Three semifinal teams use two warriors
2 hambow with AoE cc really help in team fight. Even with just spam cc (you don’t need to chain it correctly), you forced the other team to stay in defensive mode. It’s very effective.
Already quit PvP. Just log in here and there to troll.
No engis in the US and EU finals. This is conclusive proof that engis need massive buffs!
Warriors are the best class in PvE as well. Maybe shaving isn’t the best option anymore. How long does the class have to dominate for something to happen?
Warriors have continuously been nerfed. Hammer. Longbow. Healing signet. All have been nerfed. There’s still some tuning to be done but they can’t do it all in one huge chunk. It takes time.
I used to run the Academy Gaming tournaments for GW2.
Warriors are the best class in PvE as well. Maybe shaving isn’t the best option anymore. How long does the class have to dominate for something to happen?
Warriors have continuously been nerfed. Hammer. Longbow. Healing signet. All have been nerfed. There’s still some tuning to be done but they can’t do it all in one huge chunk. It takes time.
Don’t ignore the HUGE buff from 4x sigils that people aren’t really talking about. It has given more soft CC to these monsters , more damage , more sustain , etc.
They already buffed the power up.
Maybe nerf healing power ….
Anet said hambow needed a slight nerf, that’s why they nerfed one trait and one longbow attack, as well as healing signet. But, they buffed them a lot more with strength rune and extra sigils. So, it doesn’t make sense. Before they wanted to nerfed them but they are accidentally buffed now, why are they not taking any action into nerfing them again?
warriors are fine and balanced, does not need additional nerfs.
also, 3 teams in the semifinals having 2 warriors in their team does not mean warriors are overpowered.
The last time teams were running double anything with frequency was back when D/D eles were insanely broken. There is a reason double warriors were so prevalent, and its not because warrior is balanced. They don’t need to nerf it with an orbital bombardment, but it still needs tuning.
Anet said hambow needed a slight nerf, that’s why they nerfed one trait and one longbow attack, as well as healing signet. But, they buffed them a lot more with strength rune and extra sigils. So, it doesn’t make sense. Before they wanted to nerfed them but they are accidentally buffed now, why are they not taking any action into nerfing them again?
Its still too early post-patch to declare them broken and needing nerfs. I DO think you can play around them and beat them, people need some time still to try out the new toys they have been given and maybe not explored yet.
However, if it does prove to be an issue, maybe they could nerf them by 8%?
What about the EU ToL tournament final where there was only 1 warrior per team (which wasn’t even an hambow for the winners), shouldn’t we talk about it ?
What about last ESL cup final where 55 hp monks ran 2 or 3 eles ?
(edited by chibbi.3706)
What about last ESL cup final where 55 hp monks ran 2 or 3 eles ?
55 HP Monks was trolling, and it was 4 eles. Unfortunately, it doesn’t look like 4-ele is the new meta QQ.
Says the necromancer main, warriors are designed to counter your kitten
Ah yes, must have forgotten we were playing rock paper scissors.
War vs necro is actually pretty even, if the necro is not terrible they can avoid all of the key warrior skills: pindown, evic, shieldbash, earthshaker, backbreaker. Then the necro just needs to maintain weakness or cripple to kite or ignore the rest of the warriors damage.
War vs necro is actually pretty even, if the necro is not terrible they can avoid all of the key warrior skills: pindown, evic, shieldbash, earthshaker, backbreaker. Then the necro just needs to maintain weakness or cripple to kite or ignore the rest of the warriors damage.
unfortunately, it seems there are still many players cannot do all if not most of the above mentioned in bold hence there are still a lot of warrior haters qq in the forums.
I play warrior greatsword and to be honest, I am tired of always facing duel sword/hambow/shout builds. I see players with the least amount of skill running these builds and feeling they’re apex. The sad part is that even though I can down them it requires 100% full concentration and a bit of luck to do with great sword. Players have asked for these builds to be addressed and still they run rampant, and with every shave tey get marginally weaker, yet my greatsword build gets not tweaks of assistance to make it attractive to use, yet I suffer all the same nerfs to burst mastery etc.
It has entirely evident from the stat duel swords and hammer need complete skill rewriting, yet instead whacking the mole has failed to produce anything. It is because of this with 4 vs 5 etc I don’t tournament at all anymore, and I can only stomach hotjoin to kill time until my guild is ready for guild events. The epic amount of builds that have just poisoned the PvP scene, and still continue to today has made the PvP experience unrewarding. The sheer time invested is just not worth it when you could pick up any of these 2 builds and be instantly effectively and out performing people who for over a year have honed great sword down, and still have to deal with rush/bull’s rush, whirlwind issues.
War vs necro is actually pretty even, if the necro is not terrible they can avoid all of the key warrior skills: pindown, evic, shieldbash, earthshaker, backbreaker. Then the necro just needs to maintain weakness or cripple to kite or ignore the rest of the warriors damage.
Oh no problem. Let me just fear the warrior… oh wait stability. No problem though, I have corrupt boon, right? Oh, hey, look, its skill stance. No worries though, I can just wait it out with a few defensive CDs, you know pop a block here, an invuln there, maybe kite him with some conditions… oh wait.
Obviously exaggerated, and Necros have had their fare share of being stupid to fight against. But it doesn’t make the warrior any more balanced, or some of their skills any less toxic.
Unlike the EU teams it seems that the NA teams dont wasted time to practise other team composition to play this tournment.
What makes Hambow good in sPvP is the regular condition cleanse thanks to Cleansing Ire and the pressure applied via Combustion Shot during node-fights.
That’s what makes them so good. Their mechanics just work well for Conquest.
That said, Healing Signet is still overpowered and needs some proper conditionals.
That’s what happens when people extrapolate stuff they know nothing about. Warrior is the best for PvE? Haha!
You wanna know the meta-speedrun comp at the moment? Hint: it includes 2-3 Eles.
Yes, elementalists. Now cut the crap and learn to separate PvE from PvP,
That’s what happens when people extrapolate stuff they know nothing about. Warrior is the best for PvE? Haha!
You wanna know the meta-speedrun comp at the moment? Hint: it includes 2-3 Eles.
Yes, elementalists. Now cut the crap and learn to separate PvE from PvP,
Everyone alert the authorities. After a complete domination of PvE for 20 consecutive months, warriors are not the go to choice for speed runs.
That’s what happens when people extrapolate stuff they know nothing about. Warrior is the best for PvE? Haha!
You wanna know the meta-speedrun comp at the moment? Hint: it includes 2-3 Eles.
Yes, elementalists. Now cut the crap and learn to separate PvE from PvP,
Everyone alert the authorities. After a complete domination of PvE for 20 consecutive months, warriors are not the go to choice for speed runs.
What an utterly random backhanded insult for no good reason.
Warriors are the best class in PvE as well. Maybe shaving isn’t the best option anymore. How long does the class have to dominate for something to happen?
Warriors have continuously been nerfed. Hammer. Longbow. Healing signet. All have been nerfed. There’s still some tuning to be done but they can’t do it all in one huge chunk. It takes time.
how much time do you think it takes?
hambow has been in the meta for over half a year now…
how long do you think this ridiculously slow “tickle” method will take to balance?
another half a year? a year? two years?
it clearly isn’t working.
I don’t think warriors need any more nerfs, just because 2 warriors are used on one team doesn’t mean they need nerfs. Every 5v5 game should want and need a tank or two on their team! Why shouldn’t tanks play a vital role in this game?
Warriors are not OP, they are just cheap.
Apparently, NA likes it cheap.
The last time teams were running double anything with frequency was back when D/D eles were insanely broken. There is a reason double warriors were so prevalent, and its not because warrior is balanced. They don’t need to nerf it with an orbital bombardment, but it still needs tuning.
SYNC ran double spirit ranger back then, they still lost to CC horribly.
Profession stacking is just a cheesy way for people not willing to theorycraft a proper team comp.
Ya I don’t take NA team comps seriously anymore since I watched the EU ToL and listened to the TCG guys talk about the game.
(edited by Inscrutable.8347)
In EUToL there was an average of more than one guardian for team.
Should guardians be nerfed?
(edited by Arcades.4689)
In EUToL there was an average of more than one guardian for team.
Should guardians be nerfed?
Abso-kittening-lutely.
They should have been nerfed years ago. That class alone probably defines the bunker-meta more than any other and imo is by far the biggest reason why everyone goes so defensive.
Let alone the fact that they make up up to 50% of guild WvW zergs.
Take all that support Guardians provide and share it among the less fortunate classes and see how things go from there.
I’d love to see bunkering spread out among the different classes. There should be valid reasons to bring a Warrior bunker, Necro bunker, Ranger bunker, Engi bunker, or Ele bunker, instead of it just being a known thing that a Guardian bunker is needed (since Mesmers don’t seem to have the mechanics for it, and Thieves simply will never bunker).
I find it impossible to believe that a Necro can’t land Corrupt Boon on a Staff Ele or use Well of Corruption on a team fight to deny a boon-heavy team that advantage
Necros cannot strip boons often enough to counter boon heavy teams. It would really have to be a team effort. You are looking at a 60 second cd or a 48sec cooldown to reliably pressure all of the boons. The fact is they are just generated much much faster than you can remove them.
In theory the necromancer could counter that team, but that theory has to include the necro being alive, which isn’t going to be the case because they can’t sustain.
Well then bring a Mesmer with Null Field too.
Before people freak out and say LOL Necro / Mesmer can’t hold up to Warriors, consider what would happen if they had peels from a tanky Warrior / Engi combo or a double Warrior Hambow combo.
Classic front, mid, and back line.
Well then bring a Mesmer with Null Field too.
Before people freak out and say LOL Necro / Mesmer can’t hold up to Warriors, consider what would happen if they had peels from a tanky Warrior / Engi combo or a double Warrior Hambow combo.
Classic front, mid, and back line.
Which would work, if you didn’t need two other people for objectives (typically a home point bunker and special objective control, Apex proved how necessary the latter is in the final match) That team comp requires six people to function properly, and you only get five.
Most Engi and Warrior builds move around really fast b/c of Speedy Kits and any number of choices for the Warrior.
I think a big difference too is how bulky you saw the two “DPS” guys they had were. 30 points in a toughness line with Soldiers / Celestial, for example, is a ton of armor. Engis can trait just like Warriors into full toughness and healing power to become a lot tankier so they can handle more abuse, instead of going for max dmg with Explosives.