Battlemarkers - Remove them.
Why does everyone who wants the battlemarkers removed not see that you actually can use them in your advantage.. Besides battlemarkers give new players the possibility to join in, it makes the world more dynamic and that is the whole point that Arenanet was trying to create.
Why does everyone who wants the battlemarkers removed not see that you actually can use them in your advantage.. Besides battlemarkers give new players the possibility to join in, it makes the world more dynamic and that is the whole point that Arenanet was trying to create.
Why do they want them removed? It removes strategy. All you have to do is look at your map to know something is being hit. You don’t have to leave a player behind to report back.
It also makes ninja caps for small groups MUCH harder, because the zerg can respond near instantly.
Why does everyone who wants the battlemarkers removed not see that you actually can use them in your advantage.. Besides battlemarkers give new players the possibility to join in, it makes the world more dynamic and that is the whole point that Arenanet was trying to create.
Why do they want them removed? It removes strategy. All you have to do is look at your map to know something is being hit. You don’t have to leave a player behind to report back.
It also makes ninja caps for small groups MUCH harder, because the zerg can respond near instantly.
I like strategy, so I think they should not be removed. I use the markers to see where I can strike next. Usually I am in a small group of max 5 players to ninja camps. We never see zergs, because we know what to strike and we’re gone when the zerg arrives.
Why does everyone who wants the battlemarkers removed not see that you actually can use them in your advantage.. Besides battlemarkers give new players the possibility to join in, it makes the world more dynamic and that is the whole point that Arenanet was trying to create.
Why do they want them removed? It removes strategy. All you have to do is look at your map to know something is being hit. You don’t have to leave a player behind to report back.
It also makes ninja caps for small groups MUCH harder, because the zerg can respond near instantly.
I like strategy, so I think they should not be removed. I use the markers to see where I can strike next. Usually I am in a small group of max 5 players to ninja camps. We never see zergs, because we know what to strike and we’re gone when the zerg arrives.
So you watch the map and not communicate through the /team for the others, you just loll about capping camps and avoiding the zerg. See if the zerg wasnt shown you would be meeting more secured camps that are more upgraded and you would not roll it so easily. This is what we face right now, cap and run and hope it does not get recapped before the timer reaches down.
A better pointsystem should be done aswell, +1 tic on a non upgrade supplycamp, +5 on a fully upgraded one. But yea thats another post.
So you watch the map and not communicate through the /team for the others, you just loll about capping camps and avoiding the zerg. See if the zerg wasnt shown you would be meeting more secured camps that are more upgraded and you would not roll it so easily. This is what we face right now, cap and run and hope it does not get recapped before the timer reaches down.
A better pointsystem should be done aswell, +1 tic on a non upgrade supplycamp, +5 on a fully upgraded one. But yea thats another post.
Ofcourse i communicate via the team chat, that is what its for right. I roll all camps on our way, secured or not. If you’re with 4/5 people you can cap a camp within a minute (upgraded or not). This way we support the zerg doing their thing, either they can resupply easily or the enemy has no supply coming his way. And its not hoping if it won’t be retaken before the timer is over. If you really want the camp then you defend it. Even if you are outnumbered. A few days ago I held a camp for 15 minutes with 4 players vs 20 without siege, imagine how long we could have hold it with siege.
I don’t see the markers as a problem, they extend ur knowledge on what is going on in the field. You will always need scouts for numbers, so markers are only an indication, but they will help you.
Why does everyone who wants the battlemarkers removed not see that you actually can use them in your advantage.. Besides battlemarkers give new players the possibility to join in, it makes the world more dynamic and that is the whole point that Arenanet was trying to create.
Why do they want them removed? It removes strategy. All you have to do is look at your map to know something is being hit. You don’t have to leave a player behind to report back.
It also makes ninja caps for small groups MUCH harder, because the zerg can respond near instantly.
I like strategy, so I think they should not be removed. I use the markers to see where I can strike next. Usually I am in a small group of max 5 players to ninja camps. We never see zergs, because we know what to strike and we’re gone when the zerg arrives.
So you watch the map and not communicate through the /team for the others, you just loll about capping camps and avoiding the zerg. See if the zerg wasnt shown you would be meeting more secured camps that are more upgraded and you would not roll it so easily. This is what we face right now, cap and run and hope it does not get recapped before the timer reaches down.
That’s exactly my point. I would rather have a reason for scouts to keep watch over places than to be able to open my map willy-nilly and see exactly where the enemy force is hitting and where they aren’t.
I find it absolutely no fun at all to be able to watch the zerg move on the map and know that I’m never at any risk of running into them.
Quiet simply, no. As much as they might occasionally create zergs forming they are a blindingly good tool if you know what you are doing. I personally love the fact its a zerg marker, enabling me to ensure I know where the zerg is and where to take my squad to destroy them. Small groups won’t make marks on the map enabling them to be stealthy. Marks disappear quiet quickly as well and sometimes random npc encounters will stick cross swords on a keep / tower / supply causing you to waste a scout checking it out.
Removing those marks would mean a lot of no action on the maps, which would become very boring very quickly. PvDoor no thanks, I want to know where the fights are.