Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
In antiquity most mmos were based on some kind of resource system. Resurrection was not only limited by class but it also required a large expenditure of these resources to perform a rez. The reasoning was simple, bringing a person back from death is a very powerful ability with corresponding large cost.
In GW2 there is no cost at all meaning rezzing can reset a fight, wiping out nearly all progress made by one side or even putting them at a disadvantage if they spent costly cool downs to down the player.
There needs to be a cost.
Without a resource system this becomes a bit more challenging. One idea Im fond of is that players should have to “spend” a portion of their hit points to perform a rez. Enough for them to feel some pain but not enough to automatically doom them.
With this system players would still fell like they are making progress if a target gets revived while giving the other side a chance to get back in the fight.
In antiquity most mmos were based on some kind of resource system. Resurrection was not only limited by class but it also required a large expenditure of these resources to perform a rez. The reasoning was simple, bringing a person back from death is a very powerful ability with corresponding large cost.
In GW2 there is no cost at all meaning rezzing can reset a fight, wiping out nearly all progress made by one side or even putting them at a disadvantage if they spent costly cool downs to down the player.
There needs to be a cost.
Without a resource system this becomes a bit more challenging. One idea Im fond of is that players should have to “spend” a portion of their hit points to perform a rez. Enough for them to feel some pain but not enough to automatically doom them.
With this system players would still fell like they are making progress if a target gets revived while giving the other side a chance to get back in the fight.
In most situations that matter (i.e., a battle is still in progress), reviving an ally is almost always guaranteed to cause you to lose points … lots of them. You’re a sitting duck. An enemy has probably already dropped an AoE on the downed player, and since the downed player was most likely near the front of the battle you’re also a prime target for ranged enemy just looking for meat like you.
I think an easy “fix” would be to just reduce the spike time to around a 1 second cast. Don’t even have to change any mechanics. Allow the spiker to have a chance to spike before the downed player can use their #2 ability if they go for an immediate spike, and it will also be faster than 3 people rezing the downed player. There would be a little more skill involved with getting a downed team member up (allies will have to be quick on CC if their opponent doesn’t have stability on). As it is right now, getting downed in a large group/zerg is just an annoyance as you lose your 250 stacks on being downed. In large scale fights you shouldn’t have to be reduced to AoEing a downed player to kill them, especially if your team is outnumbered. A downed player should be as good as dead.
You don’t AoE a downed player to kill them…you AoE them to down the people trying to heal them.
You don’t AoE a downed player to kill them…you AoE them to down the people trying to heal them.
And that AoE usually is what kills the downed player as well.
Your point being?
‘Sigh’ making me talk in circles? In large scale fights you’re relying on AoE killing a downed player rather than using the mechanic used to outright kill them. If a zerg is stacking on top of a dead player, the people rezing him may not be taking any damage at all (and can rez him extremely quick). It makes it hard for a small team to kill people when you down 10 out of 20 people only to have them get back up within seconds. Reduce the time it takes to spike and you can at least kill some of them before they are rallied.
I love the downed mechanism.
Ressurection speed should not be increased by ammount of ppl ressing someone, that would fix things up a bit.
Ressurection speed should not be increased by ammount of ppl ressing someone, that would fix things up a bit.
Yes, that too would help!
No, that’s fine Karolis. More like if the area or body that is currently ‘dead’ is hit with attacks, it lowers the amount they’ve been healed, like what happens with trying to res somebody in Lava. If somebody should be able to get to you, they’d still be unable to heal you due to the lava. Make it so every attack on your dead body works like that, and we have the solution.
You don’t AoE a downed player to kill them…you AoE them to down the people trying to heal them.
Pretty sure that’s the point I was trying to make. As soon as a player goes down the AoE comes out to counter the folks trying to rez him.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.