard too.

The thing with guards is that there really isn’t a spot with them with this meta. They do a bit more support then a cele ele with no dmg and less survivability. Of course that’s just with our meta though, they are popular in Europe because they run a shatter mesmer and a thief to compensate for the loss of damage. I’m not mentioning Medi Guards because they really just aren’t great in TPvP.

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Posted by: ghaleon.2861

ghaleon.2861

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Bro, I was trolling calm down. I thought it was obvious with the bad spelling, and the post that was complaining about shatter Mesmer that was posted like a week ago as a reference. I guess my sarcasm wasn’t obvious, my bad.

Sorry that I got too defensive, but everybody at the top lvl knows that mesmer is really weak atm. We have to outplay pretty much everybody to win. Also, our survivability is so bad, the only good thing we have atm is boon removal and portal. Those people saying mes is op clearly don’t know the mes class and are having a hard time spotting the real one. Clearly a L2P issue…

Onesixty IQ Genius[Mesmer]
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Posted by: Bitty.1409

Bitty.1409

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Bro, I was trolling calm down. I thought it was obvious with the bad spelling, and the post that was complaining about shatter Mesmer that was posted like a week ago as a reference. I guess my sarcasm wasn’t obvious, my bad.

Sorry that I got too defensive, but everybody at the top lvl knows that mesmer is really weak atm. We have to outplay pretty much everybody to win. Also, our survivability is so bad, the only good thing we have atm is boon removal and portal. Those people saying mes is op clearly don’t know the mes class and are having a hard time spotting the real one. Clearly a L2P issue…

Yea, i’m aware of the state of Mesmer, but it’s not as bad as you’re making it sound.

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Posted by: ghaleon.2861

ghaleon.2861

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Bro, I was trolling calm down. I thought it was obvious with the bad spelling, and the post that was complaining about shatter Mesmer that was posted like a week ago as a reference. I guess my sarcasm wasn’t obvious, my bad.

Sorry that I got too defensive, but everybody at the top lvl knows that mesmer is really weak atm. We have to outplay pretty much everybody to win. Also, our survivability is so bad, the only good thing we have atm is boon removal and portal. Those people saying mes is op clearly don’t know the mes class and are having a hard time spotting the real one. Clearly a L2P issue…

Yea, i’m aware of the state of Mesmer, but it’s not as bad as you’re making it sound.

It’s pretty bad actually, that’s why you don’t see many mesmers in tPvp.

Onesixty IQ Genius[Mesmer]
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Posted by: vincecontix.1264

vincecontix.1264

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Bro, I was trolling calm down. I thought it was obvious with the bad spelling, and the post that was complaining about shatter Mesmer that was posted like a week ago as a reference. I guess my sarcasm wasn’t obvious, my bad.

Sorry that I got too defensive, but everybody at the top lvl knows that mesmer is really weak atm. We have to outplay pretty much everybody to win. Also, our survivability is so bad, the only good thing we have atm is boon removal and portal. Those people saying mes is op clearly don’t know the mes class and are having a hard time spotting the real one. Clearly a L2P issue…

Yea, i’m aware of the state of Mesmer, but it’s not as bad as you’re making it sound.

It’s pretty bad actually, that’s why you don’t see many mesmers in tPvp.

Actually I see quite a few esp if you look at EU.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Roe.3679

Roe.3679

Terrormancers can have a max of 2 passive fears. Good post overall though.

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Posted by: NeXeD.3042

NeXeD.3042

Don’t forget necros have to trait for one, and there is counterplay for it, whether or not people decide to accept there is counterplay to it is another issue. IF your going to CC the condi necro expect him to have reapers protection…

Attention Moderators I am not
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Posted by: Bitty.1409

Bitty.1409

Don’t forget necros have to trait for one, and there is counterplay for it, whether or not people decide to accept there is counterplay to it is another issue. IF your going to CC the condi necro expect him to have reapers protection…

You’re right, I guess i’m more referring to the rune. Fear is just such a powerful CC for necros with their duration increase and having it proc without them doing anything I think is just too RNG, PvP shouldn’t have RNG.

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Posted by: style.6173

style.6173

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Bro, I was trolling calm down. I thought it was obvious with the bad spelling, and the post that was complaining about shatter Mesmer that was posted like a week ago as a reference. I guess my sarcasm wasn’t obvious, my bad.

Sorry that I got too defensive, but everybody at the top lvl knows that mesmer is really weak atm. We have to outplay pretty much everybody to win. Also, our survivability is so bad, the only good thing we have atm is boon removal and portal. Those people saying mes is op clearly don’t know the mes class and are having a hard time spotting the real one. Clearly a L2P issue…

Yea, i’m aware of the state of Mesmer, but it’s not as bad as you’re making it sound.

It’s pretty bad actually, that’s why you don’t see many mesmers in tPvp.

How do you explain the EU scene then?

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Posted by: NeXeD.3042

NeXeD.3042

Necros have rp because they lack access to stability, blocks, vigor, invulns. I would trade rp for access to vigor or stab.

Also on the subject of shatter mesmers, I think op just mentioned it due to dudis posting all over the place how they are so OP. The truth is mesmers are OP against new players, against more experienced players they become less effective to a point

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Posted by: Narcarsis.5739

Narcarsis.5739

I generally don’t post on forums and it’s rare to find someone I agree with about balance so I’m going to just touch on things very briefly.

1. Terrormancer: Personally my main problem with terrormancers is how much they benefit from passive procs. With the rune of nightmare (correct me if i’m wrong) they have 3 fears that proc without that player even pressing a button and I just really hate that mechanic. I’m not going into skills because again, it’s not like a necro can’t be shut down they just happen to counter a lot of what’s in the meta right now. It’s their time to shine.

I have no issue with Reaper’s Protection due to the counterplay behind it. You can dodge it, blind it, aegis it, or proc it from range. What I do have an issue with is Nightmare runes. There is no counterplay, it interrupts dodges, and there is no avoiding it. The only way I have gotten around this is Generosity sigil, and the chance of it transferring Nightmare is the chance of Nightmare multiplied by your critical strike chance and multiplied by the chance of Generosity, or .5*[Your critical strike chance]*.6

2. Cele D/D ele: Yes I do think this is OP at its core, because really any player can come on it and spam their buttons and survive, but to play it at it’s full potential is not easy (Just like any other build really). Honestly I don’t know how to fix this, y’all say the problem is that they can stack WAY to much might, but the amount of damage they do isn’t the problem for me rather the amount of survivability. My first instinct would be to just remove the cele Amulet but i’m sure this would have it’s own repercussions.

My only quarrel with D/D Ele at the moment would be the stow weapon lightning whip spam. It increases damage output and substantially increases the healing from Healing Signet. Other than that I think Ele is in a good spot.

3. Cele rifle engi: I honestly don’t think this is OP, maybe it’s because I play S/F ele but I just think this build has way to much counter play to be considered OP.

I don’t really have an issue with Cele Engineers either, they’re strong but not broken. There are several ways of getting around their damage, and while their knockback is instant it’s also a self CC and a projectile. They are susceptible to heavy burst, constant condition pressure, and CC. (Then again, what isn’t?)

4. Turret Engis: Okay, the amount of HP turrets have is really quite ridiculous and once again were on the topic of an AI mechanic being OP. The thing with turret engis though is that without there turrets they are nothing. So either leave them be at their home point and outnumber the enemy somewhere else, or fight them accordingly(knowing when to back out, not letting him heal, etc).

I feel like this is more of a solo queue issue. I don’t really think AI should do that much but it’s not unbeatable and fairly useless in team queue.

5. Hambow: Honestly the skills are way to telegraphed to be considered OP in my opinion, the only thing I really hate is waiting out 2 endure pains which can be avoided with just kiting the warrior during the duration.

I think Warriors are in a fairly good spot, albeit being eclipsed by Eles. They offer a large amount of team fight control and strong 1v1 presence.

6. Thieves: I’m getting really tired of this one haha. They take so much skill to even compete in the meta right now. I’m not going to go to far into explaining why they aren’t OP because i’m not really sure how to word it, but just because you get destroyed by one when playing your full glass staff ele, this doesn’t make them OP.

I might be biased but I think Thief is balanced. Not weak, not broken.

7. Longbow Rangers: The range… this class is really just more annoying then anything. Nothing gets close to competing with this range.

While they have the range, and I absolutely despise them, they aren’t very effective in games when focused since they don’t last longer than their signet duration.

8. Shatter Mesmers: plz remove frum gaime

Mesmers would actually dominate the game if Thieves weren’t around. I think it’s a necessary balance to have.

Overall I think I agree with the majority of what you’ve posted and I think it provides fairly good insight to PvP balance from a fair point of view.

-Caed

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Posted by: Wilco.1458

Wilco.1458

“Honestly I don’t know how to fix this, y’all say the problem is that they can stack WAY to much might, but the amount of damage they do isn’t the problem for me rather the amount of survivability. My first instinct would be to just remove the cele Amulet but i’m sure this would have it’s own repercussions.”

Celestial amulet is strong, but only because of the insane healing and that might is so common you end up not losing a lot of damage compared to zerker. I honestly think the only way to fix Elementalists are this time is to do something about Evasive Arcana. It’d obviously need to be done very carefully, but it’s one of the strongest (I’d argue the strongest) trait in the entire game and more than half of the Ele’s utility comes from it (free heals and might stacks basically).

I’d still argue that Cele Engineer is too strong for the amount of skill required to play them well enough to get along. Obviously there are subtleties playing at the highest of levels, but face it, you can be effective enough in mid to mid-high levels by spamming your skills off cooldown with almost no repercussions. It is like Warrior before the patch, but at least with the adrenaline changes on Warrior there is obvious counterplay and mediocre players will be punished by wasting their burst. Engineer still doesn’t have that.

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Posted by: Konoha.4613

Konoha.4613

Medi guards are actually not that bad. They have a niche in the right comp just noone is using one correctly at the top level.

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Posted by: Dahkeus.8243

Dahkeus.8243

I really expected some mindless blaming of how OP thieves are when I read that you play a S/F ele…but I must apologize. You had a pretty level-headed and well thought out opinion on balance issues.

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Posted by: Acandis.3250

Acandis.3250

The only problem with Necros, as Caed mentioned, is Nightmare proc is absurdly stupid with zero practical counterplay; can’t be dodged, can’t be blinded, can’t be blocked, etc…

D/D Ele is in a good spot, though, I think some of it’s healing power ratios could be toned down a tad. Though, stow weapon + lightning whip does give them increased sustain, it doesn’t actually increase their damage output. TBH, I don’t much like how cancel-casting works with certain abilities; it should probably be looked at.

Rifle engi is in a pretty good spot. The only change I would suggest would be to make gear shield 25s base CD; 20s when traited. 16s traited (as it currently stands) is too strong, and top engineers will agree.

Turret engi is fine. Niche pick for solo queue, extremely ineffective in team queues.

Hambow is largely fine due to the many nerfs it has received. Strong when it’s stances are up, and heavily susceptible to focus fire when they’re not. It can still perform extremely well in 1v1s and have a strong teamfight presence against certain comps.

Thieves are in a good spot. As always, my only complaint about them is the following:

  • Steal should:
    • Be bugfixed so it stops getting trolled by LOS.
    • Not rip Aegis as it is not an unblockable skill.
    • Not be able to be used while CCd.
      • I don’t think any skills other than stunbreaks should be able to be used whilst you’re CCd, simple as that.

LB rangers are largely OK. They don’t quite fit into the meta right now but they have potential. It doesn’t need more buffs. If anything, my only complaint would be to change the way skill channeling works. I don’t think any skill should finish channeling onto its target if he goes into stealth, that’s just stupid.

I think mesmer is in a really good spot atm. As Caed mentioned, if thieves weren’t around, mesmers would be dominating. The only thing I would change would be making Signet of Domination a 3/4s cast instead of 1/4s.

There are a lot of other changes that are necessary to implement for the sake of counterplay but time and time again ANet has shown us that they will do things their way, so good luck with that.

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Posted by: Narcarsis.5739

Narcarsis.5739

If you cancel stow correctly it does increase damage output on lightning whip. However, as you probably notice, very few people do this correctly.

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Posted by: Aereniel.7356

Aereniel.7356

If you cancel stow correctly it does increase damage output on lightning whip. However, as you probably notice, very few people do this correctly.

Shoutout to CMC, best cancel-cast lightning whip on NA. Nobody else comes close to his level of keyboard abuse. Then again, my experience of NA comes from free weekends and stream stalking, so what do I know. Please educate me if there’s someone who tryhards moar.

And yes, as Caed said, stowing lightning whip correctly increases both damage output and healing from signet.

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Posted by: style.6173

style.6173

Turret engi is fine. Niche pick for solo queue, extremely ineffective in team queues.

The issue is that it is OP in every game other than well coordinated team matches. That applies to ALL hot join, ALL solo queue, and 75% of team queue. Remember that most team queue is just pug vs pug. If you play as part of a 5 person team, you don’t see that.

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Posted by: shimmerlessEU.6841

shimmerlessEU.6841

8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.

Bro, I was trolling calm down. I thought it was obvious with the bad spelling, and the post that was complaining about shatter Mesmer that was posted like a week ago as a reference. I guess my sarcasm wasn’t obvious, my bad.

Sorry that I got too defensive, but everybody at the top lvl knows that mesmer is really weak atm. We have to outplay pretty much everybody to win. Also, our survivability is so bad, the only good thing we have atm is boon removal and portal. Those people saying mes is op clearly don’t know the mes class and are having a hard time spotting the real one. Clearly a L2P issue…

Yea, i’m aware of the state of Mesmer, but it’s not as bad as you’re making it sound.

It’s pretty bad actually, that’s why you don’t see many mesmers in tPvp.

How do you explain the EU scene then?

Mes is basically the only class (other than debatably Necro) which needs teamwork to be viable let alone to be competitive. Can you imagine not being able to play your class with your teammates unless they upped and changed their play just for your sake? The class gets destroyed by ridiculous port spamming and PBAoE (which killed its viability on point a long time ago) meaning you’ll only see specific team comps that take Mesmers regardless of how popular they are.

To be frank the niche that makes Mesmers attractive is always borderline because it rests on ledge and blink abuse and if those are fixed (as some have been recently) or if greatsword is nerfed it easily becomes questionable whether it’s worth the expenditure again. Are Mesmers viable, in a sense yes but I do not think the state the class is in is healthy by any means.

My opinion on PvP and balance.

in PvP

Posted by: Bitty.1409

Bitty.1409

I have no issue with Reaper’s Protection due to the counterplay behind it. You can dodge it, blind it, aegis it, or proc it from range. What I do have an issue with is Nightmare runes. There is no counterplay, it interrupts dodges, and there is no avoiding it

Okay, so what you all are saying about Necros is a better way of describing my quarrels with them. I hate mechanics that have no counter-play, and you’re right at least with Reapers Protection you can tell that it potentially might hit you.

2. Cele D/D ele: Yes I do think this is OP at its core, because really any player can come on it and spam their buttons and survive, but to play it at it’s full potential is not easy (Just like any other build really). Honestly I don’t know how to fix this, y’all say the problem is that they can stack WAY to much might, but the amount of damage they do isn’t the problem for me rather the amount of survivability. My first instinct would be to just remove the cele Amulet but i’m sure this would have it’s own repercussions.

Yea certain exploits like the air auto cancel are mechanics I really don’t like being in the game, but my biggest problem with the build is that you can literally cycle through your attunements pressing “1,2,3,4,5” and do extremely well. At a competitive level i’d agree that it’s balanced, I just don’t like how poor players are given such a break with the amount of sustain.

I feel like this is more of a solo queue issue. I don’t really think AI should do that much but it’s not unbeatable and fairly useless in team queue.

-Exactly, there is a reason why it’s not seen at a high level, I was more just trying to tell people how to play against it because it’s really not good. I just don’t like how I can barely 1v1 a turret lolol

Thank you for your input.

Team Spoookie – Shnicky