So, recently some ppl and I decided to try 5v5 here and there. We played decent number of games.
Here is my short observation about 5v5:
5v5 game is dominated by “downed state management” and AOE spamming (as a part of AOE spamming). It really really dumbs down the game. While game mechanics are decent at 1v1 (duel) level which essentially filters out downed state, larger fights become very boring and stupid and dominated by two aspects above (synchronized rezzing, aoe spamming).
What do I mean by this:
1. What distinguishes really good teams in team fights is not so much their ability to ‘not get downed and down the enemy first’ but rather their management of the downed state (of their own members and of enemy). By this I primarily mean synchronized rezzing of their downed ppl and AOE spam on the downed enemy.
2. Downed state management makes it essentially impossible to 1v3 and stomp someone (and in 1v2 it is really really hard). Dumbed down mechanics of the game (such is autofacing on skills etc) make it already very difficult to down someone 1v3 (since most of the crap 3 guys throw at you will hit even if they are clueless positioning/facing wise). However, the fact that synchronous rez of the other two guys will get the guy up before you execute your stomp (and I am not even going to go into them cc-ing you while you are sitting duck for 3+ seconds). This, in my opinion, simply diminishes importance of individual skill and dumbs down the game. You give us oh up to 20-30 skills to use them skillfully and down the guy but then you completely negate that by his two oh-so-skillfull teammates pressing single button to heal him up. Wow….what a stupid design.
Simply said: it is more important that the two team-mates of the downed guy be quick to press single key and rez him once their buddy is downed in 3v1, rather than for them to actually play well and down the single guy before he downs one of their own. It also completely negates the effort of single guy who actually managed to stay alive and down the enemy in 1v3 (while juggling whatever number of skills).
Does this sound as a proper design of a game? I think it is beyond stupid. And no wonder game is dead and ppl do not want to play stupid 5v5 mode and are requesting smaller games (1v1, 2v2 and 3v3). Sorry ANET, just big fail here.
I am not gonna go into the huge differences in ability to stomp or prevent being stomped in team fights by different classes. It is just laughable. In our first tourney together we ended up fighting PZ. Ranger buddy and I were fighting two eles most of the game. Let us just say that between non-downed guy mist form rezzing and downed guy vapor forming and non-downed guy aoe knockbacks it is really comical trying to stomp the guy even in 2v2 when ppl know what they are doing.
If they want 5v5 game to be meaningful, downed state should be such that if someone downs the guy in 1v5, he still has at least 50/50 chance of stomping that guy (yes versus other 4 trying to ’rez’him; it is enough he has to survive 5 ppl on him while dealing sufficient dmg to down one of them, what is the kittening point of negating all that effort by making it impossible to stomp the downed guy?).
I have some idea how to do this:
1. Stomp should be much quicker (but not too quick as to make it impossible to interrupt by someone who reacts on time). 3+ sec sitting duck is enough to die like 5 times to burst of single glass cannon.
2. Invulnerable ppl should not be able to stomp/rez (no mist form stomping, no mist form rezzing).
3. healing of rezzed person should be such that if 4 teammates start rezing at the same time the stomper starts stomping they should not rez him on time. Wow you will say, but yeah, if they cannot manage to interrupt the stomper, then they should not win that particular case (rezing as opposed getting stomped).
In other words…downed guy should be pretty much a dead guy with very significant effort needed to bring him back.