Signs that ANet simply does not care.

Signs that ANet simply does not care.

in PvP

Posted by: Jae.5138

Jae.5138

1. Ranger pet AI. Why have you still not fixed their AI so that once the target moves out of the pet’s line of sight, pet’s skill goes on a CD as if they used it? Why are pets that need to face targets to use spells (e.g. lightning breath by drake) completely worthless in spvp?

2. Traits that are completely worthless.

It’s undeniable that there are many traits that are literally never picked because they’re too worthless compared to many other great options out there. Anet, you claim to avoid balancing by hammering down the sticking points but that’s exactly what you do. Why don’t you buff those traits that get never picked and bring them to others’ level to promote alternative builds rather than hammering down (pun intended) the flavour of the month builds like hambow?

Unaware of such traits? Probably need to do homework.

3. Skyhammer in arenas: enough said.

4. your matchmaking is based on win/loss ratio rather than ranking.

I understand you may fix this in the future but the fact that it was implemented kitten from the very start makes me wonder just how little grasp you have over spvp (especially if the majority of the players have ~50% win ratio).

5. You don’t have enough staff.

sPVP content release (almost non existent), balance patches, and overall changes are being released way too slowly. I sound like a child throwing a tantrum because I want more things, faster but that’s exactly what the overall population is thinking.

As a game aiming for e-sport, I’m sure you’re aware that you’re not the only pvp-driven game in the market. But there is an undeniable fact that you’re the slowest (excluding those no budget games) in balancing/content addition in that market, which obviously resulted in the drastically decreasing number of ‘pro’ players who seek other games who better suit their needs rather than waiting over a year for a small balance to be added.

Signs that ANet simply does not care.

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Posted by: clint.5681

clint.5681

In the ranger sub forums like a month ago a dev said it would be too much work to fix the AI :/

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Jae.5138

Jae.5138

In the ranger sub forums like a month ago a dev said it would be too much work to fix the AI :/

it’d be as easy as making the pet face the direction of the target (which wow does effortlessly so why is it so difficult for ANet?)

or make the spells instant with less damage/rewards

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Posted by: faeral.7120

faeral.7120

1. Ranger pet AI. Why have you still not fixed their AI so that once the target moves out of the pet’s line of sight, pet’s skill goes on a CD as if they used it? Why are pets that need to face targets to use spells (e.g. lightning breath by drake) completely worthless in spvp?

there are a lot of problems with Ranger pets, but this is not one of them. Drake F2 is powerful with counterplay, a model that more burst abilities should follow.

a better problem to resolve is why that Drake F2 ( or any targeted pet ability ) will not path to the target within the first 2 seconds of a petswap, but instead will simply fire off in whatever random direction the pet faces on swap. this bug renders Quickness irrelevant for a number of pet choices & has been here since launch. it is another reason why Wolf is so hard not to take; AoE actives are not affected by this bug to the same degree ( so long as you are not moving when you swap—another bug ).

Drake is far from worthless in PvP ( sees very high tourney use ). Blast, cleave, highest aoe F2, highest power among pets, good toughness & huge vitality for EB soaking.

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Posted by: Jae.5138

Jae.5138

1. Ranger pet AI. Why have you still not fixed their AI so that once the target moves out of the pet’s line of sight, pet’s skill goes on a CD as if they used it? Why are pets that need to face targets to use spells (e.g. lightning breath by drake) completely worthless in spvp?

there are a lot of problems with Ranger pets, but this is not one of them. Drake F2 is powerful with counterplay, a model that more burst abilities should follow.

a better problem to resolve is why that Drake F2 ( or any targeted pet ability ) will not path to the target within the first 2 seconds of a petswap, but instead will simply fire off in whatever random direction the pet faces on swap. this bug renders Quickness irrelevant for a number of pet choices & has been here since launch. it is another reason why Wolf is so hard not to take; AoE actives are not affected by this bug to the same degree ( so long as you are not moving when you swap—another bug ).

Drake is far from worthless in PvP ( sees very high tourney use ). Blast, cleave, highest aoe F2, highest power among pets, good toughness & huge vitality for EB soaking.

the spell may be powerful but worthless in my books if unreliable. and the fact that the spell is powerful isn’t really a viable excuse as to why it’s buggy as hell. I’d rather have them nerf the damage but make it a sure fire.

Signs that ANet simply does not care.

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Posted by: Phaeton.9582

Phaeton.9582

Cutsu can use it fine though.. Should the damage be nerfed for him?

Maybe you should watch some of his vids for tips!


Phaatonn, London UK

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Posted by: Jae.5138

Jae.5138

Cutsu can use it fine though.. Should the damage be nerfed for him?

Maybe you should watch some of his vids for tips!

i’ll check him out. thanks for the advice