Best settings for least lag?
It’s different for every computer. If I knew your specs I could suggest where to start. Ultimately though it’s going to come down to testing different settings out. Even knowing the specs it will behave differently on most any computer.
Commander
Everything on minimum
/thread
http://www.youtube.com/user/itsjustfiction
Do you mean optimal?
Because best performance would be the lowest settings possible. I assume you want your game to look decently pretty and still run at a smooth framerate. I have low/low and medium rendering distance if that helps. I rarely lag in fights.
Let me look what I have my laptop set on, I’ll repost setting in a bit.
what i did was went to stonemist castle during a 3 way fight and after i died on the floor adjusted my settings while the fighting was going on until it was acceptable enough.
i found the new WvW settings did make a big difference on my computer. I ended up turning the model culling on a bit and the generic models up a bit. i don’t notice the model culling as much as before the patch because you can still see the nametags and know where they are standing even if you dont’ see the models. usually all anyone sees these days is nametags anyways :P
would probably work during any large engagement, but if you can handle a stonemist 3 way you can handle anything.
Animation – Low
Anti Aliasing – None
Enviromental – Low
LOD Distance – Low
Reflextions – None
Textures – Low
Render Sampling – Native
Shadows – None
Shaders – Low
Post Processing – None
WvW Char Limit – High
WvW Char Quality – Low
Keep in mind this is on my laptop not my PC, I could boost some of it higher but really I don’t care all that much. Performance > Fancy Pixels. My Laptop runs with these setting with no issues.
Thanks guys! This is vey helpful.
I don’t understand the answers to this thread. While various client side settings may make visual rendering faster, ability lag is almost entirely due to server side engine, hardware, and network limitations. You’re going to drive your self crazy trying to fix a problem from your end that can only be fixed by ANet at their end (which they probably won’t, by the way, since it is expensive in terms of hardware, purchased bandwidth, and coding time).
Lag will eventually go away, though, as soon as enough players leave WvW because of it. It’s kind of a self-fulfilling solution, and probably one that ANet is counting on.
Stormbluff Isle [AoD]
I don’t understand the answers to this thread. While various client side settings may make visual rendering faster, ability lag is almost entirely due to server side engine, hardware, and network limitations. You’re going to drive your self crazy trying to fix a problem from your end that can only be fixed by ANet at their end (which they probably won’t, by the way, since it is expensive in terms of hardware, purchased bandwidth, and coding time).
Lag will eventually go away, though, as soon as enough players leave WvW because of it. It’s kind of a self-fulfilling solution, and probably one that ANet is counting on.
Many players do not understand the difference and use the word lag to describe both the skill lag you are speaking of and the frames per second drop they experience from hardware issues.
The OP doesn’t inspire confidence that he is tech savvy (no offense, i’m not extremely so myself) and as such many of us are assuming he is probably experiencing both.
Cactus is correct that you cannot improve your skill lag if your internet connection is acceptable. Skill lag being the thing that happens when you hit your abilities and they do not work.
if your computer is at least minimum specs though. turn all your settings to minimum. the problems you are seeing after doing that are likely the problems you cannot fix yourself.
I don’t understand the answers to this thread. While various client side settings may make visual rendering faster, ability lag is almost entirely due to server side engine, hardware, and network limitations. You’re going to drive your self crazy trying to fix a problem from your end that can only be fixed by ANet at their end (which they probably won’t, by the way, since it is expensive in terms of hardware, purchased bandwidth, and coding time).
Lag will eventually go away, though, as soon as enough players leave WvW because of it. It’s kind of a self-fulfilling solution, and probably one that ANet is counting on.
Many players do not understand the difference and use the word lag to describe both the skill lag you are speaking of and the frames per second drop they experience from hardware issues.
The OP doesn’t inspire confidence that he is tech savvy (no offense, i’m not extremely so myself) and as such many of us are assuming he is probably experiencing both.
Cactus is correct that you cannot improve your skill lag if your internet connection is acceptable. Skill lag being the thing that happens when you hit your abilities and they do not work.
if your computer is at least minimum specs though. turn all your settings to minimum. the problems you are seeing after doing that are likely the problems you cannot fix yourself.
That’s a good point. Some players do indeed incorrectly refer to rendering issues as “lag”, and for sure lowering the video settings client side will dramatically help slow rendering. I should have realized that some may have confused the two terms.
Stormbluff Isle [AoD]
Open task manager and set priority to high, close any other programs connecting to the internet including steam.
Aside from that, not much you can do from server side issues.