So I think the game is really good overall. There are however a few things that i think would improve the game.
1. I think toning down the length quickness is up would take down some of the burst/cheese we see in spvp and even in Tpvp, as it is Burst is pretty king atm. I think a 2.5ish seconds would be long enough to make it usefull and removing the debuffs on it would be better than having it up for 4-5 seconds (depending on traits).
2. I think immobilizes are a tad to long in general. I think 3 seconds should be the most any class can have. I think this would make pvp a little more fun for everyone.
Class wise I think balance is good and little tweaks could go a long ways in equalizing classes and allowing for more choices.
1. I don’t think anyone will argue that ele’s and necro’s could use a little love. I main a necro and I don’t think they are nearly as bad as people say, but you gotta play spot on against good players and any mistake is more costly than any class. I’ve thought a lot about what i would change and I’d say a 8-12% increase across the board in damage (axes need about a 20% increase and make the retaliation attack faster) would go along ways especially if everything else I’m mentioning is changed. The skill tree is kinda meh, but I’m not sure what exactly I’d do to it (there are so many routes that could be taken).
The Dagger mainhand is also in need of a change. I think since they can’t compare 1v1 vrs any of the other melee classes, giving it a range increase could go a long way. So if normal melee range is 130, giving the dagger a 220-230 would make it a lot more strong.
2. Thief’s pistol-whip, and heartseaker I think could use a 15-20% damage adjustment. I think in turn give them a little more survivability in some form to compensate easiest fix I think would be just a 1500-2000 hp increase
3. Guardians can arguably do everything that is good for Tpvp (hold points, do really good damage, get people off points, knockback, rezz, heal). I’m honestly not sure what exactly to adjust, but something needs to budge a little.
Also their spirit hammer is a bit over the top, and stacks in hilarity as more Guardians with them fight on the same point. I don’t know how this went through test and remaind a knockdown every 3 seconds for 20-30’s its out (you can only dodge a few, then your knockdown constantly). I think it does fine damage and a knockdown every 10 seconds would be fine.
4. Warriors are pretty burly and can do some cheesy things, a change to quickness would adjust this and a decrease in their bulls charge knockdown (1 seconds instead of 2) and make it a 30 second cooldown. This would make the one build everyone’s learned to love/hate more tame and require greater skill gameplay in general.
5. A few mesmer builds can be tanky and do very good damage. A lot of good mesmers I’ve talked to say they feel they are overpowered and pretty easy to pull of. Since I don’t fully understand them I can’t say exactly what I’d do to adjust them, but tankiness or damage needs a 10-20% adjusment.
Also on Kyhlo their teleport/treb repair is just to OP and needs to be looked at. I think a delay on how fast a treb can be repaired after being destroyed will fix this (perhaps 20 seconds).
(edited by Zenyoga.6910)