Stomp Lag
Please do something to address this lag or favoritism problem whereby a player has already finished the stomp without interruption but the opposing downed player is still alive and well.
well dont stomp with quickness if its not gonna last the whole duraiton lmao
Sharks With Lazers [PEW]
… this is without quickness.
actually when i think about it now with quickness on its got a higher success rate. Its just plain server lag.
we’re talking about 2 players going for a drop on a downed opponent, lets say an elementalist for example, and both the poles drop but no server response. then the drop goes down for a second time and the elementalist mist-forms away and by this time the rest of their team come gliding in for 2 easy kills.
or lets say is a 2v2, and one of the opponents goes down. the other team’s first member goes in for a stomp while the other holds off the last opponent. stomp fails to register with no interruption (with or without quickness) and by this time the downed opponent is at 2/3 health, ports to their friend who gets them up with no trouble and they go on to win by destroying the other 2 who have basically been denied through a war of attrition and bad programing.
some ranger was complaining about this very problem last week. they had it a lot worse off it seems.
(edited by infynity.5284)
It’s true, the server sometimes sees a downed player in a different location than they show up on a client screen, making the stomp do nothing.
I believe it’s caused by client lag when using a leap/movement skill, though. I don’t see it happen just randomly due to server lag.