Sea of Sorrows NA
(edited by Psy.6153)
Maybe, just maybe, this could counter the heavy nightcapping happening to give worlds that huge huge lead they are getting?
Tick 1 – Noon PST
Tick 2 – Midnight PST
(oops and of course euro have their own times based on GMT)
Gives people a chance to do something about the night cap before the score is registered.
Whatcha think?
(edited by Psy.6153)
So two situations off the top of my head:
1) you hold an objective for 11 hrs 55 mins and then lose it. You get no points.
2) people don’t bother fighting until an hour or so before your ticks because its meaningless.
In short, no thanks.
people will only hop on in the last hour. (4 hours for the higher bracket) so no. i don’t see this happening.
I don’t see why people would log in at the last hour, and if they do how it would matter. If all sides had the same idea for some reason then whatever the map looks like before they log it won’t change much in one hour.
If we assume the populations in each zone become capped for all sides when it is close to the score tick it will be that much harder to make progress unless one server is just that much better than the others, in which case they deserve it.
I don’t see why people would log in at the last hour, and if they do how it would matter. If all sides had the same idea for some reason then whatever the map looks like before they log it won’t change much in one hour.
If we assume the populations in each zone become capped for all sides when it is close to the score tick it will be that much harder to make progress unless one server is just that much better than the others, in which case they deserve it.
People would only fight in the last hour because holding any objectives prior to that have practically no meaning.
So two situations off the top of my head:
1) you hold an objective for 11 hrs 55 mins and then lose it. You get no points.
2) people don’t bother fighting until an hour or so before your ticks because its meaningless.In short, no thanks.
Isnt this the purpose?
to 1) It will give people a chance to get a competitive score instead of getting the bulk of their score when there is no defenders.
to 2) Maybe this will help queues too? And if they log on an hour beforehand, theyre gonna be up against some nasty defence, so no this would not happen.
People would only fight in the last hour because holding any objectives prior to that have practically no meaning.
You think if green has 95% of the map they took before these people apparently decided to log in at the last hour because anything before that doesnt matter, is going to lose all of that with even numbers due to population cap per zone?
No, plus most people don’t log in and play to get the score tick, they do so for fun and when they have time to play. If their play times aren’t when the score is about to tick they aren’t going to say “Well, taking these keeps isn’t going to matter IF they get retaken before a score tick. I will let the other team have them and sit around in lion’s arch during my free time.”
So two situations off the top of my head:
1) you hold an objective for 11 hrs 55 mins and then lose it. You get no points.
2) people don’t bother fighting until an hour or so before your ticks because its meaningless.In short, no thanks.
Isnt this the purpose?
to 1) It will give people a chance to get a competitive score instead of getting the bulk of their score when there is no defenders.
to 2) Maybe this will help queues too? And if they log on an hour beforehand, theyre gonna be up against some nasty defence, so no this would not happen.
Err, what?
Your idea basically makes WvWvW pointless for all bar two times of the day. If you had the option of holding a keep for 12 hours vs holding a keep for 5 mins and get the same reward which would you choose?
No, plus most people don’t log in and play to get the score tick, they do so for fun and when they have time to play. If their play times aren’t when the score is about to tick they aren’t going to say “Well, taking these keeps isn’t going to matter IF they get retaken before a score tick. I will let the other team have them and sit around in lion’s arch during my free time.”
The number of fair-weather people who only play when their server is winning and the number of people complaining about night capping disagree with your statement.
If the score wasn’t important to people then this thread wouldn’t even exist.
The number of fair-weather people who only play when their server is winning and the number of people complaining about night capping disagree with your statement.
If the score wasn’t important to people then this thread wouldn’t even exist.
My point is, every hour will matter because people logging on at X hours before score tick, lets say 1 hour, can’t retake everything against an evenly matched server unless they are simply better then said server. If that is the case they deserve to retake everything in 1 hour and get those points.
With 12 hour ticks, servers will care much more about holding what they have the closer the count down gets, making it harder to assault fully defended towers/keeps and advance much for the other servers.
People playing 6-10 hours before the tick, if they take enough bases will give the people playing later a much better starting position and thus making what they do “matter”. It is still up to those people at the later time to actually use that advantage properly but it has been said this is a 24/7 game.
Right now the problem with 5 or 15 min ticks is the build up of holding a large portion of the map in off hours and gaining +500 to 600 per tick for even 3 hours giving a server a huge lead. I won’t get into the argument of off hours for who as its the same for either side.
Right now the problem with 5 or 15 min ticks is the build up of holding a large portion of the map in off hours and gaining +500 to 600 per tick for even 3 hours giving a server a huge lead. I won’t get into the argument of off hours for who as its the same for either side.
This is where I really can’t follow your logic. From my perspective more frequent ticks rewards holding onto objectives. Less frequent ticks means holding on is not as important until the tick gets closer.
This is where I really can’t follow your logic. From my perspective more frequent ticks rewards holding onto objectives. Less frequent ticks means holding on is not as important until the tick gets closer.
I don’t know if unbalanced scores have gotten better in this last weeks matchups, and I play on Kaineng so our problems are mostly population. But from what I have seen the main complaint about one side dominating, such as 300k to 50k/ 40k is because one side took everything at night, thus getting 500 points every 15 minutes, for 3-7+ hours.
Basically yes less frequent ticks means holding on is not as important the further away the tick is, but less frequent ticks means one side can’t get a lead that seems impossible to catch up to if during the day the 3 servers points per tick are 250/230/200 (I don’t know the total possible, 600, nearly 700 something?).
If a server can get +500 at any point, that totally negates hours of fighting during the day where you only get +25 more than your opponent. Even a few ticks worth of 500 could equal the point lead the entire prime time earns.
I guess you can say at the moment, the fast point tick means its too important to hold onto objectives 24/7 and easily turns into a landslide win for one side the moment they get an advantage.
(edited by Scotsin.1546)
If this would become live WvW would be dead, like 90% that actually enjoy actual WvW would never ever play it again.
I don’t know if unbalanced scores have gotten better in this last weeks matchups, and I play on Kaineng so our problems are mostly population. But from what I have seen the main complaint about one side dominating, such as 300k to 50k/ 40k is because one side took everything at night, thus getting 500 points every 15 minutes, for 3-7+ hours.
Yeah I don’t think Kaineng is a good example. From what I’ve seen this week’s matchups aren’t quite as one-sided, or at least there aren’t as many. Next week may be even better if the server ranking system pulls its weight. Sadly I doubt that will help Kaineng though.
The other thing about the dominating scores is that a decent number of players just give up once they fall behind. I really doubt we’d have so lopsided scores in most cases if that weren’t the case.
Actually the idea could work but requires a little tweak, a solution to the argument that “people wouldnt log on till the last 5 mins to cap” is this.
As the OP stated every 12 hours the points tick, when you capture a supply/tower/keep etc a counter begins to escalate, this means if you hold your keep for a long period of time when the points tick you get a big bonus but if the opposing team captures it 5min before the points tick they get a small bonus if any.
This would mean people would value defending there keep because they have held it for 3 hours.
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