(edited by Battletorn.4102)
Dialing back the chores in WvW
Refreshing siege is the worst/most important/most tedious.
Would it be realistic for the game to send you a message ~10 mins, 5 mins from despawn if you were the one that placed the siege? I don’t know kitten about programming but this could be done all client side so it wouldn’t really stress anything, right?
Siege despawn timers need to be removed entirely.
What is the point of pouring money and supply into something that’s just going to disappear for no reason at all. Don’t tell me about map capping siege and troll siege. These problems work themselves out in a balanced map. Although the troll siege griefing is really a problem, but that’s being dealt with by Anet. Offense already has a huge advantage most of the time. Defenders would rather be able to play the ga,e instead of stopping the fighting to go run across the keep to tick siege on the other side.
Siege despawn timers need to be removed entirely.
What is the point of pouring money and supply into something that’s just going to disappear for no reason at all. Don’t tell me about map capping siege and troll siege. These problems work themselves out in a balanced map. Although the troll siege griefing is really a problem, but that’s being dealt with by Anet. Offense already has a huge advantage most of the time. Defenders would rather be able to play the ga,e instead of stopping the fighting to go run across the keep to tick siege on the other side.
If there’s no siege limit and no despawn timer, there could be some very big issues. It’s not a realistic change they could make since it would spawn more problems.
1. Refreshing siege could use some type of visual indicator or have some of the more expensive siege (trebs/golems) not despawn in 30min but 1hr.
2. Trebbing wall forces an enemy to react to you. If you could treb a wall fast then everyone would just treb. If trebbing a wall is taking to long build more trebs.
3. Have your commander ask people to group up before you do /supplyinfo it range is very limited but it still serves its function.
4. Upgrading keeps- I want some of the other upgrades to be more worthwhile than wall/door/worker/waypoint.
5. Yea past siege should be easier than only dropping siege in wvw.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
How about an auto treb feature? You could set the power and have it auto repeat even if you hop off the treb. The treb will continue to fire at its current state until such time as it takes damage.
Might be crazy, but also might just work
Siege despawn timers need to be removed entirely.
What is the point of pouring money and supply into something that’s just going to disappear for no reason at all. Don’t tell me about map capping siege and troll siege. These problems work themselves out in a balanced map. Although the troll siege griefing is really a problem, but that’s being dealt with by Anet. Offense already has a huge advantage most of the time. Defenders would rather be able to play the ga,e instead of stopping the fighting to go run across the keep to tick siege on the other side.
If there’s no siege limit and no despawn timer, there could be some very big issues. It’s not a realistic change they could make since it would spawn more problems.
I’m not saying to get rid of the siege limit. Anet made it very clear awhile back why they need that, and I agree with them. But the despawn is just stupid.
Ticking siege is the biggest CHORE in wvw and takes away from the fun in the game far worse than culling ever did imo. The only reason, I think, that it hasn’t become a big deal already is because very few players actually do go around ticking siege, compared to now many ppl are affected by the other problems in wvw.
There is not one good reason for siege other than rams to despawn.
There is not one good reason for siege other than rams to despawn.
Playing the devil’s advocate here: It would make defending a lot easier and handicap sneak attacks and zergs that have been spotted.
If siege doesn’t despawn, how will we handle troll siege or incorrectly placed/useless prints?
The devs don’t care about WvW so I’m gonna kill players in PvE!
troll siege would become a lot more effective with no despawn mechanic
The reason they aren’t doing non-rams and siege capping an area (5/1000) is because the one trolling doesn’t want to be refreshing ~100 weapons.
Not only capping local limits, they would be capping global siege. Trolls capping your global ram limit (which is a separate limit from siege, and golems are also separate from both) is one thing, but if they can suddenly ram cap you and siege cap you, you won’t be able to place a ballista/cart/ram on the map at all.
The siege limit and despawn mechanics are very closely related.
We need a way to destroy siege as well- Server was at Cap today and we could only wait and tell people to not refresh. maybe person who placed can also “destruct” the siege?
Despawn is fine and needed for server flow / anti-troll.
Obsidian Spire OS / EXS
An increase to about 2 hours for siege despawn timer would make life a lot easier.
1. Refreshing siege is a pain, yes, and at least down here in the lower tiers people tend to not siege towers up too much. Keeps on the other hand usually are well stocked, even with trebs in advantageous positions, or a spare golem lying around. Mostly works in keeps with waypoints, but you can kindly ask on map chat that anyone passing through the wp take the time to fire 1 shot from the treb, auto attack with the golem that you parked there, or something similar. Not everyone will, but hopefully enough people will that the siege stays up.
2. Trebbing walls is boring, and you get basically no reward for it – you even lose the rewards you could have been getting flipping camps while the wall went down. In times where our server has not too many people on, and someone took down a tower wall for us, ill send them 5 or so silver, just to let them know it was appreciated that they took one for the team. Getting some people on board with rewarding trebbers can make it feel like less of a chore – similar to catapulting a tower wall down – and make it worthwhile. Also, make sure to rotate trebbers after a tower is taken, unless they volunteer.
3. Squads have issues, there is many other threads on this. Usually we just get the commander, or whoever is coordinating, to say SUPPLY CHECK in /s, then type their supply amount to give people the idea of what to say. You can usually get a decent idea of how much supply you have available (again, this is from operating mainly in low population times, idk if this is good enough in a 50+ zerg).
4. Upgrading keeps really should be done by guilds if they are available to your server, or by communal donation. 1 player shouldn’t be expected to put out 2g for a waypoint regularly. Asking for even 5s for upgrade contribution in /m can get you a decent portion of the price. As far as staying behind inside the keep to upgrade, there isn’t a whole lot you can do to make this less boring, similarly to guarding/scouting objectives. Something new and bot proof would need to be added.
5. Running the jumping puzzle isn’t a chore when a mesmer will teleport you, which tends to happen a lot. Without them, its still only 5 or so minutes to get through, assuming no campers, which you won’t be able to get around solo anyway (if they have any sense at all). Idk why passing siege around is boring, it only takes a few seconds to waypoint to a spot with the commander and anyone else willing to donate, equip the siege and press weapon swap.
Blacktalon
Army of Devona [AoD]
Thanks for all the good comments guys. I wanted to point out that the Jumping puzzle is not a chore, but it becomes one when it is done so repetitively. Large guilds go through hundreds of pieces of siege daily and weekly and running through all your characters via portals in the JP has become part of the metagame. Dropping siege to your commander is easy, but a few hundred people dropping siege to your commander becomes a chore to set it up and commanders must sit there at the jp chest for an hour or two collecting siege to have enough for the week.
I tried to keep the list short, but if I were to add to it I would add collecting pearls for quaggan and checking on white swords to see if it is one person or an army contesting a waypointed keep. They are both minor compared to the others though. It would be really nice to see any of this addressed by arenanet. I had low hopes for the WvW patch because the programming team was tied up in culling fixing- but now I hope that some of these issues can get some more serious attention.