-98% Condition Time WVW builds?!

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Posted by: Travlane.5948

Travlane.5948

hey guys just wanted to see what everyone else thought of this build that ive seen a few times in wvw. Ele with food/runes/trait can get negative 98% condition time. they have insane heals great mobility and boons/toughness galore. dmg is decent too…not great but enough to kill somebody. What are your thoughts about this? i 100% shuts down maaaaaaaaaaaany many builds. unless ur running spike…and i mean like berserker spike you wont have enough dmg to kill this type…..not just that but you cant stop them. literally…how can you stop them? immob for .05 secs? :P pfft its not even up enough to see it on their condi bar. anyway is it just a troll build? roam build? or OP? what do you all think?

ps warriors can run a similar version although not as well…so can other classes but it seems ele runs it best bc of their mobility/heals and ability to spam skills without ever stopping (elements)

(edited by Travlane.5948)

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Posted by: Thyophelis.8035

Thyophelis.8035

warriors can have it too. I don t know, i rarely have a problem with conditions on my ele and I certainly need the buffood to spice up my crappy dmg, not my cond removal. I just found out today, that even though I have Power on every equipment I ve got 2581 attack power unbuffed. comparing my stats with my warrior makes me wana cry

Aurona- fugly white bark sylvarie ele
MS-Mondsucht, pure small scale forever !
Kodash-we thrife on outmanned

(edited by Thyophelis.8035)

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Posted by: Feed Me Change.6528

Feed Me Change.6528

warriors can have it too. I don t know, i rarely have a problem with conditions on my ele and I certainly need the buffood to spice up my crappy dmg, not my cond removal

warriors don’t have the mobility that an Ele does…

NSP>ET>SoS>BG>ET>SoS>JQ>SoS>Mag>JQ
My fun laughs at your server pride.

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

I think ANet did a stupid thing by dealing with percentages with regards to condition up/down time. They should have done something like exact amounts (-1s burns, +1s burns) and so on, or at least assigned coefficients to each condition so that a multiplier like food affects conditions fairly. As things are:

+40% conditions gives you 1.4x effectiveness. +80% conditions gives you 1.8x effectiveness.

-40% conditions gives you 1.66x effectiveness (1/(1-0.4)). -80% conditions gives you 5x effectiveness (1/(1-0.8)).

Effectiveness doesn’t scale the same on either side of the 1 in [0,inf]. This was just a really bad way to go about the whole system in general.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

(edited by Faux Sheaux.6179)

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Posted by: Strang.8170

Strang.8170

Warriors can do the same with their new trait.
Also not many eles will sacrifice, their runes, food and 20 points into earth for that alone. Most builds already have suberb condition removal thanks to points in water, so extra protection from conditions is bit of an overkill, especialy when the cost is as much as it is.

But yea, i´ts powerful alright, it´s just that 30 in water is even more powerful, and team friendly on top of that.

Oh, and incase that does get popular at some point, there´s easy access to +condition duration via food/traits.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: Fuzzion.2504

Fuzzion.2504

Mod pls move this thread to Elementalist forum. Thanks.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Travlane.5948

Travlane.5948

eles have the heals and aoe fields to deal with much more than warriors. you only have to deal with 1 heal on a warrior. quite easy. especially since their mobility in combat isnt as great as it is in a str8 line sprint. eles have the superb heals to match basically condition free build with the mobility tied with thieves.

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Posted by: Travlane.5948

Travlane.5948

Mod pls move this thread to Elementalist forum. Thanks.

its a wvw issue as its only in wvw not in spvp/tpvp. warriors can run it too…although not as well. ill take the word ele out of the title there ya go :P

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Posted by: Strang.8170

Strang.8170

…with the mobility tied with thieves.

Oh the good ol´days. Not anymore son…not anymore.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: Travlane.5948

Travlane.5948

theres 2 difkittends of mobility……in battle and out of battle. in battle thieves are first and eles at a close 2nd perhaps. out of battle….warriors own everyone then id say thief/ranger. eles have good in battle mobility.

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Posted by: Strang.8170

Strang.8170

theres 2 difkittends of mobility……in battle and out of battle. in battle thieves are first and eles at a close 2nd perhaps. out of battle….warriors own everyone then id say thief/ranger. eles have good in battle mobility.

In combat eles have at most 3 mobility skills(600 range 15cd, 900 range 45cd, 1200 range 40cd) and swiftness.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: Slomoshun.6317

Slomoshun.6317

warriors can have it too. I don t know, i rarely have a problem with conditions on my ele and I certainly need the buffood to spice up my crappy dmg, not my cond removal

warriors don’t have the mobility that an Ele does…

GS and Sword/Warhorn
Bulls Charge
Signet of Rage

That’s a constant 33% swiftness, a 1200 GS Rush, 450 Whirl-Wind Attack, 600 Sword Leap and a 600 Bulls Charge. And if they are a Norn, instead of Signet of Rage they use the Leopard, gg.

As for the OP’s discussion. I run the 98% build on my warrior and love it. Granted during large and constant zerg fights I swap out my food buff for something else.

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Posted by: Torqky.3682

Torqky.3682

Runes of melandru at like 3 gold and lemon grass poultry soup price went way up. Clearly this shouldn’t be intended. Immunity to snares makes condition cleansing overpowered. Thats a few less conditions that they have to worry abount cleansing. Not to mention people depend on chills/cripples/immobilize to cover their bleeds or other damaging conditions. I wouldnt expect a fix anytime soon though. For example, look how long it took for them nerf the lifesteal food. With no ICD, you had a high chance to proc an extra 400 damage and steal that as life. Now factor in channeling attacks or grenades that hit multiple targets. Even if it didn’t steal life the damage alone was way over the top in terms of balance. On top of that you had flamethrower/nade engis in full zerker topping themselves off from the heal alone. That took them like 6 months to nerf that food.

I expect a few months before they nerf the food. Its funny when people’s builds are built entirely around runes and consumables.

Torqky-80 Necro-Blackgate [HB]

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Posted by: Travlane.5948

Travlane.5948

so you think the 25% 33%40% condition time removed is OP? i guess its pretty strong as you dont need much heals or anti stuns or w.e. u can focus on just using heals and dmg.

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Posted by: Sifu.6527

Sifu.6527

hey guys just wanted to see what everyone else thought of this build that ive seen a few times in wvw. Ele with food/runes/trait can get negative 98% condition time. they have insane heals great mobility and boons/toughness galore. dmg is decent too…not great but enough to kill somebody. What are your thoughts about this? i 100% shuts down maaaaaaaaaaaany many builds. unless ur running spike…and i mean like berserker spike you wont have enough dmg to kill this type…..not just that but you cant stop them. literally…how can you stop them? immob for .05 secs? :P pfft its not even up enough to see it on their condi bar. anyway is it just a troll build? roam build? or OP? what do you all think?

ps warriors can run a similar version although not as well…so can other classes but it seems ele runs it best bc of their mobility/heals and ability to spam skills without ever stopping (elements)

Or how about a mesmer that can portal 25 buddies to negate 100% wall/door?

This is WvW, there are bigger problems than 1v1.

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Posted by: Travlane.5948

Travlane.5948

i agree sifu. i wish you would tell that to all the thief haters asking for nerfs. 1 v 1 really doesnt matter. but id hate to see 20 eles in a =zerg running this then causing knockdowns dmg heals and AOE control :P would be kinda rough

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Posted by: Sifu.6527

Sifu.6527

i agree sifu. i wish you would tell that to all the thief haters asking for nerfs. 1 v 1 really doesnt matter. but id hate to see 20 eles in a =zerg running this then causing knockdowns dmg heals and AOE control :P would be kinda rough

Most eles that run in zergs are x/x/x/30/30. Not enough points for 20 earth.

P.S. I’m a thief :P

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Posted by: Travlane.5948

Travlane.5948

idk…i ran against an ele like this with my p/d bleeds…had no chance! =idk about d/p tho

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Posted by: Ray.2640

Ray.2640

The trait has no bleed duration reduction, the food goes both ways and using runes to reduce condition duration is a trade off.
Also compare the ele trait with the warrior one, not to mention the fact that eles don’t have a high swiftness uptime if they go for this build, nor do they have a lot of fury.
As with a lot of builds it has it’s ups and downs.

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Posted by: Travlane.5948

Travlane.5948

my conditions were on this ele for the blink of an eye. i was running rare vegie pizzas and had basically the max cap condition time applied. everything was on double as long….but his % doesnt apply to my conditions until they are actually on him. so they dont cancel out my ’s making the condis last normal instead of double…… they do 98 less of what is applied. i wish they would counterbalance my +% rather than of the total applied…that way a whole build wouldnt be shut down.

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Posted by: Foddzy.6291

Foddzy.6291

The math stuff is hard for some of us, that point about 40% vs 80% condition duration reduction is a real eye opener for me. Seems like things are working as designed but the design is a bit iffy around some of the edges…

If anyone smart is up for it, I bet some infographics and worked out examples would help make the situation more clear.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

I think ANet did a stupid thing by dealing with percentages with regards to condition up/down time. They should have done something like exact amounts (-1s burns, +1s burns) and so on, or at least assigned coefficients to each condition so that a multiplier like food affects conditions fairly. As things are:

+40% conditions gives you 1.4x effectiveness. +80% conditions gives you 1.8x effectiveness.

-40% conditions gives you 1.66x effectiveness (1/(1-0.4)). -80% conditions gives you 5x effectiveness (1/(1-0.8)).

Effectiveness doesn’t scale the same on either side of the 1 in [0,inf]. This was just a really bad way to go about the whole system in general.

Well percentage calculations ARE difficult. :P

In any case, that build seems pointless, though depends how much resources you must sacrifice to get the condition immunity. Condition bunker builds are so ridiculous it’s only good they have some hard counter.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: Travlane.5948

Travlane.5948

ok i dont have any pics . but eles have a -33% condition trait….the runes of melandru give condition -25% and lemongrass soup food does another -40 % condition duration. this is a total of -98% condition time. if you give somebody 100 seconds of poison…..it now lasts a mere 2 seconds. so basically anything under 15 seconds is literally less than a blink of the eye. 10 sec duration of bleed is now .2 seconds :P its nothing.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

ok i dont have any pics . but eles have a -33% condition trait….the runes of melandru give condition -25% and lemongrass soup food does another -40 % condition duration. this is a total of -98% condition time. if you give somebody 100 seconds of poison…..it now lasts a mere 2 seconds. so basically anything under 15 seconds is literally less than a blink of the eye. 10 sec duration of bleed is now .2 seconds :P its nothing.

Too bad. Maybe you have to run something else than that ridiculous p/d crap. There is no way in hell the ele can take you down anyway, so it’ll be a draw at best.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: iCryptik.1496

iCryptik.1496

Warriors can do the same thing. IMO the build is only good on warriors who run stances, with shout heals and soldiers runs, I never have an issue with conditions.

Also, lemongrass soup is expensive, so not to many people actually run this build. An ele would have to sacrifice as well to run this.

TL;DR: it’s not an issue.

Alshazzär
Tarnished Coast [TC]

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Posted by: Travlane.5948

Travlane.5948

ok i dont have any pics . but eles have a -33% condition trait….the runes of melandru give condition -25% and lemongrass soup food does another -40 % condition duration. this is a total of -98% condition time. if you give somebody 100 seconds of poison…..it now lasts a mere 2 seconds. so basically anything under 15 seconds is literally less than a blink of the eye. 10 sec duration of bleed is now .2 seconds :P its nothing.

Too bad. Maybe you have to run something else than that ridiculous p/d crap. There is no way in hell the ele can take you down anyway, so it’ll be a draw at best.

tru tru but atleast my build CAN kill 98% of the builds out there…..theres a few like the ele 98% and the d/p condi removal that just is a draw at best. but idk 98% means no dmg….. so atleast with d/p you have to go invis and wait 3 secs to remove one i mean theres potential dmg especially if more than 1 is up. the 98% affects EVERYTHING. and p/d is dare i say…..becoming either FOTM or meta right now. d/p is kinda dying out a lil bit although still popular. i think there is a fair balance between s/d p/d d/p plyaers right now

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Posted by: Ray.2640

Ray.2640

ok i dont have any pics . but eles have a -33% condition trait….the runes of melandru give condition -25% and lemongrass soup food does another -40 % condition duration. this is a total of -98% condition time. if you give somebody 100 seconds of poison…..it now lasts a mere 2 seconds. so basically anything under 15 seconds is literally less than a blink of the eye. 10 sec duration of bleed is now .2 seconds :P its nothing.

The trait does NOT affect bleed and poison! If anyone runs with the -40% condition duration food then kudos to him, for every person who does there are 5 people who use the +40% duration food.
The runes are a massive trade off, you get 25% less condition duration but lose out on so many awesome rune stats you could have had otherwise.
But God forbid there exists a counter to a p/d thief… Even though they kitten themselves more then you get kitten by their counter.

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Posted by: Travlane.5948

Travlane.5948

ok i dont have any pics . but eles have a -33% condition trait….the runes of melandru give condition -25% and lemongrass soup food does another -40 % condition duration. this is a total of -98% condition time. if you give somebody 100 seconds of poison…..it now lasts a mere 2 seconds. so basically anything under 15 seconds is literally less than a blink of the eye. 10 sec duration of bleed is now .2 seconds :P its nothing.

The trait does NOT affect bleed and poison! If anyone runs with the -40% condition duration food then kudos to him, for every person who does there are 5 people who use the +40% duration food.
The runes are a massive trade off, you get 25% less condition duration but lose out on so many awesome rune stats you could have had otherwise.
But God forbid there exists a counter to a p/d thief… Even though they kitten themselves more then you get kitten by their counter.

ray im talking all conditions not just bleed/poioson….even 65% less bleed/poison is crazy! each bleed is usually only 5 secs or so…then down to 2? thats basically cutting condi builds in more than half. also you need other skills like blind…..immobilize….ice…. these are important.. all the ele was doing is runnig around and using his “meat and potatoes” skills when they recharged…in the mean time you are crippled / chilled and cant get in range. only way to catch up is to do the same to him…but oh wait…u cant bc 98%……. the bleeds/poisons at best get him to 80% maybe 75% if ur good. and we all know eles heal like bosses. :P i dont mind a counter to p/d. again maybe its over your head. this is a HARD counter. like NO CHANCE to kill kind of counter….there was supposed to be no kind of these in game. hence why thieves were giving LS to deal with bunkers in PVP….now thieves can go in pvp and have a chance…..invis wont let you cant or push off so its not good to run invis in spvp.

ok….so im betting that you think +40% and -40% cancel each other out? wrong. did u know that the -40% is 35% more effective?

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Posted by: Ray.2640

Ray.2640

ok i dont have any pics . but eles have a -33% condition trait….the runes of melandru give condition -25% and lemongrass soup food does another -40 % condition duration. this is a total of -98% condition time. if you give somebody 100 seconds of poison…..it now lasts a mere 2 seconds. so basically anything under 15 seconds is literally less than a blink of the eye. 10 sec duration of bleed is now .2 seconds :P its nothing.

The trait does NOT affect bleed and poison! If anyone runs with the -40% condition duration food then kudos to him, for every person who does there are 5 people who use the +40% duration food.
The runes are a massive trade off, you get 25% less condition duration but lose out on so many awesome rune stats you could have had otherwise.
But God forbid there exists a counter to a p/d thief… Even though they kitten themselves more then you get kitten by their counter.

ray im talking all conditions not just bleed/poioson….even 65% less bleed/poison is crazy! each bleed is usually only 5 secs or so…then down to 2? thats basically cutting condi builds in more than half. also you need other skills like blind…..immobilize….ice…. these are important.. all the ele was doing is runnig around and using his “meat and potatoes” skills when they recharged…in the mean time you are crippled / chilled and cant get in range. only way to catch up is to do the same to him…but oh wait…u cant bc 98%……. the bleeds/poisons at best get him to 80% maybe 75% if ur good. and we all know eles heal like bosses. :P i dont mind a counter to p/d. again maybe its over your head. this is a HARD counter. like NO CHANCE to kill kind of counter….there was supposed to be no kind of these in game. hence why thieves were giving LS to deal with bunkers in PVP….now thieves can go in pvp and have a chance…..invis wont let you cant or push off so its not good to run invis in spvp.

ok….so im betting that you think +40% and -40% cancel each other out? wrong. did u know that the -40% is 35% more effective?

First of all you lost the bet.

Also please tell me why a specific build which is pretty bad against classes without conditions should not give you a hard time when there is no way in the game to kill a p/d thief? I mean it’s totally fair that you can get away with everything but if you cannot kill a single target it’s too much for you to just reset the fight and look for another player to kill? I repeat; you play a build that is impossible to kill for almost every single player in the game and you complain that you have problems killing a spec that specifically counters yours?

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Posted by: Azaruil.3406

Azaruil.3406

warriors can have it too. I don t know, i rarely have a problem with conditions on my ele and I certainly need the buffood to spice up my crappy dmg, not my cond removal

warriors don’t have the mobility that an Ele does…

Warriors actually have superior mobility. The great sword and bulls charge allows a warrior to cover ground faster. If the ele calls in the fiery great sword, they have the same mobility for that duration.

Aza
“I smell like pomegranate.”

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Posted by: Travlane.5948

Travlane.5948

ok i dont have any pics . but eles have a -33% condition trait….the runes of melandru give condition -25% and lemongrass soup food does another -40 % condition duration. this is a total of -98% condition time. if you give somebody 100 seconds of poison…..it now lasts a mere 2 seconds. so basically anything under 15 seconds is literally less than a blink of the eye. 10 sec duration of bleed is now .2 seconds :P its nothing.

The trait does NOT affect bleed and poison! If anyone runs with the -40% condition duration food then kudos to him, for every person who does there are 5 people who use the +40% duration food.
The runes are a massive trade off, you get 25% less condition duration but lose out on so many awesome rune stats you could have had otherwise.
But God forbid there exists a counter to a p/d thief… Even though they kitten themselves more then you get kitten by their counter.

ray im talking all conditions not just bleed/poioson….even 65% less bleed/poison is crazy! each bleed is usually only 5 secs or so…then down to 2? thats basically cutting condi builds in more than half. also you need other skills like blind…..immobilize….ice…. these are important.. all the ele was doing is runnig around and using his “meat and potatoes” skills when they recharged…in the mean time you are crippled / chilled and cant get in range. only way to catch up is to do the same to him…but oh wait…u cant bc 98%……. the bleeds/poisons at best get him to 80% maybe 75% if ur good. and we all know eles heal like bosses. :P i dont mind a counter to p/d. again maybe its over your head. this is a HARD counter. like NO CHANCE to kill kind of counter….there was supposed to be no kind of these in game. hence why thieves were giving LS to deal with bunkers in PVP….now thieves can go in pvp and have a chance…..invis wont let you cant or push off so its not good to run invis in spvp.

ok….so im betting that you think +40% and -40% cancel each other out? wrong. did u know that the -40% is 35% more effective?

First of all you lost the bet.

Also please tell me why a specific build which is pretty bad against classes without conditions should not give you a hard time when there is no way in the game to kill a p/d thief? I mean it’s totally fair that you can get away with everything but if you cannot kill a single target it’s too much for you to just reset the fight and look for another player to kill? I repeat; you play a build that is impossible to kill for almost every single player in the game and you complain that you have problems killing a spec that specifically counters yours?

ugh…i shouldnt have used p/d as an example. and i do die to classes other than thieve plenty of times. its not a kill all build. but any build thats offensive based should have a chance at some lvl to kill another. it shouldnt be a HARD COUNTER. ok let me switch to my necro. or my engineer. very condition heavy and reliant classes but also not great (perhaps some engi builds) in the 1 v 1 department. how do they deal with this?we all know that cripple/ice is a necros friend…..immobilize is an engineers lbest friend. why should they have a hard counter?

it doenst matter if you have +500% condition dmg….it wont mean diddly :P like i said the -40% cond dur is MUCH stronger than the +40% they are not equal.

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Posted by: Azaruil.3406

Azaruil.3406

ugh…i shouldnt have used p/d as an example. and i do die to classes other than thieve plenty of times. its not a kill all build. but any build thats offensive based should have a chance at some lvl to kill another. it shouldnt be a HARD COUNTER. ok let me switch to my necro. or my engineer. very condition heavy and reliant classes but also not great (perhaps some engi builds) in the 1 v 1 department. how do they deal with this?we all know that cripple/ice is a necros friend…..immobilize is an engineers lbest friend. why should they have a hard counter?

it doenst matter if you have +500% condition dmg….it wont mean diddly :P like i said the -40% cond dur is MUCH stronger than the +40% they are not equal.

The trait on ele and warriors is -33% immobilize, chill and cripple duration. This doesn’t effect other conditions.

You are right about the -40% condi duration being more powerful than the +40% condi duration but it seems you didn’t explain it clearly.

For starters, +% condi duration isn’t cumulative. It only seems to affect the base number. So lets say you have your base condi is 10 seconds and you have +30% duration from runes, +30% from traits and +40% from food. It wont add the +30% ones to 17 seconds and then apply the +40% to the 17 seconds, but instead the 10 seconds. The -% condi duration stacks on each other however.

Additionally, -% condi duration is applied after your total condi duration is applied. Let’s say your base condi is 10 seconds and you only add the food to give you 14 seconds. -40% would then put the condi at 8.4 seconds.

Aza
“I smell like pomegranate.”

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Posted by: Hickeroar.9734

Hickeroar.9734

I don’t see this as a problem. If you’re running gear/food that gives you these benefits, you’re sacrificing something else.

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Posted by: Travlane.5948

Travlane.5948

ugh…i shouldnt have used p/d as an example. and i do die to classes other than thieve plenty of times. its not a kill all build. but any build thats offensive based should have a chance at some lvl to kill another. it shouldnt be a HARD COUNTER. ok let me switch to my necro. or my engineer. very condition heavy and reliant classes but also not great (perhaps some engi builds) in the 1 v 1 department. how do they deal with this?we all know that cripple/ice is a necros friend…..immobilize is an engineers lbest friend. why should they have a hard counter?

it doenst matter if you have +500% condition dmg….it wont mean diddly :P like i said the -40% cond dur is MUCH stronger than the +40% they are not equal.

The trait on ele and warriors is -33% immobilize, chill and cripple duration. This doesn’t effect other conditions.

You are right about the -40% condi duration being more powerful than the +40% condi duration but it seems you didn’t explain it clearly.

For starters, +% condi duration isn’t cumulative. It only seems to affect the base number. So lets say you have your base condi is 10 seconds and you have +30% duration from runes, +30% from traits and +40% from food. It wont add the +30% ones to 17 seconds and then apply the +40% to the 17 seconds, but instead the 10 seconds. The -% condi duration stacks on each other however.

Additionally, -% condi duration is applied after your total condi duration is applied. Let’s say your base condi is 10 seconds and you only add the food to give you 14 seconds. -40% would then put the condi at 8.4 seconds.

above i said thakittens 35% stronger than the +% times. 1.5/4 . yeah the cumulative issue is separate but not going to touch that today as most wont follow.

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Posted by: Travlane.5948

Travlane.5948

ugh…i shouldnt have used p/d as an example. and i do die to classes other than thieve plenty of times. its not a kill all build. but any build thats offensive based should have a chance at some lvl to kill another. it shouldnt be a HARD COUNTER. ok let me switch to my necro. or my engineer. very condition heavy and reliant classes but also not great (perhaps some engi builds) in the 1 v 1 department. how do they deal with this?we all know that cripple/ice is a necros friend…..immobilize is an engineers lbest friend. why should they have a hard counter?

it doenst matter if you have +500% condition dmg….it wont mean diddly :P like i said the -40% cond dur is MUCH stronger than the +40% they are not equal.

The trait on ele and warriors is -33% immobilize, chill and cripple duration. This doesn’t effect other conditions.

You are right about the -40% condi duration being more powerful than the +40% condi duration but it seems you didn’t explain it clearly.

For starters, +% condi duration isn’t cumulative. It only seems to affect the base number. So lets say you have your base condi is 10 seconds and you have +30% duration from runes, +30% from traits and +40% from food. It wont add the +30% ones to 17 seconds and then apply the +40% to the 17 seconds, but instead the 10 seconds. The -% condi duration stacks on each other however.

Additionally, -% condi duration is applied after your total condi duration is applied. Let’s say your base condi is 10 seconds and you only add the food to give you 14 seconds. -40% would then put the condi at 8.4 seconds.

also the 65% is enough to cripple any build as is. but 98% on crip immob ice is just crazy……..ok check it out……when fightin an ele u know that they knock you down you know that they chill you alot and can even immobilize you. so the entire time you are tryign to catch up with them you ahve to do 2 things….. A) remove your chill/immob/cripple and cripple/immob/chill them which is 2% effective or basically might as well say 0. all the time they are just barely out of range and strike with the meat adn potatoes dmg ksills and then chill you or w.e. and step back until they are ready to rinse repeat. this is just what i noticed….i mean they have alot more heals than all but guardians so its hard to keep up the dmg when u cant keep them within range/enough condition dmg…..even conditions they dont have on 98% then can cleanse regularly. i mean i didnt lose to the ele…i could have if i didnt decide to accept the draw.

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Posted by: PinCushion.7390

PinCushion.7390

ugh…i shouldnt have used p/d as an example. and i do die to classes other than thieve plenty of times. its not a kill all build. but any build thats offensive based should have a chance at some lvl to kill another. it shouldnt be a HARD COUNTER. ok let me switch to my necro. or my engineer. very condition heavy and reliant classes but also not great (perhaps some engi builds) in the 1 v 1 department. how do they deal with this?we all know that cripple/ice is a necros friend…..immobilize is an engineers lbest friend. why should they have a hard counter?

it doenst matter if you have +500% condition dmg….it wont mean diddly :P like i said the -40% cond dur is MUCH stronger than the +40% they are not equal.

The trait on ele and warriors is -33% immobilize, chill and cripple duration. This doesn’t effect other conditions.

You are right about the -40% condi duration being more powerful than the +40% condi duration but it seems you didn’t explain it clearly.

For starters, +% condi duration isn’t cumulative. It only seems to affect the base number. So lets say you have your base condi is 10 seconds and you have +30% duration from runes, +30% from traits and +40% from food. It wont add the +30% ones to 17 seconds and then apply the +40% to the 17 seconds, but instead the 10 seconds. The -% condi duration stacks on each other however.

Additionally, -% condi duration is applied after your total condi duration is applied. Let’s say your base condi is 10 seconds and you only add the food to give you 14 seconds. -40% would then put the condi at 8.4 seconds.

also the 65% is enough to cripple any build as is. but 98% on crip immob ice is just crazy……..ok check it out……when fightin an ele u know that they knock you down you know that they chill you alot and can even immobilize you. so the entire time you are tryign to catch up with them you ahve to do 2 things….. A) remove your chill/immob/cripple and cripple/immob/chill them which is 2% effective or basically might as well say 0. all the time they are just barely out of range and strike with the meat adn potatoes dmg ksills and then chill you or w.e. and step back until they are ready to rinse repeat. this is just what i noticed….i mean they have alot more heals than all but guardians so its hard to keep up the dmg when u cant keep them within range/enough condition dmg…..even conditions they dont have on 98% then can cleanse regularly. i mean i didnt lose to the ele…i could have if i didnt decide to accept the draw.

This isn’t necessarily true.

In order to achieve what you’re talking about an Ele has to be totally bunker/condition defense built. That means Melandru runes, instead of solid damage. That means Lemongrass food, instead of damage. That means 20 Earth/20 Water/30 Arcane, instead of taking 20 Air for lots of fury. That means skipping on extra Bleed duration to be hard to CC. Basically, it means doing terrible damage. That build is going to be good at soaking snares and healing and that’s about it.

I never bothered with the Melandru runes, but I’ve run the trait/food setup and the damage is laughable. It’s a build designed to not die, and that’s it.

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Posted by: Travlane.5948

Travlane.5948

idk what the ele team was running that i saw but one of them got me to 50% more than once so ….idk. i was running 22.6k hp so was no easy feat.

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Posted by: Torqky.3682

Torqky.3682

In order to achieve what you’re talking about an Ele has to be totally bunker/condition defense built. That means Melandru runes, instead of solid damage. That means Lemongrass food, instead of damage. That means 20 Earth/20 Water/30 Arcane, instead of taking 20 Air for lots of fury. That means skipping on extra Bleed duration to be hard to CC. Basically, it means doing terrible damage. That build is going to be good at soaking snares and healing and that’s about it.

I never bothered with the Melandru runes, but I’ve run the trait/food setup and the damage is laughable. It’s a build designed to not die, and that’s it.

You are making an assumption that the ele is running a particular build. What if an ele took 30 into earth for written in stone and used signet of earth. Thats enough to have about 2500 armor base (melandru 165+ 300 from traits + 180 from signet) which allows you to gear full zerker considering you are immune to snares and have good healing potential. There is alot of theorycrafting that can be done around this that other classes don’t have an option for.

Torqky-80 Necro-Blackgate [HB]

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Posted by: Strang.8170

Strang.8170

You are making an assumption that the ele is running a particular build. What if an ele took 30 into earth for written in stone and used signet of earth. Thats enough to have about 2500 armor base (melandru 165+ 300 from traits + 180 from signet) which allows you to gear full zerker considering you are immune to snares and have good healing potential. There is alot of theorycrafting that can be done around this that other classes don’t have an option for.

2500 armor is very mediocre.
Also, either healing or damage would be subpar, since there´s just not enough points to get both damage based traits and healing. Written in stone would mean that either ele would sacrifice even more stunbreaks to use more signet or his gm trait would effectively be only there for one skill.

It´s good and pwerful option for protection against conditions, but not much else. It´s a selfish build that doesn´t offer that much edge over anything that doesn´t solely rely on conditions.
Water based builds have comparable enough condition cleansing potential, it affects your team and also provides protection from power builds.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: Torqky.3682

Torqky.3682

You are making an assumption that the ele is running a particular build. What if an ele took 30 into earth for written in stone and used signet of earth. Thats enough to have about 2500 armor base (melandru 165+ 300 from traits + 180 from signet) which allows you to gear full zerker considering you are immune to snares and have good healing potential. There is alot of theorycrafting that can be done around this that other classes don’t have an option for.

2500 armor is very mediocre.
Also, either healing or damage would be subpar, since there´s just not enough points to get both damage based traits and healing. Written in stone would mean that either ele would sacrifice even more stunbreaks to use more signet or his gm trait would effectively be only there for one skill.

It´s good and pwerful option for protection against conditions, but not much else. It´s a selfish build that doesn´t offer that much edge over anything that doesn´t solely rely on conditions.
Water based builds have comparable enough condition cleansing potential, it affects your team and also provides protection from power builds.

There you go again… i mention 30 points and you assume where the other 40 points are going.

Torqky-80 Necro-Blackgate [HB]

(edited by Torqky.3682)

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Posted by: PinCushion.7390

PinCushion.7390

In order to achieve what you’re talking about an Ele has to be totally bunker/condition defense built. That means Melandru runes, instead of solid damage. That means Lemongrass food, instead of damage. That means 20 Earth/20 Water/30 Arcane, instead of taking 20 Air for lots of fury. That means skipping on extra Bleed duration to be hard to CC. Basically, it means doing terrible damage. That build is going to be good at soaking snares and healing and that’s about it.

I never bothered with the Melandru runes, but I’ve run the trait/food setup and the damage is laughable. It’s a build designed to not die, and that’s it.

You are making an assumption that the ele is running a particular build. What if an ele took 30 into earth for written in stone and used signet of earth. Thats enough to have about 2500 armor base (melandru 165+ 300 from traits + 180 from signet) which allows you to gear full zerker considering you are immune to snares and have good healing potential. There is alot of theorycrafting that can be done around this that other classes don’t have an option for.

I hadn’t really considered that, as it’s almost blasphemy to not put 20 in Water and 30 in Arcane. Still, considering that the number of viable Elementalist builds is generally considered to be a total of One, I’m overjoyed that there might be a bit more build diversity.

The most likely result, however, is just a nerf to Lemongrass Soup. I’ve yet to hear about any Warriors or Elementalists ripping apart the sPvP scene with Melandru runes.

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Posted by: melodey.4652

melodey.4652

You’re probably watching an ele use Ether Renewal as you try to slap conditions on them. Lulz.

Yak Slappin’ Bunker- roamin n stuffs [PD] [Duck]
all classes 80, who is the cheesiest of them all?
gw2 dress-up barbie is the real endgame

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Posted by: Travlane.5948

Travlane.5948

@melodey… im a very seasoned player. :P i know the difference.

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Posted by: Travlane.5948

Travlane.5948

melandru runes are greakittens like getting 6k extra hp per 1 v 1 fight. minimum :P take that everytime if ur a warrior.