still waiting on other formats for spvp

still waiting on other formats for spvp

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Posted by: I Goof Em.6873

I Goof Em.6873

in light of recent news of upcoming changes to spvp, i’d like to share some thoughts. Just quick background, I’ve been active in esports both as a spectator and a competitor at top tier/ even pro level once for over 10 years, including gw1, warcraft 3, starcraft 2, and WoW.

The upcoming ladder change seems good. However, I cannot stress enough, the current meta, conquest format, is no good for esports. It encourages stalling, point holding, and cheesing over real combat. People want COMBAT as a spectator and competive format. They want action, mayhem, and death. They want to see good reflexes, and creative combos, not snail paced fights and no skill spam builds.

I feel like the current spvp format is a ‘lose-lose’ situation. You’re either defending a point against greater numbers, basically a punching bag, or you’re very likely being back-capped while you fight with your group at another node. Thus you either are getting pummeled by being outnumbered, or are losing another node and losing the meta. I want to play with friends in pvp, and that means fighting alongside them. In this format we’re always split.

On top of other things, there’s still alot of things that need to be addressed, like bugs. Again, why are there still obstructed bugs on projectiles? Why are there still teleport bugs? These are very big problems, particularly the projectile bug, that have been around since release and dramatically effect the outcome of a fight. For example, one of my favorite skills, scorpion wire, is amazing… when it works about 50% of the time…

So many things in this game seem casual because they weren’t fully thought out, and seemed to be implemented as an experiment or on a whim. Case in point: underwater pvp. Why is there no condition weapon for engineers? Why are so many slots and elites disabled for water, thus greatly effecting balance? Warriors and mesmers are insanely overpowered in water. The warrior’s spear for example: an adrenal skill thats an AOE Skullcrack, #2 is high dmg, #3 is the thief’s scorpion wire without occupying a slot skill, and #5…. a tracking, moving, 100 blades…. This sounds like a better weapon than any of the warrior’s land weapons…

Now onto the maps… Variety is good, but, for sportsmanship, a well balanced, non gimmicky map that has stood the test of time should still be used, and used frequently. MOBA style games use the EXACT SAME map that was produced all the way back in Warcraft 3’s mod, (discounting Eul’s version, Guinsoo and onwards). All the MOBA clones, DOTA2, LOL, HON, use the exact same map, and millions of players play it over and over on a daily basis. Why? because it’s balanced, and nongimmicky. Gimmicks that constantly interrupt your flow of battle are extremely upsetting. It does add a strategy to the map, but then the strategy becomes map specific. This takes away from the core pvp strategy of knowing class builds, and diverts it to how well you can ’ cheese.’

For these reasons, GW2 has never been taken seriously by anyone i know of that has had competitive gaming experience. In fact that is also the primary reason for fallout of heavy pvpers: because they feel like there is nothing noteworthy or meaningful to compete for. I myself, only play, because i love the artstyle, and core gameplay very much, but will never compete in this game for the above reasons.

still waiting on other formats for spvp

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Posted by: Locuz.2651

Locuz.2651

Whole heartedly agree with you.

Main priority should be to create a good competetive pvp mode. Something that is super intuitive, easy to get in to but hard to master. It should focus on winning PvP skirmishes and gaining score/advantages via won skirmishes. No random high impact BS like canons that hit you for 8k or w/e.

The layout should force people to spread out so we dont get a full on 5v5 zergfest. A good example are mobamaps.

Same applies to professions. To quote one of GW2s top players and former tournament winner:

“All classes should be skillbased like engi/ele”
“All other classes are brainless”
“Give engi to a total noob, he will die everywhere. Give war to a total noob and he will kill top players”

Mind that this quote doesnt come from player who plays engi or ele as main. What we need is for all classes to be easy to get in to and hard to master. That should be the ideal. It really feels like some classes are build to create beginner friendly classes.

(edited by Locuz.2651)

still waiting on other formats for spvp

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

Whole heartedly agree with you.

Main priority should be to create a good competetive pvp mode. Something that is super intuitive, easy to get in to but hard to master. It should focus on winning PvP skirmishes and gaining score/advantages via won skirmishes.

The layout should force people to spread out so we dont get a full on 5v5 zergfest. A good example are mobamaps.

Same applies to professions. To quote one of GW2s top players and former tournament winner:

“All classes should be skillbased like engi/ele”
“All other classes are brainless”
“Give engi to a total noob, he will die everywhere. Give war to a total noob and he will kill top players”

Mind that this quote doesnt come from plays who plays engi or ele as main. What we need is for all classes to be easy to get in to and hard to master. That should be the ideal. It really feels like some classes are build to create beginner friendly classes,.

engineer skill based? xdDDDDDDDDD
Push Pull Knockback so skill .

still waiting on other formats for spvp

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Posted by: Locuz.2651

Locuz.2651

You know what i would love? If they gave the community the chance to create their own pvp mode and map. Organize a nice contest that gives people 2 months to create what they think is the ideal pvp mode (including layout moodboard etc).

(edited by Locuz.2651)