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Posted by: DJSkittles.7196

DJSkittles.7196

Ill come out and say it, I’ve mained an Ele since release, I play it everyday, I rarely touch any other class and I love WvW and tpvp. Ill be the first to tell you that Arena Net was correct, and we were well deserving of a good dose of the nerf bat. Im fine with all the nerfs, I still use Cleansing Water, and although it lost alot of its muster, it has in no way become a broken trait. The nerf to our signet heal was deserving and understandable, and even though it hurt me so much, I can live with the mist form nerf.

However, the nerf to RTL makes it so I can no longer roam (my favorite thing to do) in WvW, and completely forces me into the stupid bunker spec everyone seems to be running these days. Not only can I no longer escape from basic professions such as warriors, but I can barely follow my thief friend around the map anymore without him stopping to wait for me to catch up.

The nerf from 1500-1200 was perfectly justified but a 40 second cooldown, doubling (really, your not gonna at least try 30 first?) the original cool down when escaping is just to much. People can say what they want “cry more, you have plenty of mobility, look at us mesmers or necros.” But to be perfectly honest, that comparison just doesn’t work for me. mesmers have plenty stealth + blink combos that will safely allow them to escape combat, necros not only have an insanely high health pool, along with a second life force, but they also have minions and fear. You can go down the board and find something for almost all the professions.

Now people may counter this and say, well who cares if eles lowest armor, health pool, no stealth, no pets, no ability to swap between ranged and melee…etc..They still have best heals and condition removal. Alright, whether I believe that or not, ill accept that argument, and in turn propose that the developers instead find something else to nerf such as our already laughable damage or whatever they deem fit. I honestly dont care. Make churning earth a 5 second channel and lower fire grab to the damage of an auto attack. I couldnt give a kitten, just allow me to roam once again, I dont wanna be forced to roll a thief just like everyone else, a light armored squishy (at least, my build was squishy) melee spec should be able to have the mobility to choose their battles…at least give us that, because as of right now, I have completely lost the one thing that I truly enjoyed in this game.

TLDR: nerf what you have to, take away what you want but please give Dagger Dagger its mobility back.

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Posted by: Kasama.8941

Kasama.8941

I don’t agree that the Elementalist, or any other profession, should have the ability to be both very hard to kill, and at the same time have an easy time escaping. I’m glad that this change has happened to the Elementalist, because it has always been more of a bunker profession, which made the quick escapes seem overpowered. I hope to see stealth toned down for the Thief as well. Just like I don’t think the Mesmer or Guardian should have a 25% movement speed signet either. There needs to be a balance between survivability and speed.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: hharry.1967

hharry.1967

I love how they nerfed everything but they cant still fix lightning whip and firegrab missing 90% of the time even if you are right in front of your enemy.

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Posted by: DJSkittles.7196

DJSkittles.7196

I don’t agree that the Elementalist, or any other profession, should have the ability to be both very hard to kill, and at the same time have an easy time escaping. I’m glad that this change has happened to the Elementalist, because it has always been more of a bunker profession, which made the quick escapes seem overpowered. I hope to see stealth toned down for the Thief as well. Just like I don’t think the Mesmer or Guardian should have a 25% movement speed signet either. There needs to be a balance between survivability and speed.

Why is it that you dont feel they should have good mobility when speccing damage, forced into melee, having low health pool and light armored? Ive seen plenty of rangers with excellent healing, near perma protection, a pet that hits like a truck, able to go ranged, and still have better mobility than an ele.

I mean christ, whats the point of being a light armored, damage melee spec if you dont at least have the mobility to escape when your hands are full (thats exactly what thieves get along with stealth, better burst, and more mobility anyways), its not like were pushing guardian armor or warrior hit points. if people still feel our healing is to high, than swap our water 5 healing skill for some other trash skill, or nerf our condition removal more by nerfing cantrips.

But 40 sec cooldown on RTL makes absolutely no sense.

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Posted by: Zanthrax.6538

Zanthrax.6538

“. Not only can I no longer escape from basic professions such as warriors,”

I liked you until that point….

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Posted by: DJSkittles.7196

DJSkittles.7196

“. Not only can I no longer escape from basic professions such as warriors,”

I liked you until that point….

Sorry if I offended you, I probably could have phrased that better, I just used warriors because their a perfect example of an upfront in your face profession thats not hiding any cards. A sneaky thief might come up behind me stunlock me, stealth, you know, make it really tough to get away. A ranger could set his pet on me, guardian has walls and areas they can throw up to keep you where they want you, anyways you get the picture.

I just used warriors because other than a few stuns, they were always pretty straightforward and in my opinion, one of the easier professions to avoid, no offense.

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Posted by: Chaosky.5276

Chaosky.5276

Buff focus, nerf sustainability of offhand dagger.

Bunker mobility issue solved, and glassy eles can get their 20 second cooldown disengage back.

-Berserker’s elementalist

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Posted by: ViciousVyne.2935

ViciousVyne.2935

mesmers have plenty stealth + blink combos that will safely allow them to escape combat

You will rarely escape as a mesmer, best thing you can do is gain a bit of distance, before other professions catch up too you again.

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Posted by: Valkyriez.6578

Valkyriez.6578

A well timed placement of portal and a Mes can escape just about any fight. It’s a bit of a waste but useful at times.

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Posted by: Avead.5760

Avead.5760

Well roamer mesm in wvw is obviously miles ahead of ele due to portal plus the traited blink and stealths outclass new rtl in every way.
In spvp though ele is still strong and you can argue that being that fast while able to give aoe protection,aoe cleansing and a bit of heals was too much..
Still i feel like someone took a big kitten on me for the sake of pvp balance and nerfed fun twice as much as effectiveness..I hope they put for us new trait that makes rtl the beast it was before (now having to spec for it) and/or disable the long cooldown when you are out of combat