An idea to solve culling issue temporally.
Yeah, I could see trying to ninja something and someone sees a bunch of red dots outside their keep.
“dodging saves lives.”
Yes that’s the negative side, but don’t forget you can also see enemy’s ninja as well so overall it’s fair.
Yeah, I could see trying to ninja something and someone sees a bunch of red dots outside their keep.
It might be fair, but further encourages the zerg v zerg mentality… Only reason small groups even stand a chance is because the hive mind can’t see them coming.
“dodging saves lives.”
I can no longer hide in keeps????!?!?!!
Then what about —- you cast skills = your red dot pop in the radar for like 3-5 sec, if you just move it won’t show.
Then if zerg vs zerg, you will see enemy since they all casting skills, but for ninja move you only see enemy when they boon(and maybe not reflect the real number since you might need only 1 ppl to keep your team swiftness) but not when they just move.
Is that fair enough?
I think programming all of these will be much easier than re-modify game engine to completely solve culling issue.
It might be fair, but further encourages the zerg v zerg mentality… Only reason small groups even stand a chance is because the hive mind can’t see them coming.