Breakout and all its problems.

Breakout and all its problems.

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Posted by: Acotje.5689

Acotje.5689

Dear Anet,
If you want to give outnumberd servers a chance to get a foothold in other borders, thats fine. But how the Breakout is working now is just kitten Its just dumb that a server can get their Breakout when they outnumber the defending server. This morning I was even outmanned when they send a breakout to a paper tower. Also siegerazer should not be able to hit people for 5-6K(no im not a GC, I hate zerker gear). It happened alot when me and a few others could defend from the bigger attackin grp @ lordsroom until the OP commander moved in to wipe us. And put a freakin cooldown on the event, nobody wants to spend their entire day defending against a server that just spams breakout after breakout, if i want to fight bosses that have way to much HP I would go do a dungeon.

Remove it. Rethink it. Put it back…maybe.

/rantover

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Posted by: Harbinger.9645

Harbinger.9645

+1’d this. Breakout is annoying in it’s current implementation primarily because there’s no timer on it. If a server fails a breakout attempt make it unusable for an hour.

Either he should be allowed to hit for as much as he is and his health needs to be toned down or keep his health and make him focus more on CC than damage. Him being a part of a spammable event and hitting for as much as he does on top of being a tank and spawning almost fully built siege for players is just bad implementation.

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Posted by: Hickeroar.9734

Hickeroar.9734

The silly thing about breakout is that it really doesn’t work as intended anyway. I’ve seen a bunch of breakout events happen. I’ve only seen one of them succeed.

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Posted by: Toast.6459

Toast.6459

What you’re complaining about happens maybe 1 in 10 times, probably not even that. If you have at least 10 people and they still manage to get through a wall or door, that’s your fault.

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Posted by: Jeknar.6184

Jeknar.6184

The only problem i see with breakout is that Siegerazor give 10 supplies to everyone around him… So you can get a big zerg near him, get a bunch of supply and run a golem army without even needing a supply camp.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Its just dumb that a server can get their Breakout when they outnumber the defending server. This morning I was even outmanned when they send a breakout to a paper tower.

….nobody wants to spend their entire day defending against a server that just spams breakout after breakout….

In these situations, is it not the case that your server owns all the towers?

you don’t want to spend the “entire day” defending … once you already own everything? what else is there left to do?

GamersWithJobs [GWJ]
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Posted by: Fomby.4295

Fomby.4295

What you’re complaining about happens maybe 1 in 10 times, probably not even that. If you have at least 10 people and they still manage to get through a wall or door, that’s your fault.

Is it still their fault if the have 10 and the people trying to get in have 50? Cause that was one if his points.

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Kal Snow – Norn Guardian

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Posted by: Harbinger.9645

Harbinger.9645

What you’re complaining about happens maybe 1 in 10 times, probably not even that. If you have at least 10 people and they still manage to get through a wall or door, that’s your fault.

Is it still their fault if the have 10 and the people trying to get in have 50? Cause that was one if his points.

Not to mention if they fail the gate/wall doesn’t magically repair itself. So while we are scrambling to run supply to repair the gates and walls they just activate the Breakout event again ad nausium until they eventually get through. It’s a very cheap tactic. This is why some sort of extended timer is necessary.

Spamming breakout wouldn’t be a big deal if it was only a slight boost in an enemies ability to take a tower, but that isn’t the case. It’s a pretty substantial boost and it makes 10 people way more effective at taking something they shouldn’t have been able to take otherwise.

The commander takes a while to kill even while focus fired, he pulls defenders off walls very frequently, he provides CC and really good damage, he gives them all +10 supply, and several almost fully built siege equipment and ridiculously long bubbles around them. Having all of this being spammable is hardly fair play especially for a server that has spent a fair amount of time locking down their BL and upgrading everything. Once you have worked hard to get into that position you shouldn’t have to leave 50 defenders in your BL at all times constantly defending a breakout, those forces should be used on other maps helping to grab other nodes and defending them.

TL;DR: if the enemy wants a foot hold on the map they should have to commit forces and work for it like every other tower.

Edit: It seems like Anet really likes to cripple the ability of people to defend towers. They should be hard to take! That’s why we should be fighting over them/ Otherwise just make every node a supply camp and be done with it.

Cynaptix-Mesmer(80)
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From the Northern Shiver Peaks

(edited by Harbinger.9645)

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Posted by: insanemaniac.2456

insanemaniac.2456

the server winning overall doesnt need breakouts. breakouts are supposed to help the downtrodden. winners arent downtrodden.

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Posted by: Rattlehead.1476

Rattlehead.1476

the server winning overall doesnt need breakouts. breakouts are supposed to help the downtrodden. winners arent downtrodden.

Cannot agree more, if the defenders are out manned why on earth does the one that our numbers them need a break out event

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Posted by: Toast.6459

Toast.6459

What you’re complaining about happens maybe 1 in 10 times, probably not even that. If you have at least 10 people and they still manage to get through a wall or door, that’s your fault.

Is it still their fault if the have 10 and the people trying to get in have 50? Cause that was one if his points.

At that point the breakout event really doesn’t matter, their going to take the tower one way or another. Point is moot.

Breakout has plenty of things that need adjusting, but nothing you listed is what needs adjusting. Even an almost completely organized team can keep the doors or walls up until the shields on the siege drop, after that it’s just easy pickings.

The way I see it, you guys are complaining you’re actually having to put effort into keeping a few objectives on a map that most likely is completely your server’s, heaven forbid you can’t just set up siege outside their spawn. If I’m right, which I most likely am, suck it up. If it bothers you so much, transfer to a server that doesn’t roflstomp whoever their fighting every week and actually has to work for a win.

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Posted by: sostronk.8167

sostronk.8167

The silly thing about breakout is that it really doesn’t work as intended anyway. I’ve seen a bunch of breakout events happen. I’ve only seen one of them succeed.

The best use I have seen of Siegerazer is running two breakout events at once, then going elsewhere (whilst a couple of pugs use the breakout) and in the end flipping 3 keeps at once. I think the event works better if you use it to its maximum potential and the enemy doesn’t (by sticking in one big zerg blob). But I agree, its not really working the way I think its intended.

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Posted by: itsmee.7536

itsmee.7536

the server winning overall doesnt need breakouts. breakouts are supposed to help the downtrodden. winners arent downtrodden.

Cannot agree more, if the defenders are out manned why on earth does the one that our numbers them need a break out event

you fail to see the whole picture. Suppose I’m outmanned heavily in EB, even a breakout event there wont help, I simply move to my opponent’s bl, start a breakout event, and hope for the best. At the very least I would force some of my enemies to leave EB, giving my men there more room to breathe.

Then again, I’m speaking from a low tier server point of view where you never have a queue, and bl jumping can achieve a lot.

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Posted by: Jaytee.9513

Jaytee.9513

In my opinion breakout events should only be giving to servers who are not point leaders in their tier during the current match up. Keeping the scores close in a matchup should be ANET’s priority if population balances within a tier cannot be obtained.

The more a server is ahead in points the more favorable advantages the weaker servers should get.

Keeping the point spread close keeps more players interested in WvW IMHO which leads to more satisfaction overall. I mean we all want to play to win right?

Why play a game when you have no chance of winning?

This is why players will quit and move on, when weeks upon weeks they face certain defeat…….Tier 8 imbalances is a perfect example of what I am saying and certain other tiers have similar problems with the same servers winning every week till they move up and get trounced while the server that moves down gets to dominate.

Basing perks and buffs based on server scores is the easiest way to prevent exploiting of these while trying to keep each server competitive within their tier matchup.

Just a thought to throw out to the devs……..

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Posted by: Pyroatheist.9031

Pyroatheist.9031

For those complaining about the bubbles, any ranged non-projectile attack will hit through the bubbles. I believe arrow carts might hit through them as well

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Posted by: Harbinger.9645

Harbinger.9645

My whole point is that the attacking team should have to coordinate and organize to get a foothold in a BL. Why are we dumbing down WvW with this spammable event? WvW should encourage and reward effort…as it stands right now they are basically giving a tower away for free to an attacking team which is really really lame.

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Posted by: Brow.9425

Brow.9425

Its just dumb that a server can get their Breakout when they outnumber the defending server. This morning I was even outmanned when they send a breakout to a paper tower.

….nobody wants to spend their entire day defending against a server that just spams breakout after breakout….

In these situations, is it not the case that your server owns all the towers?

you don’t want to spend the “entire day” defending … once you already own everything? what else is there left to do?

This person has it right. I can’t speak for the original poster, but in the games I’ve seen, the winning server abandons their borderland if there’s no pressure. I’ve participated in many miserable breakouts where we were swarmed by defenders pulled from other borderlands to avenge the MORTAL INSULT of trying to un-green a tower. We didn’t put down our own siege and waited for Siegerazer because the borderland is empty, right?

If breakouts are keeping you from meta-zerging the other two borderlands with your home borderland crew, it’s doing it’s job. Don’t want to defend breakouts? Fine, just wait a bit, there will be trebs up hitting Bay soon enough.

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Posted by: Jeknar.6184

Jeknar.6184

If breakouts are keeping you from meta-zerging the other two borderlands with your home borderland crew, it’s doing it’s job. Don’t want to defend breakouts? Fine, just wait a bit, there will be trebs up hitting Bay soon enough.

Colorvale is a much better place to set up siege than Colorbriar… I don’t need that stinky tower to siege bay from a defensible position.

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Posted by: Brow.9425

Brow.9425

My whole point is that the attacking team should have to coordinate and organize to get a foothold in a BL. Why are we dumbing down WvW with this spammable event? WvW should encourage and reward effort…as it stands right now they are basically giving a tower away for free to an attacking team which is really really lame.

You’ve either just started playing or you’ve never played on a low pop / demoralized server. It’s one thing to get organized and take 1 camp and 1 tower. People do this. And after you’ve taken that tower, what do you do? You have to LEAVE to take something else, or to pressure another location. That camp you took? It was already gone before you got the door down. That tower? Gone as soon as you leave it. Don’t leave the tower? The dominant team shows up in such numbers that they can just autoattack the door down. Siege it up? All spent the last 20 times you took the tower this week. Send out squads out into the map to force the defenders to actually defend? Congrats, you just LEFT THE TOWER. Back to the beginning.

Before breakouts, there was literally no reason to return to the all-green borderlands after Friday. It was nothing but a massive time, gold, and skill point sink. And green had no reason to stay and defend, and left to crush the other two borderlands. And by Sunday, Green was very bored. And so was Blue and Red.

Rathan Kelet — Maguuma

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Posted by: Harbinger.9645

Harbinger.9645

My whole point is that the attacking team should have to coordinate and organize to get a foothold in a BL. Why are we dumbing down WvW with this spammable event? WvW should encourage and reward effort…as it stands right now they are basically giving a tower away for free to an attacking team which is really really lame.

You’ve either just started playing or you’ve never played on a low pop / demoralized server. It’s one thing to get organized and take 1 camp and 1 tower. People do this. And after you’ve taken that tower, what do you do? You have to LEAVE to take something else, or to pressure another location. That camp you took? It was already gone before you got the door down. That tower? Gone as soon as you leave it. Don’t leave the tower? The dominant team shows up in such numbers that they can just autoattack the door down. Siege it up? All spent the last 20 times you took the tower this week. Send out squads out into the map to force the defenders to actually defend? Congrats, you just LEFT THE TOWER. Back to the beginning.

Before breakouts, there was literally no reason to return to the all-green borderlands after Friday. It was nothing but a massive time, gold, and skill point sink. And green had no reason to stay and defend, and left to crush the other two borderlands. And by Sunday, Green was very bored. And so was Blue and Red.

I agree with a lot of what you said, but I feel that’s an issue with WvW as a whole and perhaps this Breakout was not the best solution to this problem. Honestly I don’t have a lot of suggestions that would work better, but I do know that this implementation is a poor solution and is currently being abused in it’s current incarnation.

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Posted by: GavinGoodrich.1382

GavinGoodrich.1382

You’ve either just started playing or you’ve never played on a low pop / demoralized server. It’s one thing to get organized and take 1 camp and 1 tower. People do this. And after you’ve taken that tower, what do you do? You have to LEAVE to take something else, or to pressure another location. That camp you took? It was already gone before you got the door down. That tower? Gone as soon as you leave it. Don’t leave the tower? The dominant team shows up in such numbers that they can just autoattack the door down. Siege it up? All spent the last 20 times you took the tower this week. Send out squads out into the map to force the defenders to actually defend? Congrats, you just LEFT THE TOWER. Back to the beginning.

^^amen. Cept for the no-siege part. either way you’ll still get trebbed from a distance ‘cause the dominant team likely has, or will have, the #’s to hold the ground between you and the treb.

Breakouts are fine. Maybe needs a cooldown (free supply to a tower you already have just for turning it on again, lol), I’ll agree there.

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