Ele & thief main (full ascended)
Down with the braindead faceroll classes.
It’s not so much that they can be very hard to kill.
It certainly is annoying that they can 2 hit you.
The amount of healing and support can really be overwhelming.
Skill cap is non existent, just spam one button.
At the end of the day, it’s all meaningless.
What upsets people the most, is that they often can’t get the satisfaction of killing them. Even if those escape mechanics aren’t necessarily overpowered, or even if the class itself isn’t overpowered, people will moan and cry because said escape abilities always frustrate them to no end.
That’s not to say that the other class strengths won’t be noticed, but still, at best they will be secondary in the complaints list. Never take your eyes off the escape mechanics, for they must be relentlessly nerfed time and time again.
It’s not a nice feeling to be really close to something (in this case, killing an enemy) just to watch it flee, or disappear, or any way in which you ultimately lose your chance to finish the deal. This applies to many real life situations.
It sure is frustrating, but the root of the problem often lies somewhere else.
#saveRtL
#savestealth2013
I can assure you that after the upcoming stealth nerf, and a possible 2nd RtL nerf, people will still be whining about the mobility of these two classes.
People will just complain about anything. The day no one ever complains with regards to class balance is the day that freakin asteroid has finally hit Earth and humanity is no more.
No complaints=no one gives a fk=dead game (competition-wise and activity-wise).
Related:
No drama=no real competition because no one gives a fk=dead game (competition-wise).
I thought that much was obvious.
rofl.
It’s because it puts extreme pressure on the enemy team, is easy as hell to preform and is hard as hell to punish.
I couldnt care any less about the ’’satisfaction’’ of scoring a kill if the enemy team genuinely lost something when my team is forced to back off two players to counter the most mobile class in the game without even being able to kill him.
OP, it seems you really don’t understand how ridicolously broken the ele is currently.
The ele is ruining the whole meta, and no i’m not exaggerating.
OP, it seems you really don’t understand how ridicolously broken the ele is currently.
The ele is ruining the whole meta, and no i’m not exaggerating.
Unfortunately I don’t think anet understand this either
And they are nerfing thieves burst so now even mega bad eles can bring more to their team than even good players on other classes. At the moment only semi bad eles can bring loads to their team because thieves might get the mega bad ones. Nope, that changes with the patch possibly.
What is annoying is that the ele is by far the defining class but most importantly it is BY FAR the easiest class to play to a reasonable level. I will happily pick an ele up in map chat and know that even if he sucks he is still going to help the team alot just because he is an ele.
Mesmer? Miss a dodge and you die. Necro? Miss and dodge and you die. Warrior? Miss a dodge and you die. Thief? Miss a dodge or a shadowstep and you die. And those are even with builds with toughness (except the thief)
1 mistake and you die as these classes in alot of 1v1 fights. Or at least put yourself on the back foot.
As an ele firstly you can just spam dodge because you have perma vigor. Secondly even if you tank everything they throw at you then it is simple to just remove all conditions or just pop a cantrip. So many “O kitten” buttons that makes the ele a class for bad players to feel like pros using. And even if they tank a load of damage they get so much passive no skill bs like the ice elemental, loads of water heals just by using their skills, healing on dodge, protection just by going into a frigging attunement!!! And the build fits together perfectly. You actually get rewarded for playing bad as an ele.
Mess up and have to go into mist form? O here you go have some more boons. O look those boons also give me even more damage. O wow just clicking through my rotation and I have 12 stacks of might. O look I just went into this attunement and it gives me regen and cures conditions. And the regen then cures another condition without even thinking about it. Every other class has to manage their health and condi removal.
Ele = massively OP and massively easy to be effective at. Result = around 30-50% of players in strong teams are eles. If the game was balanced it would be 12.5%. No wonder so many people quit as if you dont play ele it is hard to actually get in a team. You only have 2-3 spots you can fit in.
I can’t stand people that say : “People will just complain about anything.”
People will always complain about people complaining no matter how bad the situation is about which the people are complaining.
I can’t stand people that say : “People will just complain about anything.”
People will always complain about people complaining no matter how bad the situation is about which the people are complaining.
Bows in recognition of the depth of this post.
It’s because it puts extreme pressure on the enemy team, is easy as hell to preform and is hard as hell to punish.
Listen to the mesmers my friends, they know of the wrath that is cantrip eles.
OP, it seems you really don’t understand how ridicolously broken the ele is currently.
The ele is ruining the whole meta, and no i’m not exaggerating.
I guess call me crazy, but I just can’t see how tomorrow’s patch isn’t a major game changer for the better. For so long, the thief has basically had only one viable build in tpvp. We all know this to be the burst build. Since you can’t stealth cap a node, your only true option is to take your burst…and hit someone that is already engaged.
Now, in today’s competitive scene, a vast majority of really good players are still not even bothered by this burst. That is due to the fact that many classes have a ton of get out of jail free cards: [mist form, elixir S, endure pain, guardian invul heal, plague form, distortion or blurred frenzy, etc. ect..] I bring this up because in this highly competitive scene, the thief is almost nill. Its one sole purpose is largely mitigated by good players and their knowledge of how to avoid burst.
The good news though, and why I think tomorrow is such a huge win for this game, is that the burst of the thief is likely to get nerfed when they nerf mug damage. This is literally gamechanging stuff. See, with the nerf to mug, you are nerfing the thief’s primary burst option. This is good, because the only reason to bring a thief into the match is for his burst. Now that we nerf the burst, we really don’t need to bring the thief. WIN!
For so long, I am sure ppl knew ppl that played thiefs. You reluctantly gamed with these guys because they did have burst. I mean, maybe they don’t do a ton…but they can, like a warrior, really wtfdestroy someone if they aren’t looking. Now, with tomorrow’s patch, you really don’t have to feel bad about not including the thief. The thief literally does nothing for your team. Not even burst!
I believe this game should be mostly guardians and ele’s with a sprinkle of mesmer, ranger and engineer. Tomorrow’s patch is a huge step in achieving this goal. I ultimately think Anet would like to get rid of the ranger… as they don’t spend to much time discussing it anyways…but those nerfs will have to wait.
On a side note, this also drastically improves hotjoins. Now instead of seeing thieves and mesmers… It will just be mesmers. And recognizing how to deal with just 1 class is a hell of a lot easier than dealing with 2. So all in all I think anet should be commended for the improvements they are bringing to the game on 3/26. Overall improvement to the core classes of tpvp, the removal of that guilty feeling when you didn’t take your thief friend, and the improvement of the hot-join scene with just 1 class to really have to study.
Kudos Anet! Job well done.
(edited by mursie.3681)
the only thing that is op in spvp is players ability to qq about ele’s and thieves. anet needs to nerf the qq’s per second of many players. maybe the those classes are supposed to be super easy to play and super mobile?
OP, it seems you really don’t understand how ridicolously broken the ele is currently.
The ele is ruining the whole meta, and no i’m not exaggerating.
I guess call me crazy, but I just can’t see how tomorrow’s patch isn’t a major game changer for the thief. For so long, the thief has basically had only one viable build in tpvp. We all know this to be the burst build. Since you can’t stealth cap a node, your only true option is to take your burst…and hit someone that is already engaged.
Now, in today’s competitive scene, a vast majority of really good players are still not even bothered by this burst. That is due to the fact that many classes have a ton of get out of jail free cards: [mist form, elixir S, endure pain, guardian invul heal, plague form, distortion or blurred frenzy, etc. ect..] I bring this up because in this highly competitive scene, the thief is almost nill. Its one sole purpose is largely mitigated by good players and their knowledge of how to avoid burst.
The good news though, and why I think tomorrow is such a huge win for this game, is that the burst of the thief is likely to get nerfed when they nerf mug damage. This is literally gamechanging stuff. See, with the nerf to mug, you are nerfing the thief’s primary burst option. This is good, because the only reason to bring a thief into the match is for his burst. Now that we nerf the burst, we really don’t need to bring the thief. WIN!
For so long, I am sure ppl knew ppl that played thiefs. You reluctantly gamed with these guys because they did have burst. I mean, maybe they don’t do a ton…but they can, like a warrior, really wtfdestroy someone if they aren’t looking. Now, with tomorrow’s patch, you really don’t have to feel bad about not including the thief. The thief literally does nothing for your team. Not even burst!
I believe this game should be mostly guardians and ele’s with a sprinkle of mesmer, ranger and engineer. Tomorrow’s patch is a huge step in achieving this goal. I ultimately thing Anet would like to get rid of the ranger… as they don’t spend to much time discussing it anyways…but those nerfs will have to wait.
On a side note, this also drastically improves hotjoins. Now instead of seeing thieves and mesmers… It will just be mesmers. And recognizing how to deal with just 1 class is a hell of a lot easier than dealing with 2. So all in all I think anet should be commended for the improvements they are bringing to the game on 3/26. Overall improvement to the core classes of tpvp, the removal of that guilty feeling when you didn’t take your thief friend, and the improvement of the hot-join scene with just 1 class to really have to study.
Kudos Anet! Job well done.
To rub salt in the wound, it’ll sting even more when quickness gets nerfed.
OP, it seems you really don’t understand how ridicolously broken the ele is currently.
The ele is ruining the whole meta, and no i’m not exaggerating.
first i felt the same about ele’s – then i thought this can’t be, i just have to learn how to counter them.
a few days ago i faced a ele surviving in a fight against up to 4 players – as the 5th oponent joined the fight, the ele was successfully leaving the fight and survived.
oh, i have to mention that this ele was naked (→ wearing no ammo at all, except his underwear)
sure the player must be kind of skilled to do so – but this can not be called balanced at all
Do EU players have a problem with eles that aren’t clerics amulet/triple cantrips bunker eles?
Because that’s not what NA players complain about when they cry about eles.
No, they’re not as much of a problem for EU. They can actually die.
OP, it seems you really don’t understand how ridicolously broken the ele is currently.
The ele is ruining the whole meta, and no i’m not exaggerating.
I guess call me crazy, but I just can’t see how tomorrow’s patch isn’t a major game changer for the better. For so long, the thief has basically had only one viable build in tpvp. We all know this to be the burst build. Since you can’t stealth cap a node, your only true option is to take your burst…and hit someone that is already engaged.
Now, in today’s competitive scene, a vast majority of really good players are still not even bothered by this burst. That is due to the fact that many classes have a ton of get out of jail free cards: [mist form, elixir S, endure pain, guardian invul heal, plague form, distortion or blurred frenzy, etc. ect..] I bring this up because in this highly competitive scene, the thief is almost nill. Its one sole purpose is largely mitigated by good players and their knowledge of how to avoid burst.
The good news though, and why I think tomorrow is such a huge win for this game, is that the burst of the thief is likely to get nerfed when they nerf mug damage. This is literally gamechanging stuff. See, with the nerf to mug, you are nerfing the thief’s primary burst option. This is good, because the only reason to bring a thief into the match is for his burst. Now that we nerf the burst, we really don’t need to bring the thief. WIN!
For so long, I am sure ppl knew ppl that played thiefs. You reluctantly gamed with these guys because they did have burst. I mean, maybe they don’t do a ton…but they can, like a warrior, really wtfdestroy someone if they aren’t looking. Now, with tomorrow’s patch, you really don’t have to feel bad about not including the thief. The thief literally does nothing for your team. Not even burst!
I believe this game should be mostly guardians and ele’s with a sprinkle of mesmer, ranger and engineer. Tomorrow’s patch is a huge step in achieving this goal. I ultimately think Anet would like to get rid of the ranger… as they don’t spend to much time discussing it anyways…but those nerfs will have to wait.
On a side note, this also drastically improves hotjoins. Now instead of seeing thieves and mesmers… It will just be mesmers. And recognizing how to deal with just 1 class is a hell of a lot easier than dealing with 2. So all in all I think anet should be commended for the improvements they are bringing to the game on 3/26. Overall improvement to the core classes of tpvp, the removal of that guilty feeling when you didn’t take your thief friend, and the improvement of the hot-join scene with just 1 class to really have to study.
Kudos Anet! Job well done.
infact next patch will simply remove the thief from competitive play.
Great profession design succes aNet, well done, you surely know how to do your stuff.
Most of this forums chooses to complain about RtL while ignoring the bigger picture, it’s kinda sad.
It really gets you mad how you can’t catch them, right?
realllllly mad.
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