They’re human, and like to see good feedback every once in a while. The overwhelming negativity provided by all “gaming” cultures eats at you after a few years, regardless of how thick your skin is.
The easiest solution would be to have the developers ignore feedback from the community, and have a cycle of QA testers forward what they believe to be the most important issues, but they’re not doing so. You get to flame the head developers directly instead of a low-level QA guy. Good on them. It’s difficult to see everyone saying your game is kitten without having it loom over your head.
To reiterate, in case you didn’t understand, it’s extremely topsy turvey that a development team would jump on the chance to respond to a thread giving nothing but praise… after, over the past dozen months, ignoring (I think all) the gem-threads that level headedly and very thoughtfully discussed where the GW2 gameplay (not balance!!!) goes wrong…
Saying “it’s tough being criticized, its fine if they don’t talk about the game and its major issues”
You do see the issue with that, right?
Anyways, I know the devs and whatnot are trying their best, and working on an MMO is a very arduous and complicated process that has harsh repercutions for error… I’m surprised and proud of anyone that is able to find passion in that task, BUT that doesn’t mean, as a player, because I see they love what they do, I will toss aside all my expectations for the game… especially from a group that made a game of GW1’s quality…
(I have never played GW1, only talked to people about it)
Whoever had the concepts behind pretty much everything, is brilliant at it. Whatever I read about the game, how they wanted it to play and whatnot, was gold. A great example would be… before launch one QA talked about how GW2 was going to fix the healer-tank issues without ruining the team dynamic, how GW2 wasn’t going to be a twitch based game and how thieves were pointedly not called assassins because there wasn’t going to be that annoying insta-gib role of other MMOs… I mentally cheered.
Whoever had the job of turning those ideas into reality…. all I have to say… they shouldn’t have a job doing that…
I mean, balance between classes (not specs) is done well, better than most games. There are (seemingly unintentionally) a few very entertaining specs to play…. and that is almost enough to get me hooked on an MMO… almost…
BO based conquest is a terrible map style to forge the entire game around. Seriously, something as simple as ‘20+k health NPC flag carrier(s) spawning every min or 2 and making run through the map, giving points if it reaches the enemy spawn’ would be a billion times better.
Weapons are very lacking, the GW2 weapons needed allot of the depth of MOBA style weapons because of how small-scale-fight/skirmishy conquest is.
Conditions/cleansing and boons were very badly made.
I mean short of that, they seemingly have a golden game… dodge rolling was brilliance on their part.
(edited by garethh.3518)