[Teef] guild :>
lol class balance
3 engis on team is guaranteed win
3 thieves on team is in 90% of the cases a loswhat does anet do? nerf thieves, buffs engis… /slowclap
wtb new game modes that are not based around building tank and mindlessly spam aoe/condi on point…
Usually if they have 3+ Engineers my solo queue team wins but they get like 250 points each while we win through caps.
that actually may be true in rank 1-10 matchups.
Smart Play >>> Smart Classes
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.
jk, everyone is around rank 40-60, yoloq
[Teef] guild :>
It’s not Anet’s fault(at least not all).
It’s just average engis are better than average thieves.
Some people really overreact when calling thiefs bad, although they’re not on top of the food chain atm they have still a lot of viable specs.
Actually, every single high-level player currently agrees that thieves are toward the top of the food chain.
1 thief is good.. more than 1 is a los
[Teef] guild :>
It’s not Anet’s fault(at least not all).
It’s just average engis are better than average thieves.
It’s ANet’s fault. I’m not defending thieves because they are the most broken class in the game, but I’m going to assume that most if not all of those engineers mentioned by OP are running the [Grenade Kit]. The thing about [Grenade Kit] is that there is no risk to literally throwing the entire kit onto a point or even beneath one’s own feet. Because we’re forced to play conquest, this sort of set-up outclasses the thief which is generally weak to AoE and also specializes in single-target DPS. Three Engineers will win a lot of matches because of [Grenade Kit]‘s ability to simply pollute points very quickly with damage, conditions and instant-activation passive procs. It’s a bad design and the fault lies with ANet.
It’s not Anet’s fault(at least not all).
It’s just average engis are better than average thieves.
It’s ANet’s fault. I’m not defending thieves because they are the most broken class in the game, but I’m going to assume that most if not all of those engineers mentioned by OP are running the [Grenade Kit]. The thing about [Grenade Kit] is that there is no risk to literally throwing the entire kit onto a point or even beneath one’s own feet. Because we’re forced to play conquest, this sort of set-up outclasses the thief which is generally weak to AoE and also specializes in single-target DPS. Three Engineers will win a lot of matches because of [Grenade Kit]‘s ability to simply pollute points very quickly with damage, conditions and instant-activation passive procs. It’s a bad design and the fault lies with ANet.
Well ya, you a point there.
lol…
Thiefs are build for burst, not to stand on point and hold it….
lol…
Thiefs are build for burst, not to stand on point and hold it….
you got a point too ik.