You guys are totally fooling yourselves thinking the devs are going to buff the necro, give us mobility, or anything positive for that matter. In addition, the new condition on DS5 will likely be nothing more than an existing condition (i.e. burning) which will do nothing to improve our class, outside of the fact it will not be unique and given to other classes in the future. They have already stated that the necro is close to balanced and has a lotof viable builds. HA!
We are not viable at high end pvp, because we can do nothing unique outside of corrupt boon, and spreading some conditions around that are cleansed with the ease of a button click. To get damage equivocal to the rest of the burst classes we have to totally destroy ourselves, and yet our damage will never reach the level of damage available to other classes. Even with 4k attack, you won’t get near amazing hits, unless you somehow get off a full channel (axe 2).
We can half-way tank, we can half-way do damage, and we have mediocre conditions, which according to the devs, provide proof that necros have a lot of viable builds and are close to balanced (joke?)
In my opinion, hands down, the devs play the necro the LEAST out of all classes and it shows in their statements and in their points of view. You can tell they play their beloved thieves, mesmers, eles, and guardians, because those are by far the best classes and fullfill a solid role in both teamplay and do well in a straight out 1 on 1. Necros are just subpar. I hate it when games do that to a class, they try to make it the hybrid and end up just making it weak.
It just is screamingly obvious that they nerfed the necro into oblivion just prior to release. They took death shroud from an extended downed state, which explains our inability to receive heals, regen, or anything else to our true health pool while in death shroud. It is almost as if the programmers are just lazy and cannot repair things, and instead build on previous mechanisms and call it done.
Our minions are a joke at best unless you do some magical button pressing in some hidden and random sequence to get them to attack. They only work slightly better in tpvp because there are no other mobs for them to attack, yet i still see them standing around 50% of the time. Our trait lines are bugged, scattered, and bring nothing useless. I see so many scatter builds because the grandmaster traits are not even that worthwhile. There are a few grandmaster traits at best that make them useful. While in other classes the grandmaster traits become role defining. Altruistic healing (guardian), Pure of Voice (Guardian), Hidden Killer (thief), are just a few examples.
The lack of stability is another joke, and reachable if you go 30 into SR, which i feel screws up the few good builds we have. I am just tired of hoping the devs get a clue. Oh the necro is balanced. Yeah, come on esports. It will be so fun to see esports with 4 classes, with the same team make-ups going over and over and over again. Yeah, call me when that works out.
Pretty soon all tournaments will be asura guardians, thieves, mesmers, and rangers running around.