An idea to solve culling issue temporally.

An idea to solve culling issue temporally.

in WvW

Posted by: CRrabbit.1284

CRrabbit.1284

I can see the effort which Anet did in last patch for the culling issue, it gets some improvement but problem still exists. It might be hard to solve this problem completely, so why not use an alternative easy way to help ppl to know enemy is there even if they can see them?

We have the mini map (the radar on the right bottom corner), we can see teammates (green, blue dots), why not just add some red dots for enemy? It should be a very easy step but it will help ppl to know where/how many enemy is coming. Also it’s fair to everyone since you can see me = I can see you.

Only concern is whether it should show stealthed enemy.

An idea to solve culling issue temporally.

in WvW

Posted by: ekleenex.1654

ekleenex.1654

Yeah, I could see trying to ninja something and someone sees a bunch of red dots outside their keep.

sociablegnomes / ekleenex / swághili [Rekz]
“dodging saves lives.”

An idea to solve culling issue temporally.

in WvW

Posted by: CRrabbit.1284

CRrabbit.1284

Yes that’s the negative side, but don’t forget you can also see enemy’s ninja as well so overall it’s fair.

Yeah, I could see trying to ninja something and someone sees a bunch of red dots outside their keep.

An idea to solve culling issue temporally.

in WvW

Posted by: ekleenex.1654

ekleenex.1654

It might be fair, but further encourages the zerg v zerg mentality… Only reason small groups even stand a chance is because the hive mind can’t see them coming.

sociablegnomes / ekleenex / swághili [Rekz]
“dodging saves lives.”

An idea to solve culling issue temporally.

in WvW

Posted by: krade.4021

krade.4021

I can no longer hide in keeps????!?!?!!

An idea to solve culling issue temporally.

in WvW

Posted by: CRrabbit.1284

CRrabbit.1284

Then what about —- you cast skills = your red dot pop in the radar for like 3-5 sec, if you just move it won’t show.
Then if zerg vs zerg, you will see enemy since they all casting skills, but for ninja move you only see enemy when they boon(and maybe not reflect the real number since you might need only 1 ppl to keep your team swiftness) but not when they just move.
Is that fair enough?

I think programming all of these will be much easier than re-modify game engine to completely solve culling issue.

It might be fair, but further encourages the zerg v zerg mentality… Only reason small groups even stand a chance is because the hive mind can’t see them coming.