Here is what I HOPED the blog post to look like. Some of these statements that I made up may not even fall in line with what Anet believes, but I guess in my own world, this is the way I had envisioned it:
Hi, we here at Anet just wanted to take a moment to let all of you know what is currently in the works and some of our thoughts on the state of SPvP.
First and foremost, let me start by saying that we here at Anet love this game. We know that those of you who are on these forums and constantly providing feedback also love this game. So, please understand that we share a common interest. Having said that, here are some things we are discussing.
Balance: We have been carefully taking a look at the meta data and we do indeed see some things that need attention. At this current time we can’t state exactly what these changes may be, but please be assured that we are playing the same game as you and our data allows to even go deeper than that. Of course we see class X that is suddenly being heavily played where it wasn’t at the start. Of course we play TPvP and we see how class Y is featured more often than others. What we here at Anet need to determine however is: are classes X and Y truly broken or is it an issue with people not understanding counters. We are actively working day and night to make that determination.
Ladders / Rankings: We are currently in the process of implementing these things. We don’t have all the kinks worked out yet, but they are definitely in the pipeline and we understand how important this is the the sustainability of SPvP. Be patient my friends, we want this feature as much as you.
TPvP Pugs vs Premades: We currently see this as an issue but we believe that our new introduction of paid tournaments will help to alleviate many of these issues. Most of the great teams don’t like facerolling pugs, to the same degree that you don’t like being facerolled by them. We think that a large percentage of these great teams will start entering paid tournaments which should reduce the issues here. Having said that, we also are working on a system that will try to keep fully premade groups from constantly facing off against fully pug groups (because we know paid tournaments aren’t going to fix this 100%). Please keep in mind however that queue times are also a concern. We don’t want to put in place a fix for this that then in turn causes insane queue times. Just know, we are working on this.
Duels – We know most players want to be able to duel. It is a great way to test your build and be able to find good counters for 1v1 battles. This options is currently only available by joining an empty hot-join match. We are looking to implement this feature soon and it is definitely in the works. In the meantime, please continue to utilize the empty room strategy.
New Game Modes: This is something we hear constant feedback about. We are planning on implimenting more game modes in the future, but currently we are focusses on conquest for our E-sport crowd. We want to perfect this game mode and have it be the staple of our E-sport crowd. We do plan on adding other game modes for hot-join and even look at expanding our TPvP in the future to add these game modes. We understand that many of the people playing this game don’t do so in professional / ultra-competitive mode and many people play for fun alone. For those of you, I assure you we have plans for you and aren’t neglecting your desires.
Hot-Join with friends: This one is a bit touchy. We fully understand the desire to play with people you know, but we also find hot-join to be a system where we don’t want premades dominating new players and pugs. We do think it’s important to play with 1 or even 2 people you know, but were looking at the effects this may have on the overall hot-join experience. If we can determine that by adding the ability to stay with friends in a party, that it won’t cause negitive effects. Of course we’ll add it.
Spectator Mode: This feature is vital to E-sports and streaming. We will be adding this soon.
Bug Fixes: This one is a no-brainer but needs to be stated. We monitor the forums and we play the game. We see bugs constantly and we are squashing them as they arise. Please, continue to report bugs in an appropriate way and we’ll continue to address them.
SPvP Glory Gains: We currently see that the way players accumulate glory in hot-join PvP is discouraging team play. We find that zerging is rewarded while defensive team-play is punished. We are looking at ways to alter the scoring system to encourage players to win.
(edited by felivear.1536)