Downed-State is here to stay

Downed-State is here to stay

in WvW

Posted by: Ralathar.7236

Ralathar.7236

The downed state has ruined countless fights that otherwise would have been nothing short of epic. I can’t think of a single instance where it made any fight better.

Terrible mechanic. Designed to be a crutch to keep the unskilled zerg limping along without getting rolled by better playing smaller forces. Along with AOE cap of 5, and other terrible design choices, WvW in GW2 is the most casual friendly, lowest skill cap PvP sytsem in an MMO to ever be made.

Look up ^^^ at my last post. It covers all of that.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

Downed-State is here to stay

in WvW

Posted by: epicsmooth.7825

epicsmooth.7825

The downed state has ruined countless fights that otherwise would have been nothing short of epic. I can’t think of a single instance where it made any fight better.

Terrible mechanic. Designed to be a crutch to keep the unskilled zerg limping along without getting rolled by better playing smaller forces. Along with AOE cap of 5, and other terrible design choices, WvW in GW2 is the most casual friendly, lowest skill cap PvP sytsem in an MMO to ever be made.

Look up ^^^ at my last post. It covers all of that.

Covers it with weak points.

Downed-State is here to stay

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Posted by: Stormcycle.4208

Stormcycle.4208

Im tired of people complaining about having to run long distances to get back into the fight.

What do you want, the ability to teleport back into every fight, so that its neverending? The ebb and flow of the battle is determined by losing players being forced to run back, and then run back forces you as a player to make more careful decisions when you are going to pvp.

Downed-State is here to stay

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Posted by: Dee Jay.2460

Dee Jay.2460

Im tired of people complaining about having to run long distances to get back into the fight.

What do you want, the ability to teleport back into every fight, so that its neverending? The ebb and flow of the battle is determined by losing players being forced to run back, and then run back forces you as a player to make more careful decisions when you are going to pvp.

Yes, this is typically the advantage you’d get from killing a player. A brief moment of relief before he comes back to fight you.

If you respawn and walk back, this process would typically take a minute or two. That’s enough time to tip the momentum of battle.

But with the downed state this isn’t possible since people can be rezzed so freely and unimpaired.

Removing the downed state would do a great deal to fix many of the current WvW issues. It would buff defenders significantly as they’d have a much better chance and holding off attackers.

It would make positions on the map more strategic since you have to factor in respawn times. Taking a tower deep in enemy territory would be significantly harder than taking one close by.

And I’ve already described how it would give small, efficient groups a better chance of making a significant impact. If your group has a kill/death rate of 5:1 then it should mean something.

Downed-State is here to stay

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Posted by: Ralathar.7236

Ralathar.7236

Covers it with weak points.

As always that is a matter of opinion.

Removing the downed state would do a great deal to fix many of the current WvW issues. It would buff defenders significantly as they’d have a much better chance and holding off attackers.

It would make positions on the map more strategic since you have to factor in respawn times. Taking a tower deep in enemy territory would be significantly harder than taking one close by.

Defenders already have quite a significant advantage if properly prepared. But you must upgrade and place siege properly to achieve most of the effect of this. They have a moderate advantage with those things neglected.

It also is already harder to take and keep towers deep in enemy territory. Much harder. They have the positioning, supply lines, map control, and ability to place siege in multiple useful locations to take down a tower. It’s not the games fault if people are not defending and you triple flame ram down the doors they neglected to upgrade or have 4 people trying to defend against 20 without proper siege.

Most of the complaints about downed and outnumbered simply reflect people’s mistakes in playing the game and their unwillingness to admit they are making those mistakes. I’m an aggressive play style player from Ehmry Bay, I am intimately familiar with both of those with the experience to say you are flat out wrong on all counts.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

Downed-State is here to stay

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Posted by: Avatara.1042

Avatara.1042

Play an Elementalist, THEN comment on whether downed state is good or not.

Bottom line: balance downed state or remove it.

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Posted by: Assassinin.4963

Assassinin.4963

Revive feature is Anet revenue stream. They want you to get up as fast as possible so that you can get killed again to incur a second repair bill. Revive as many times as possible so that the repair shop cash register keep ringing.

Downed-State is here to stay

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Posted by: nysta.6713

nysta.6713

those of you complaining about the downed state, i wonder. when you get downed, do you tell your team to please leave you alone because you don’t believe in the downed state and don’t want to make it unfair for the other team? when you die, do you respawn asap, or do you look around and see if anyone might res you? and if they are ressing, do you tell them to stop and just respawn anyway and run all the way back?

just curious if this complaint works both ways and if you have the conviction of your beliefs?

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Posted by: Assassinin.4963

Assassinin.4963

Introduce a ‘Die now’ button in downed state for the non-believer.

Downed-State is here to stay

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Posted by: Ralathar.7236

Ralathar.7236

Play an Elementalist, THEN comment on whether downed state is good or not.

Bottom line: balance downed state or remove it.

Actually I find that while the elementalist and engineer downstate is not as good at helping itself, it is superior to helping kill others while you are downed. On two classes you will likely be fighting at range with and so shouldn’t have as much worry of a melee spike.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]